personally I would like there to be some sort of capture points as well as enemy buildings to attack in terminus firefight because with them , there are leader powers that really lose their efficiency , at least in theory . I say theory because I haven’t tried raid in terminus yet but I imagine its really underperformed since there are no capture points . what I’m suggesting should just be an alternate Game mode for terminus too so we still have the basic version
I quite like the idea of an infinite expansion type of scenario. Having to push up against pre-made enemy defenses and bases while occasionally having to fend off an attack wave, sort of like an infinite campaign mission. Terminus is cool and all, but it loses a lot of its enjoyment after a few sessions of playing it, at least for me. But I’d get a kick out of trying to fight through a massive, multi-segmented base.
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> I quite like the idea of an infinite expansion type of scenario. Having to push up against pre-made enemy defenses and bases while occasionally having to fend off an attack wave, sort of like an infinite campaign mission. Terminus is cool and all, but it loses a lot of its enjoyment after a few sessions of playing it, at least for me. But I’d get a kick out of trying to fight through a massive, multi-segmented base.
So like a multi stage raid like in most MMORPG’s? That might actually be pretty fun.
It would be neat if they put a couple of power nodes on the map. Serena and Atriox could take advantage of their respective abilities to add to their defense.
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> > I quite like the idea of an infinite expansion type of scenario. Having to push up against pre-made enemy defenses and bases while occasionally having to fend off an attack wave, sort of like an infinite campaign mission. Terminus is cool and all, but it loses a lot of its enjoyment after a few sessions of playing it, at least for me. But I’d get a kick out of trying to fight through a massive, multi-segmented base.
>
> So like a multi stage raid like in most MMORPG’s? That might actually be pretty fun.
Yeah, you got it. Take over a new position and hold it against a wave, otherwise, you have to take it again.
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> It would be neat if they put a couple of power nodes on the map. Serena and Atriox could take advantage of their respective abilities to add to their defense.
And cutter , exactly what I would like
Your idea just created another idea in my head for some reason. It sounds like a terrible idea but maybe a 1v3/1v2/1v1 in Terminus firefight? Like a competitive tower defense game. One player will send waves of units (Units depending on faction chosen) to attack the terminus while the others defend the Terminus. Although, micromanaging in a 1v3 situation would be difficult. You can only spawn units based on the wave category and can spawn a certain amount. Perhaps having a specific place to spawn them in if they are chosen. I’d imagine it being very difficult to balance it. I don’t know what else to think of. Can anyone else add/change ideas or create a totally different and original one?