"Care Packages" in Halo 4 multiplayer???

I’m one of the hardest of the hardcore of long-time Halo fanatics. Since Halo 4’s debut at last year’s E3, I’ve been closely monitoring and anticipating it like no other game before. With 343 slowly feeding us bits and pieces of information over the past year, it was a “half-and-half” of skepticism, and awesomeness for me. This past Monday at E3, I was ecstatic over what I was seeing with Halo 4’s premiere; integrated live-action sequences with in-game cutscenes, phenomenal visuals, true Halo gameplay, and a promising story outlook. With IGN’s recorded video footage at the multiplayer booth on Wednesday, however, my outlook went from uber-excited, to more skeptical than ever…

Without jumping the gun and entering panic mode (trying not too anyway), after a few kills here and there it appears that they have implemented accumulative “kill streaks” which after so many kills the player is granted the opportunity of three choices. From what I have seen so far, set to the “D-pad”, you’d have the Promethean Scattershot to the left, Needler on the bottom, and some other goodie to the right. The concept itself is basically copy and pasted from CALL OF DUTY (please correct me if I’m wrong). Not only would people go “rage-face” from over-powered ridiculous unfairness, but it’s just NOT Halo altogether.

Unless 343 fine-tunes this and takes extra, EXTRA caution, they are definitely treading dark waters for the future of Halo’s difinitive multiplayer experience. For anyone who knows more and/or has actually attended E3 and got their hands on the multiplayer, please enlighten myself and everyone else on the matter with how it works. It looks scary. I’m not trying to raise the alarm, but I am setting the proximity light to yellow (warning) just to be perfectly clear and make everyone aware of the matter. With that said, and I’m sure I can speak on behalf of the rest of the Halo community, I hope the Classic playlist is indeed incorporated into the game for long-time, classic Halo fans where everything plays like Halo 4 minus these “care packages”. If you’re reading this, bs angel, and/or Frankie, or any other 343 employee for that matter, please consider this. We fans deem it essential. Thanks!

a) Those were not Care Packages.

b) They are only on some playlists/gametypes (like Infinity Slayer)

c) At least they aren’t too powerful like CoD.

d) That wasn’t a copy-paste from CoD. I think that CoD copied it to some game. Not sure.

e) Trust 343i. They know what they are doing to keep the balance in those things.

:slight_smile:

a) Those were not Care Packages.

b) They are only on some playlists/gametypes (like Infinity Slayer)

c) At least they aren’t too powerful like CoD.

d) That wasn’t a copy-paste from CoD. I think that CoD copied it to some game. Not sure.

e) Trust 343i. They know what they are doing to keep the balance in those things.

:slight_smile:

  1. Ordnance drop, not care package, no teddy bears or such in them (pun intended).

  2. They’re only used in specific playlists, however usual power weapons does spawn in a similar manner.

  3. They’re still “Halo style” power weapons and/or abilities, and you got plenty to choose from. Furthere more, which ones you get to choose from depends on map, not the players choice.

  4. They’re more like the “Battlepoint system” used in Homefront the killstreaks from CoD. You get kills, assists, defend objectives and such to earn points. Streaks reward points too, but is not necessary to achieve. Even if you die, you keep the points you’ve earned until you either can afford a drop, or the game ends.
    Only difference is in Homefront you got to choose from a multitude of things to buy and equip them in 2 slots (vehicles, weapons, airstrikes etc) while in Halo you only get what the map offers, no more and no less.

  5. From what we’ve seen, no ordnance drop is OP, although certain AAs like Promethean vision seems to be.

The ordinance drops are not as OP as they are in the MW series. In Halo 4, the list is completely random, and is limited to you. On top of that, anyone can kill you and take the contents from you and use it to their advantages.

In MW, they are exclusively yours. Even if you die, they can’t take it from you. They don’t give away a perk that allows you to summon a helicopter or drop a random missile on some dude’s head, or take over a giant plane and rain hell on the entire map.

These are personal ordinances. They can either last a long time, or they don’t last at all. If anything, these look like a much fairer version of “Care Packages” when compared to the Modern Warfare series. In my opinion, it’s fine.

