Because I highly doubt the Spartans are allowed to run amok with live ammunition and explosives.
Some sort of digital tagging system? E.g. Grenades send out a signal in a blast radius when they are thrown which alerts any nearby Spartan’s mjolnir suit that they are “Dead” and as such must leave the field. Other weapons would work in similiar ways with guns acting like laser-tag guns.
Paintball? Cause they’d need a hell of a lot of cleaners.
> Some sort of digital tagging system? E.g. Grenades send out a signal in a blast radius when they are thrown which alerts any nearby Spartan’s mjolnir suit that they are “Dead” and as such must leave the field. Other weapons would work in similiar ways with guns acting like laser-tag guns.
Only two things make sense to me: A holodeck or a completely virtual world that you enter, like the matrix. Each has their problems.
As much as I commend 343 for tying the multiplayer experience into the canon it feels overthought to me.
Spartan Ops is awesome for advancing the canon and a halfway decent replacement for Firefight. But War Games is hardly mentioned in the storylines so far. In fact, is it mentioned at all beyond some pre-release easter eggs?
The multiplayer didn’t need to be tied down to anything. This is just MHO, but I think a large slice of the community agrees with me when I say we miss some of the zaniness and quirkiness that previous Halos provided. Confetti headshots! Flaming skulls! Skulls inside helmets! A trail of flames in Power Slayer! A samurai sword on your back! These are things that made for a fun multiplayer experience, and I miss not having them in Halo 4.
I believe it’s entirely virtual. I picture Spartans entering an Animus type thing and entering game lobbies from there.
A holo-deck style set up, to me, would seem too intrusive. I know the Infinity is a huge ship, but the combat deck seems small in comparison with the rest of the ship.
It is holographic in nature I believe, it serves a combat, training simulator, and there is a large training room for its use.
It has been mentioned several times in Spartan Ops, once in the very first Episode even, so I am not sure what the fuss is all about Pulvis.
None of those reasons you stated have anything to do with making a fun Multiplayer experience… those are simple gimmicks, additions, added for coolness by Bungie and nothing more. They also hamper framerate and cause lag especially the Flaming Skulls and Trail of Flames mess that was in Reach.
Regicide has Confetti however, and Flood has the Flood Armor Effect, then theres Over Shield, Speed Boost, Damage Boost, and their Armor Effects, so what are you complaining about again?
At first I thought it would be like the Danger Room from Xmen, but one thing makes this impossible.
They way you dissolve when hit by the Binary Rifle.
You wouldn’t be able to do that to a real person. Also the way you re-spawn?
My guess is that the Spartans are hooked up to those big hamster wheels that take their armour off.
A screen is shown on their visor, and their suite acts like a giant motion controller, where they play in a virtual world.
The maps are, I believe called Riser Fields. The floor rises with holograms and stuff to make a realistic and virtual world from one of the many places visited.
Of course, everything can’t be made canonical in multiplayer.
I disagree with those saying that it is all virtual (the Spartans are really sitting down “playing” War Games simulations), because there is a massive holodeck built for wargames. If they just sat and played War Games (simulations, virtual battles, some advanced tech), they wouldn’t need to dedicate such a massive deck to it.
And they wouldn’t need Riser Fields for maps if the maps aren’t “real” either.
My explanation for the things like respawning and dying is an advanced system of teleportation tech and sensors. The ammo is technically play ammo, but each hit is recognized by sensors in armor and the surrounding battlefield. When the armor sensors detect too much damage, the suit locks up and the Spartan collaspes.
Then we could say the Spartan is teleported back to the respawn point and the body is replaced by holograms, like how the map is made.
The teleportation system is extremely precise and accurate so Spartans don’t really get hurt by generated explosions. Dissolving: The body is teleported instantaneously and replaced by a hologram going through the dissolving animation. Explosives, the body is either immedietly teleported or it locks up so there is no damage, and teleported later.
> It is a simulation, almost completely.
>
>
> The maps are, I believe called Riser Fields. The floor rises with holograms and stuff to make a realistic and virtual world from one of the many places visited.
>
>
> Of course, everything can’t be made canonical in multiplayer.
