How often do the people who spend the most money on the store actually complete all the weekly challenges without relying on challenge swaps?
Because I would assume that they would be the most impatient and least willing to grind out challenges, preferring instead to buy their way through.
This is, of course, my angle on pushing for credits as a weekly capstone reward, similar to how other FTP games have done in the past. If 343 is going to be exceeding profit expectations from these whales anyways, why not throw in something that will most definitely keep players playing? More players = more cash whales.
Less players = zero cash whales.
In all honesty I’m surprised that the battle pass itself does not have credit rewards. Even World of Tanks isn’t this stingy with their player rewards, and most people consider them to be pretty stingy.
This is also my response to seeing that the Anubis bundle is still 2,000 credits (20.00 USD), which is twice the cost of the battle pass and 1/3rd the cost of the entire campaign for only a few items. And let me be clear: I do not believe that adding more items to that bundle will increase its value, as most people just want the helmet, the visor, maybe the knee pads, and maybe the stance at the end.
I don’t think there’s any escaping that every single decision made in creating the customization system/store front was just… bad.
It’s depressing as all hell, but if you go back and look at what was being said about coatings when they leaked from the cookie promo… even the ones who were the most pessimistic didn’t predict how unspeakably scuffed it would be at launch.
Don’t believe me? Try to come up with a way to make it worse than it is (other than raising the prices).
So up until I completed my BP, I completed every weekly challenge. I think the only one I never completed was the week before tenrai returned. I grinder out the BP and just cash shopped armors.
That said, this game isn’t exactly whale friendly either. There’s not enough to buy to properly whale it up.
True.
343 is clearly over-valuing the sparse content that is currently in-game for multiplayer by a monumental margin.
They seem to be laboring under the idea that “scarcity == value” when it is not.
Halo 5 had the opposite problem. There was such an over-abundance of content that it felt somewhat ridiculous.
But the reality is that we, the reasonable ones, need to continue playing and having our voices heard and understood in order to prevent 343 from giving up on us and pursuing their previous target audience (The people currently playing CoD instead of Halo) Despite how depressing it is. I say this, although I’m likely giving Infinite a break this week since there’s nothing I’m particularly excited about doing or grinding for at the moment.
Without management who is as in-love with the Halo story and franchise as we are, Halo faces the very real threat of losing its worth and identity to corporate interests yet again.
Something like that would be a nice incentive to keep me playing.
I’ve completed the battlepass and have no reason to play bar if a friend wants a hand in ranked. The weekly rewards are just nothing, who cares about those?
I love that when you hit Onyx you get a little dangling Spartan head and a emblem for your weapon. Keep doing this; give me something to earn. For the next playlist throw in a little exclusive emblem on your armour for being Onyx in that playlist and a few credits. Ever other game has ways of earning their premium currency.
Let me earn by playing and I’ll have all the cat ear gimmicky cosmetics. I’ll play all the time.
See weekly or post lvl 100 bp credits make sense. Up the XP needed to 5k and offer idk… 250? 150? Credits. This makes grinded the battle pass asap a thing. Not to mention if you make it a paid battle pass exclusive then you’re really raking people in.
BP owners feel rewarded for having spent time and money in game.
Cash whales will still be impatient so 5k is a good number only way to achieve that is… Like… Playing the weeklies and playing daily consistently. Which opens more doors to sales and also helps to promote player population.
Someone in another thread, mentioned how they spent $200 to buy their way through the Battle Pass. He did make the comment that he regretted it though.
I feared it would be pretty much exactly as bad as it is, but I didn’t wanna believe they would do us like that after all the Halo 5 criticism. It’s sad but also kind of ironic, because if you tried to think up the most predatory and greedy monetization scheme a Halo game could have, it would look exactly like this.
IMO, it seems like many of the other issues in the game wouldn’t exist if they had devoted more resources to other parts of the game instead of putting as much into this system as they likely did.
(let players crosscore customize) Switch out the xp system for credits, get rid of challenges and switch that out for performance and boom. One of the best f2p systems out there, you still get a ton of money but people can grind for credits to not pay if they want to go that route. If they did this, I would totally buy the premium BP to support that kind of system. In fact, I’d probably buy stuff from the store to support them.
The price ratio between the battlepass and the shop gear is ridiculous. You get twice the amount of gear for half the price with the battlepass. Makes zero sense to purchase a few armor pieces for $20.00. Another reason my money stays in my wallet.
I’d prefer if they simply copied an existing system. What you suggest sounds too easy to grind out and Microsoft won’t buy into the idea that you get credits for each match that can be used to buy everything. It doesn’t fit into their evil corporate slave-owner minds.
Except it wouldn’t be easy to grind out and they would still gain the same amount of money they are now. The whales will still spend money to get everything immediately but others would grind out some of the credits and then spend a few bucks to get stuff faster. Most people would rather spend a few bucks than grind stuff out. They would still make the same amount of money (probably more in fact) and people would feel like they were getting their moneys worth
$0.80 extracted from the cost of the battle pass divided by the 100 levels
Comes out to a projected cost of $16.80 for the Anubis set for 8 items, the remaining $3.80 must be the “Premium luxury super deluxe” fee.
Even at $2.00 a piece that seems like a delusional cost to my poor person brain that’s used to seeing similar cosmetic bundles go for half the price or less.
The difficulty of the grind is not the problem, it’s the way it sounds on paper to them.
In their insane minds, it’s like paying you money every match that you play.
Where as a “Challenge reward” will sound much more reasonable to them, even if the payout is the same.
The only time I used challenge swaps was if something was absurd, like stop 5 killing sprees in fiesta, or destroy an enemy wraith, stuff that’s unlikely to happen within 25-50 matches. Don’t act like you don’t have free Battle Pass and free Event swaps saved up. I don’t actually believe anyone is paying $2 for swaps. It’s not worth it. It’s equally not worth the weekly reward most weeks.