So, I’ll admit I hadn’t been with Halo since its first incarnation. I actually joined up a few months after Halo 3 launched. I enjoyed that game quite a bit and when Halo Reach came out also enjoyed that game, for a little while. Once I was able to get over the fact that Halo Reach was a “new game” and the hype died down I was able to tell a stark difference between the two games as the whole loadout and AA dynamic changed the functionality of the game.
This didn’t necessarily make me dislike it more so, but it did make me value Halo 3 more. Once Halo 4 came out the same thing occurred. I overall liked the “feeling” of the guns, the jump physics (compared to Halo Reach and 3), strafing, and other general movement. However, despite these the loadouts, lackluster ranking system, and ordnance, all seemed to starve me of the Halo experience I craved for.
Now, back during Halo Reach, my default AA was always sprint. Every other AA seemed obsolete as it seemed to do nothing but expose you to death for a longer period of time. When spring was default in Halo 4, I didn’t have any objections, but soon found that sprint coupled with other AA’s unbalanced the game an absurd amount. Especially since anyone could pick anything.
Now, on these forums it’s apparent sprint seems to be hated. It’s difficult to say if its the majority or a vocal minority. One of the main reasons stated consists of map design and “running away”. I’m…confused about this slightly because I personally didn’t notice map design (concerning scale) being substantially effected in maps such as Haven. That was actually my favorite map in halo 4 as it was a small map and resembled arena styled maps in halo 3. And as for running away, I never consciously noticed this to be a problem either, in Halo 4. And now that there is a penalty to sprinting, I find it to be even more balanced.
But enough of me rambling. Those who have such a disdain for sprint, can you explain it to me and perhaps even provide video evidence (for example running away) that support your scorn towards the mechanic?
haven was a mess i can tell you that.
well wait to the beta to bother discussing sprint here, everyone who has played the is saying “Give the game a shot! its actually very good” and everyone who has not played the game is saying “343 ruined halo for good”
though i would say 343 fell for it, the sprint and such
The proponents of No Sprint claim that it breaks map balance as it not only makes it easier to run away, but that the default move speed for moving around the map becomes Sprint.
The first point is a farce. In many games with movement mechanics like Sprint/Dodge, learning when not to shoot becomes an important skill to learn and allows for people to learn when to engage an enemy so that you cannot get “turned on” or let the enemy escape.
The second point is just bad implementation on Sprint. It also in turns fuels frustrations with weapon down/up times and not “being able to chase and shoot at the same time”. A mechanic that many believe is core to Halo. Last time I checked, most small maps combined with good players already allowed for good players to get away with out Sprint just fine. I do not remember being able to shoot someone behind a wall in Big Lift room on Guardian from Tower.
There are a myriad of ways Sprint adds to gameplay when Sprint is for short bursts of speed/traversing large distances when the spawn system is invariably lacking. This includes learning likely hiding spots for sprinters to regain shields, how long until their stint runs out so you know where you can corner them and finish them off, and for passing through terrain under enemy fire. That last point is especially useful to avoid overly strict map control that causes spawn camping.
I could go further. I I will probably dedicate a thread detailing the mechanic of Sprint when implemented appropriately to dissuade whatever population of those who are against Sprint. I have been playing Halo as long as any one else, and yet somehow I’m an outlier for this debate. I would be interested in what other games those who are against Sprint play.
> 2533274828579555;1:
> So, I’ll admit I hadn’t been with Halo since its first incarnation. I actually joined up a few months after Halo 3 launched. I enjoyed that game quite a bit and when Halo Reach came out also enjoyed that game, for a little while. Once I was able to get over the fact that Halo Reach was a “new game” and the hype died down I was able to tell a stark difference between the two games as the whole loadout and AA dynamic changed the functionality of the game.
>
> This didn’t necessarily make me dislike it more so, but it did make me value Halo 3 more. Once Halo 4 came out the same thing occurred. I overall liked the “feeling” of the guns, the jump physics (compared to Halo Reach and 3), strafing, and other general movement. However, despite these the loadouts, lackluster ranking system, and ordnance, all seemed to starve me of the Halo experience I craved for.
>
> Now, back during Halo Reach, my default AA was always sprint. Every other AA seemed obsolete as it seemed to do nothing but expose you to death for a longer period of time. When spring was default in Halo 4, I didn’t have any objections, but soon found that sprint coupled with other AA’s unbalanced the game an absurd amount. Especially since anyone could pick anything.
>
> Now, on these forums it’s apparent sprint seems to be hated. It’s difficult to say if its the majority or a vocal minority. One of the main reasons stated consists of map design and “running away”. I’m…confused about this slightly because I personally didn’t notice map design (concerning scale) being substantially effected in maps such as Haven. That was actually my favorite map in halo 4 as it was a small map and resembled arena styled maps in halo 3. And as for running away, I never consciously noticed this to be a problem either, in Halo 4. And now that there is a penalty to sprinting, I find it to be even more balanced.
>
> But enough of me rambling. Those who have such a disdain for sprint, can you explain it to me and perhaps even provide video evidence (for example running away) that support your scorn towards the mechanic?
On the Halo forums, its always the vocal minority. I would go so far as to say that most gamers want sprint in games because it makes the game seem faster. The hardcore Halo fans are always the minority because Halo isn’t the only game.
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> The first point is a farce. In many games with movement mechanics like Sprint/Dodge, learning when not to shoot becomes an important skill to learn and allows for people to learn when to engage an enemy so that you cannot get “turned on” or let the enemy escape.
I personally call this kind of skill “common sense”. Exactly like knowing which weapon is more adapted to the map (automatic or precision weapons on Ragnarok for instance…), to make a connection between this and the so-called skill that loadouts brought to the game, according to some people.
Also, I don’t really understand how “learning when not to shoot” is something interesting in a FPS game, or I’m not sure I clearly see what you mean with that sentence. Even if you know you won’t be able to kill an opponent before he gets out of sight, the damage that you inflict by shooting one or two bursts should help your teammates that could meet him on their way. It’s what team shooting is for.
> The second point is just bad implementation on Sprint. It also in turns fuels frustrations with weapon down/up times and not “being able to chase and shoot at the same time”. A mechanic that many believe is core to Halo. Last time I checked, most small maps combined with good players already allowed for good players to get away with out Sprint just fine. I do not remember being able to shoot someone behind a wall in Big Lift room on Guardian from Tower.
I think it’s not a fair comparison. In every Halo game, if you start shooting someone who is in a room far away from your position, you of course know that the opponent is likely to dodge and to go to cover if you manage to gain the upper hand, nobody goes against that. In your example, you perfectly expect that the guy just walks 1m left or right and gets out of the aperture.
What (again, I think) people don’t like is that in Halo games with sprint, players that you meet just in front of you tend to reject the duel and run backward to get out of your sight if they feel that the fight is lost. And this was not possible in previous games. And it’s precisely in this kind of situation that you are forced to chose between letting him go or chasing him while not being able to shoot him. I won’t elaborate more on this since it has been widely explained on these forums, but the situation you described in your post is not comparable with what people are talking about.
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> […]
> But enough of me rambling. Those who have such a disdain for sprint, can you explain it to me and perhaps even provide video evidence (for example running away) that support your scorn towards the mechanic?
I won’t try to convince you, but you can find many detailled lectures that will answer you question on the forum, especially here and here. There have been a lot of threads on sprint ; )