> I disagree with those saying that it is all virtual (the Spartans are really sitting down “playing” War Games simulations), because there is a massive holodeck built for wargames. If they just sat and played War Games (simulations, virtual battles, some advanced tech), they wouldn’t need to dedicate such a massive deck to it.
>
> And they wouldn’t need Riser Fields for maps if the maps aren’t “real” either.
>
>
>
> My explanation for the things like respawning and dying is an advanced system of teleportation tech and sensors. The ammo is technically play ammo, but each hit is recognized by sensors in armor and the surrounding battlefield. When the armor sensors detect too much damage, the suit locks up and the Spartan collaspes.
> Then we could say the Spartan is teleported back to the respawn point and the body is replaced by holograms, like how the map is made.
>
> The teleportation system is extremely precise and accurate so Spartans don’t really get hurt by generated explosions. Dissolving: The body is teleported instantaneously and replaced by a hologram going through the dissolving animation. Explosives, the body is either immedietly teleported or it locks up so there is no damage, and teleported later.
While I agree with your assessment, where is it called a Riser Field? I’ve never heard the term used in Halo before.
It’s simulated, my guess is part virtual part physical. They probably have some physical things around to give the “battlefield” its layout, then use holographic technology to give it its appearance. Finally they use the Spartans’ neural implants and possibly suits to make it seem more real. That’s my theory anyway.
> It was confirmed to be a pneumatic riser field with a holographic overlay on Halo4.com
>
> For those of you who don’t know what riser fields are, <mark>think Metru-Nui Battle Stadium from Bionicle.</mark>
> > It was confirmed to be a pneumatic riser field with a holographic overlay on Halo4.com
> >
> > For those of you who don’t know what riser fields are, <mark>think Metru-Nui Battle Stadium from Bionicle.</mark>
>
> Oh yeah that clears things right up.
>
> /Sarcasm.
You could trying looking it up if the reference doesn’t make sense to you.
> Because I highly doubt the Spartans are allowed to run amok with live ammunition and explosives.
>
> Some sort of digital tagging system? E.g. Grenades send out a signal in a blast radius when they are thrown which alerts any nearby Spartan’s mjolnir suit that they are “Dead” and as such must leave the field. Other weapons would work in similiar ways with guns acting like laser-tag guns.
>
> Paintball? Cause they’d need a hell of a lot of cleaners.
they said when they first talked about this its a virtual simulation matrix style.
> Only two things make sense to me: A holodeck or a completely virtual world that you enter, like the matrix. Each has their problems.
>
> As much as I commend 343 for tying the multiplayer experience into the canon it feels overthought to me.
>
> Spartan Ops is awesome for advancing the canon and a halfway decent replacement for Firefight. But War Games is hardly mentioned in the storylines so far. In fact, is it mentioned at all beyond some pre-release easter eggs?
>
> The multiplayer didn’t need to be tied down to anything. This is just MHO, but I think a large slice of the community agrees with me when I say we miss some of the zaniness and quirkiness that previous Halos provided. Confetti headshots! Flaming skulls! Skulls inside helmets! A trail of flames in Power Slayer! A samurai sword on your back! These are things that made for a fun multiplayer experience, and I miss not having them in Halo 4.
Actualy they mention war games several times in the cut scenes
“Are you sure the Spartans are realy to leave the games”
“How are the war games going?”
“Get back to wargames”
These are just a few quotes you can hear in spartan ops.
I think that 343 hasn’t explained how the War Games simulation works or ever will, to leave it up to the imagination of the player.
If they were to explain it, my guess is that it is just a holographic simulation that creates the maps, and the Spartan IV’s have some kind of object that replicates their every movement in the simulation. But I don’t think that the Spartans would actually assassinate each other and stuff, that would be too dangerous.
> > It was confirmed to be a pneumatic riser field with a holographic overlay on Halo4.com
> >
> > For those of you who don’t know what riser fields are, <mark>think Metru-Nui Battle Stadium from Bionicle.</mark>
>
> Oh yeah that clears things right up.
>
> /Sarcasm.
You know, you could have just said, “Oh sorry, I never grew up playing with Bionicles, could you show me?”
And I would have happily showed you the link that the Superintendant of Waypoint provided.