Here’s something you guys should probably get down with before playing this game…
There are a lot of similar weapons in Halo 4 and in more terms than just looks. The assault carbine, battle rifle, light rifle, carbnie, storm rifle, DMR, pistol, they’re all hovering around the same niche. We’ve had this to a minor degree before with simply the pistol, unsc rifle, and covenant rifle but now 343 has chosen to expand the core part of Halo gameplay, semi-automatic combat, in order to make something more out of it.
What you can really compare it to is rainbow six vegas. There you had 7 or 8 assault rifles and SMG’s and 4 or 5 LMG’s, shotguns, snipers, and pistols. You would think, according to Halo, that you could simplify that all by having one of each but that game had depth, it had diversity, because of the incredibly minor differences between a FAMAS, M8, and G36 which compounded then with the differences between all the weapon classes.
How you want to play the game can be better represented, thereby, because your individual gameplay style can find a weapon out of a wider range of alternatives within each weapon class that suits it, whereas before you had to suck it up with only one or two which couldn’t give a -Yoink- how you wanted to play. Need something better suited to fast CQC? Well the DMR’s a long range smasher of heads and the pistol is a wild demon that can be effective at CQC but still the strict semi-automatic fire and high bloom makes it less suited to the role than, say, a BR.
Now you have the choice, the fine distinction between weapons, and you can make finer distinctions between how you play the game. It’s great, it’ll be fun, and so I’m not worried about “redundant” weapons even if they exhibit similar aesthetics. Hell when you get down to it an Mk 416 looks a hell of a lot like a 552 commando in the same broad strokes as the Carbine and Storm rifle. There wasn’t any confusion in Rainbow, and once people start playing there won’t be any confusion in Halo 4.