Carbine and Battle Rifle question

I would just like to know what 343s reasoning is that the DMR kills quicker than both?

You are asking in the wrong place friend. Try bugging Frank on Neo Gaf, not here on Waypoint.

Lets WAIT until we can actually TEST these things out in custom games. Sure frame rate data from gameplay clips might be accurate to get a general understanding. But it’s NOT controlled.

Until we can fire the weapons as fast as they can fire, at their perspective ranges, and other ranges, against targets that aren’t moving, we won’t know the controlled killtimes for sure.

As for an educated guess as to why the DMR might have quicker kill times is because it’s meant to be a longer ranged weapon. At longer ranges players can get behind cover faster than up close. (That’s my guess)

And as an employee (I believe, I don’t have a source except many forum users) said, the DMR loses it’s aim assist the closer an opponent gets, so it’s harder to aim at closer ranges.

> And as an employee (I believe, I don’t have a source except many forum users) said, the DMR loses it’s aim assist the closer an opponent gets, so it’s harder to aim at closer ranges.

I thought that would be true as well, but look at this. Watch until he dies.

Because 343 don’t even know what balance means…

Funny thing is, if the BR was 4sk, it would match the DMR and the LR. Carbine should be 6 or 7 shot kill so it matches as well…

It doesn’t?

Framerate Pulls got the exact kill times of the weapons:

DMR = 50 Frames
BR = 50 Frames
Carbine = 49 Frames
LR (Unzoomed) = 55 Frames
LR (Zoomed) = 40 Frames

Now keep in mind that’s the DMR fired at it’s maximum rate of fire, meaning NO regard for Bloom. If Bloom is taken to account it will probably be closer to 55-60 Frames.

> > And as an employee (I believe, I don’t have a source except many forum users) said, the DMR loses it’s aim assist the closer an opponent gets, so it’s harder to aim at closer ranges.
>
> I thought that would be true as well, but look at this. Watch until he dies.

It seems like it’s so much smoother than Reach… If I were to fire like that on Reach, I’d have made art behind my enemies head.

> It doesn’t?
>
> Framerate Pulls got the exact kill times of the weapons:
>
> DMR = 50 Frames
> BR = 50 Frames
> Carbine = 49 Frames
> LR (Unzoomed) = 55 Frames
> LR (Zoomed) = 40 Frames
>
>
> Now keep in mind that’s the DMR fired at it’s maximum rate of fire, meaning NO regard for Bloom. If Bloom is taken to account it will probably be closer to 55-60 Frames.

Yeah, that’s the same i found from my research

EDIT: I think carbine is 48 instead of 49.

> Now keep in mind that’s the DMR fired at it’s maximum rate of fire, meaning NO regard for Bloom. If Bloom is taken to account it will probably be closer to 55-60 Frames.

I think the bloom is REALLY minimal though.

> > Now keep in mind that’s the DMR fired at it’s maximum rate of fire, meaning NO regard for Bloom. If Bloom is taken to account it will probably be closer to 55-60 Frames.
>
> I think the bloom is REALLY minimal though.

It may still be the difference between a 5 shot kill and a 6 shot kill at mid-long range.

> > It doesn’t?
> >
> > Framerate Pulls got the exact kill times of the weapons:
> >
> > DMR = 50 Frames
> > BR = 50 Frames
> > Carbine = 49 Frames
> > LR (Unzoomed) = 55 Frames
> > LR (Zoomed) = 40 Frames
> >
> >
> > Now keep in mind that’s the DMR fired at it’s maximum rate of fire, meaning NO regard for Bloom. If Bloom is taken to account it will probably be closer to 55-60 Frames.
>
> Yeah, that’s the same i found from my research
>
> EDIT: I think carbine is 48 instead of 49.

Even better. The Carbine has more room for error than the BR/DMR does, so it should have a faster kill time. I mean the chances of missing 1 in 7 shots is way higher than missing 1 in 5, especially at the rate of fire the Carbine goes at.

> > And as an employee (I believe, I don’t have a source except many forum users) said, the DMR loses it’s aim assist the closer an opponent gets, so it’s harder to aim at closer ranges.
>
> I thought that would be true as well, but look at this. Watch until he dies.

