So don’t -Yoink- aim the game at them.
Firstly, I would just want to point out that there is a huge difference between Social and Casual. Social is where people like to play carefree, and with friends. It in NO WAY implies that these people enjoy playing Grifball or Living Dead - that is casual.
I would like to propose that the majority of Halo gamers are SOCIAL, not Casual. Chances are these Social-playing people don’t hate competitive play, and will sometimes go into Ranked playlists for a laugh.
I would say the majority of Halo players are in the middle.
From my own experience, I can go into any non-casual playlist and expect a game where people are trying to win, and not merely spinning in circles / driving mongooses off the cliff. And these non-casual playlists are the majority.
Now, chances are these people aren’t going to be too bothered about whether perks or sprint are in the game. However they do enjoy playing 4v4 gametypes which puts teams against each other. I know this because I know a ton of people who love a good game of SWAT or Capture the Flag yet Grifball is just dumb.
If this is the case, which I’m sure a lot of people will agree with, then there is an obvious mirror between the Competitive playlists and Social playlists. The only difference would be that the Competitive gametypes would have a 1-50 ranking system included and perks disabled.
Competitive
Team Slayer
Team Objective
BTB
SWAT
Lone Wolves
MLG
Team Snipers
Team Doubles
Social
Team Slayer
Team Objective
BTB
SWAT
Rumble Pit
Team Doubles
Living Dead
Grifball
And that would be it. Each of the two playlists hold 6 core gamemodes, with a Social and Competitive version, as well as 2 exclusive gamemodes.
We don’t need to split the community more than that, with 8 gamemodes for each style of play (I’m telling you now that A LOT of people don’t simply side with one, they like to play a bit of both) it should keep people with enough to do all the time.
Don’t stereotype people as hardcore competitive and casual to the point of braindead. The largest crowd is the Social crowd, which was largely lost in Halo Reach, which is why we see so little of them on the forums and who we should be trying to bring back.
Short bit of evidence here: just from going on Halo Reach right now, there were 11,100 people playing Slayer / Objective gametypes (excluding BTB), and 6,000 playing casual gametypes (action sack, living dead, grifball). I also found that 4,000 of the 11,000 slayer/objective players were playing more competitive gametypes. (Snipers, SWAT, MLG, TU ZB). This pretty much exactly fits the model of playlists I have here, as the majority of the gametypes are Slayer/Objective, with a extra few for the extremes.
From this we can conclude that the majority of Halo players enjoy 4v4 slayer or objective. The middle ground people deserve a choice to either play competitively or uncompetitively, while still enjoying their Slayer / Objective gamemodes.

