I used to think the super hardcore players were the biggest jerks in the community. Now I think it’s the play-for-fun casuals that make up at least half of the “vocal community”.
Why? Because while competitive players want there to be visible ranks in half the playlists and invisible ranks in social playlists while YOU want all the playlists to be social. That’s is so fricken GREEDY!
If you don’t like the idea of rank, that’s fine. If you don’t think it works, that’s your opinion. But it is not FACT. I can shoot down every single one of your arguments against rank.
- Encourages cheating. Major hypocrisy right here. Any kind of rank (including progression) will be manipulated by some. It happened in Reach with credit farming and that network glitch and will probably happen in 4 too. Of you think the removal of visible rank means a cheating-free Halo 4? Ohhhhh I can’t wait to see how long it takes for this new system to be exploited. My bet is 1 month tops.
Oh and let’s not forget, BANHAMMER 4.0!! Halo has had 8 years to refine its cheating detecting system. It already worked really well in terms of keeping gameplay manipulation like modding, standbying, and most glitches out in Halo 3.
I’m not worried at all about the same manipulation tricks working in 4. 343 can now detect AFKers, delevelers, country location boosters, network manipulation, etc. I’m not worried about cheating at all. It will happen some, but so what? The exploits of a few don’t ruin the whole game. And visible rank will NOT determine the amount of cheating. /argument
- Trash talking Elitest Players. Oh what, you don’t want your feelings to get hurt because someone can show off that he/she is better than you? Mute them, play social, move on with your life. In Reach, I saw more trash talk towards casuals who had a really high progression rank because they were “assumed” to be good than in 3 where you can see a number rank.
Again, an invisible ranking system will not decrease trash talking and a visible one will not increase it. /argument
- It doesn’t work? Again, that’s your opinion. My experiences in 2 and 3 compared to Reach say otherwise. In Halo 2 (despite having a fledgling system), I found my niche in the 32-34 area. I would CONSISTENTLY have good matches that would end in with a score of 50-45 and vice versa. When I made it to 34, I’d be above my true skill range and would start facing better players. If I was having a good day, I could cope. If not, I’d lose a few matches and be back with people who are closer to my skill.
Halo 3’s wasn’t quite as effective since it was over complicated and you went up and down a little too fast. It was still better than Reach’s though. In Reach, I hardly ever got a good match that ended with 50-45. I either dominated the other team or got dominated. It was so dumb and just plain out not fun.
You want an example of a broken system? Look at Reach.
/argument
- The last main argument and the one that angers me the most. “You shouldn’t play to win. You should play to have fun like me”. It’s now political. You are now forcing your views on me and others. Instead of being reasonable and wanting ranked and social to be separate where you have your playlists and we have ours, we are now enemies. Political enemies, trying to get 343 to be in our favor.
You may end winning this battle simply because 343 thinks you represent the casual majority when in reality, most casuals wouldn’t even care.
It’s a sad day in Halo when competitive and casual players can’t both get what they want when the simple solution is right in front of our eyes…