> I’m one of the hardest of the hardcore of long-time Halo fanatics. Since Halo 4’s debut at last year’s E3, I’ve been closely monitoring and anticipating it like no other game before. With 343 slowly feeding us bits and pieces of information over the past year, it was a “half-and-half” of skepticism, and awesomeness for me. This past Monday at E3, I was ecstatic over what I was seeing with Halo 4’s premiere; integrated live-action sequences with in-game cutscenes, phenomenal visuals, true Halo gameplay, and a promising story outlook. With IGN’s recorded video footage at the multiplayer booth on Wednesday, however, my outlook went from uber-excited, to more skeptical than ever…
>
> Without jumping the gun and entering panic mode (trying not too anyway), after a few kills here and there it appears that they have implemented accumulative “kill streaks” which after so many kills the player is granted the opportunity of three choices. From what I have seen so far, set to the “D-pad”, you’d have the Promethean Scattershot to the left, Needler on the bottom, and some other goodie to the right. The concept itself is basically copy and pasted from CALL OF DUTY (please correct me if I’m wrong). Not only would people go “rage-face” from over-powered ridiculous unfairness, but it’s just NOT Halo altogether.
>
> Unless 343 fine-tunes this and takes extra, EXTRA caution, they are definitely treading dark waters for the future of Halo’s difinitive multiplayer experience. For anyone who knows more and/or has actually attended E3 and got their hands on the multiplayer, please enlighten myself and everyone else on the matter with how it works. It looks scary. I’m not trying to raise the alarm, but I am setting the proximity light to yellow (warning) just to be perfectly clear and make everyone aware of the matter. With that said, and I’m sure I can speak on behalf of the rest of the Halo community, I hope the Classic playlist is indeed incorporated into the game for long-time, classic Halo fans where everything plays like Halo 4 minus these “care packages”. If you’re reading this, bs angel, and/or Frankie, or any other 343 employee for that matter, please consider this. We fans deem it essential. Thanks!

As other people have said…
Those were not “care packages” and that is only in one (1) gamemode (called infinity slayer). Also, it is not overpowered like is in cod. It is also NOT a copy paste of cod.

It really is pathetic that I have to say this so damn much, but GET YOUR DAMN FACTS STRAIGHT.

> I’m one of the hardest of the hardcore of long-time Halo fanatics. Since Halo 4’s debut at last year’s E3, I’ve been closely monitoring and anticipating it like no other game before. With 343 slowly feeding us bits and pieces of information over the past year, it was a “half-and-half” of skepticism, and awesomeness for me. This past Monday at E3, I was ecstatic over what I was seeing with Halo 4’s premiere; integrated live-action sequences with in-game cutscenes, phenomenal visuals, true Halo gameplay, and a promising story outlook. With IGN’s recorded video footage at the multiplayer booth on Wednesday, however, my outlook went from uber-excited, to more skeptical than ever…
>
> Without jumping the gun and entering panic mode (trying not too anyway), after a few kills here and there it appears that they have implemented accumulative “kill streaks” which after so many kills the player is granted the opportunity of three choices. From what I have seen so far, set to the “D-pad”, you’d have the Promethean Scattershot to the left, Needler on the bottom, and some other goodie to the right. The concept itself is basically copy and pasted from CALL OF DUTY (please correct me if I’m wrong). Not only would people go “rage-face” from over-powered ridiculous unfairness, but it’s just NOT Halo altogether.
>
> Unless 343 fine-tunes this and takes extra, EXTRA caution, they are definitely treading dark waters for the future of Halo’s difinitive multiplayer experience. For anyone who knows more and/or has actually attended E3 and got their hands on the multiplayer, please enlighten myself and everyone else on the matter with how it works. It looks scary. I’m not trying to raise the alarm, but I am setting the proximity light to yellow (warning) just to be perfectly clear and make everyone aware of the matter. With that said, and I’m sure I can speak on behalf of the rest of the Halo community, I hope the Classic playlist is indeed incorporated into the game for long-time, classic Halo fans where everything plays like Halo 4 minus these “care packages”. If you’re reading this, bs angel, and/or Frankie, or any other 343 employee for that matter, please consider this. We fans deem it essential. Thanks!

As other people have said…
Those were not “care packages” and that is only in one (1) gamemode (called infinity slayer). Also, it is not overpowered like is in cod. It is also NOT a copy paste of cod.

It really is pathetic that I have to say this so damn much, but GET YOUR DAMN FACTS STRAIGHT.

Thats it I’m sick of it. OP your an idiot, this stuff has been explained.

  1. Ordiance drops aren’t killstreaks because they are not based purely on kills but rather all your points in a given match. Also it drops weapons and/or powerups, not B2 bombers.
  2. Its only in a gametype called infinity slayer,the rest of the gametypes will have predicable roaming spawns for powerweapons.

That feature is cool, and I get that they are trying to appeal to CoD players for that gametype. CoD just went insane and created more and more and never looked back, making the game not even about shooting people anymore lol…

My hope is that in the future it doesn’t move into the competitive gametypes like team slayer. It would be a feature to help new people win, but IMO there should still be a learning curve for these games like back in Halo 2.

> That feature is cool, and I get that they are trying to appeal to CoD players for that gametype. CoD just went insane and created more and more and never looked back, making the game not even about shooting people anymore lol…
>
> My hope is that in the future it doesn’t move into the competitive gametypes like team slayer. It would be a feature to help new people win, but IMO there should still be a learning curve for these games like back in Halo 2.

You sure chose an old thread for your first post…

> That feature is cool, and I get that they are trying to appeal to CoD players for that gametype. CoD just went insane and created more and more and never looked back, making the game not even about shooting people anymore lol…
>
> My hope is that in the future it doesn’t move into the competitive gametypes like team slayer. It would be a feature to help new people win, but IMO there should still be a learning curve for these games like back in Halo 2.

Why did you exhume this thread?

Facepalm