You know the player that is using the DMR is not just some random off the street. That’s Fuizon lol. He could have made the Magnum look powerful against the utility rifles in Halo 4.

He has a pretty good aim and i bet that he was using the BR against the DMR in that situation, he would have won because he had the better aim (which, ultimately is what decides the outcome of an engagement).

> > And as an employee (I believe, I don’t have a source except many forum users) said, the DMR loses it’s aim assist the closer an opponent gets, so it’s harder to aim at closer ranges.
>
> I thought that would be true as well, but look at this. Watch until he dies.

Pro player is pro. That is how that footage can be described. I’ve seen plenty of other footage where the player can’t land a shot with the DMR at close range to save his life, LITERALLY.

> > > It doesn’t?
> > >
> > > Framerate Pulls got the exact kill times of the weapons:
> > >
> > > DMR = 50 Frames
> > > BR = 50 Frames
> > > Carbine = 49 Frames
> > > LR (Unzoomed) = 55 Frames
> > > LR (Zoomed) = 40 Frames
> > >
> > >
> > > Now keep in mind that’s the DMR fired at it’s maximum rate of fire, meaning NO regard for Bloom. If Bloom is taken to account it will probably be closer to 55-60 Frames.
> >
> > Yeah, that’s the same i found from my research
> >
> > EDIT: I think carbine is 48 instead of 49.
>
> Even better. The Carbine has more room for error than the BR/DMR does, so it should have a faster kill time. I mean the chances of missing 1 in 7 shots is way higher than missing 1 in 5, especially at the rate of fire the Carbine goes at.

I think is 8sk.

> You know the player that is using the DMR is not just some random off the street. That’s Fuizon lol. He could have made the Magnum look powerful.
>
> He has a pretty good aim and i bet that if the BR was being used against the DMR in that situation, he would have won because he was the better player (which, ultimately is what decides the outcome of an engagement).

Did it look very difficult for him though? I mean, those players didn’t put up much a fight, but he landed every headshot with ease, and there was barely any bloom…

> > You know the player that is using the DMR is not just some random off the street. That’s Fuizon lol. He could have made the Magnum look powerful.
> >
> > He has a pretty good aim and i bet that if the BR was being used against the DMR in that situation, he would have won because he was the better player (which, ultimately is what decides the outcome of an engagement).
>
> Did it look very difficult for him though? I mean, those players didn’t put up much a fight, but he landed every headshot with ease, and there was barely any bloom…

No, there wouldn’t be much difficulty killing players below your skill level. That’s why he made it look easy, he’s just really good. I am telling you, he could have used Car/Magnum and achieved success.

> No, there wouldn’t be much difficulty killing players below your skill level. That’s why he made it look easy, he’s just really good. I am telling you, he could have used Car/Magnum and achieved success.

Because Cars and Magnums are overpowered, duh.
And I guess; but with the BR you have to deal with spread and its lack of long range capabilities.
The DMR has like, no bloom and works for all ranges (especially if you’re Fusion).

Actually I was under the impression that both the DMR and BR were 5 shot kills (providing every BR bullet hits)
Can anyone confirm this or not?

> > No, there wouldn’t be much difficulty killing players below your skill level. That’s why he made it look easy, he’s just really good. I am telling you, he could have used Car/Magnum and achieved success.
>
> Because Cars and Magnums are overpowered, duh.
> And I guess; but with the BR you have to deal with spread and its lack of long range capabilities.
> The DMR has like, no bloom and works for all ranges (especially if you’re Fusion).

In my personal believe, all weapons can kill each other, as long as you aim to the head. DMR shoots slower but does more damage, BR Shoots faster but does less, Carbine Shoots extremely fast but has lower damage, LR has A lot of damage, but is slow

> Actually I was under the impression that both the DMR and BR were 5 shot kills (providing every BR bullet hits)
> Can anyone confirm this or not?

Yes, they are both 5 shot.
The question posed is based around the fact that the DMR shoots faster while being 5 shot.