It’s diffused idea that commercial gameplay for casual gamers make more people and sales. It can be true for some genre of games, but into fps?!?
in Halo reach the casual trend has product less people online that halo 3… Once halo was the king of fps… now it is not… The success of game such as COD or battlefiled show that people loves realism, and competitive gameplay…
I dont’t want halo 4 like as COD. Halo must be remain a futuristic fps. But a very competitive gameplay (similar halo 3) and a revolutionary graphic engine is necessary, imho.
The real reason behind CoD and Battlefield being on top isn’t just because of the ‘realistic’ and ‘competitive’ atmosphere about them.
It’s the general ease of play. They’re what I like to call ‘pick up and play’, the games mechanics are so incredibly easy to get a hold of early on. The short kill times adds to this as well.
Virtually any new player can get a large number of kills within a game or two, however with a game such as Halo it simply is not the case. A new player to Halo, let’s face it. They’re going to get utterly smashed without some form of basic training play list, I know this from experience.
In CoD there isn’t a specific ‘skill set’ that you are required to have in order to be good at the game. The perks and wide variety of weapons and ability to select completely different load outs to adjust your style to your current enemy allows an unparallelled amount of flexibility with your play style. You can be good at virtually anything in CoD and still dominate at the game.
With Halo, it’s not the case. In Halo you’re forced to pertain to at least a basic skill set, I mean sure you can be flexible and add a personal twist here and there but all in all in order to be successful you have to be at least decent in on or two select areas. Otherwise, you’re going to get demolished through out your entire career.
I’m not siding with CoD here, to those who claim I’m being fanboyish. I have played all three series, Halo, CoD, and Battlefield and enjoy all of them thoroughly. Hell, I’m even partial to Gears every now and then.
My views on the situation come completely from personal experience. And yes, I have played the other games extensively enough to get a full grasp of the mechanics. I have made it to second prestige in both CoD BO and MW2 before getting bored and trading them in. I Play Battlefield via the PC and have ranked up rather high in BF 2and others.
But yeah, this is how I see the new generation of games and why they attract such a broad audience.
First of all, there are no such thing as “casual gamers” in FPS games. There are people who play “casually” (AKA: for fun, not as a “sport”), but that’s different.
Casual gamers are those “new” gamers who were attracted to gaming by the iPhone, other small apps, online Flash games and the Wii. Your parents, your grandma, your 5 year old brother/sister. They don’t even consider themselves to be gamers mostly.
What people mostly mean when they say casual gamers are actually mainstream gamers. The folks who do consider themselves to be gamers, but only buy blockbuster games (CoD, FIFA, NFS, GTA in the past) because their friends do, generally don’t play anything “nerdy” (AKA: RPG/RTS/anything with depth) and don’t care about the industry as a whole (add those two latter things and you’ve got the hardcore gamer).
Now guess why Halo 3 for instance had such a high population? Mainstream gamers were all over it, before they moved to their next big thing (you see the same with GTA games who don’t sell as well as before, the largest part of their audience moved to CoD).
You don’t get those people back with the game being competative. You don’t get them back with stellar graphics (by that logic Crysis would sell better than anything else). You might get some back…but not “enough”. Simply because it isn’t the big mainstream appealing thing anymore. Moving more towards classic Halo gameplay might bring back old fans who didn’t like Reach, but it will just not reach its levels of popularity it had with H3 again.
If 343i want that back, they’d need to make H4 into MW in space, with incredibly easy to pick up, no brain controls…and guess what: that would piss of the core of the Halo community.
It shouldn’t matter what makes business. What should matter is the fans. Which, I think, would appreciate competitive gameplay. Not causal, CoD style play.
> > <mark>The success of game such as COD or battlefiled show that people loves realism, and competitive gameplay…</mark>
>
> CoD has proved just the opposite. It’s easy to pick up and get kills in. Apparently this appeals to a lot of people.
yes it’s easy, but there isn’t an armor lock that false the competitivity of game, reduces the skill difference…