First, I’d like to keep this spoiler free. I’ve not gotten past The Signal on Halo Wars 2 and don’t want it ruined for me or anyone who hasn’t played.
That being said, was it explained anywhere why the Firebase structures look different or why the Spirit of Fire is using Pelicans to transport instead of Pods? I understand the need for graphical upgrades, but you think they would have added a reason that things look so radically different. Are these more temporary bases as opposed to the ones in the first game?
I don’t recall if it is said in game, but you can make the assumption that they’re making do with whatever they have left. The ship wasn’t in the best shape and Serina could have cannibalized a lot of vehicles for repairs.
It’s covered in game in the logs you can collect throughout the levels. I don’t know what you have haven’t seen, or how much of HW1 you remember, so I won’t say anything for fear of spoiling the story.
It’s explained in the Phoenix Logs. The short version is that those are cheaper to transport and make, although the other bases used in HW are still part of the SoF’s equipment.
I remember it seemed half of the HW1 Firebases stored on the hull of the Spirit were destroyed during that game when the Covenant ship collided with the Spirit in the Shield World. The HW2 Firebases look a lot more light and mobile, simpler, and a little ramshackle which seems fitting for a ship lost in space which has lost most of its high tech equipment in the previous battles it fought in.
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> It’s covered in game in the logs you can collect throughout the levels. I don’t know what you have haven’t seen, or how much of HW1 you remember, so I won’t say anything for fear of spoiling the story.
I have completed all of and remember Halo Wars 1 very well. It was one of my favorite Halo games at the time.
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> “Nanobots”
No, “Nanomachines.” Metal Gear Solid reference 
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> I remember it seemed half of the HW1 Firebases stored on the hull of the Spirit were destroyed during that game when the Covenant ship collided with the Spirit in the Shield World. The HW2 Firebases look a lot more light and mobile, simpler, and a little ramshackle which seems fitting for a ship lost in space which has lost most of its high tech equipment in the previous battles it fought in.
Serina repaired the side that was damaged and rebuilt the Pods (I cant rightfully remember their canon name off the top of my head, but its a bird) that the Spirit lost during the ships flight through space.
Those pods (and the bases they drop) are used well behind UNSC lines, for the serious foot holds and larger bases, the permanent facilities they put down.
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> > 2533274813245241;3:
> > It’s covered in game in the logs you can collect throughout the levels. I don’t know what you have haven’t seen, or how much of HW1 you remember, so I won’t say anything for fear of spoiling the story.
>
> I have completed all of and remember Halo Wars 1 very well. It was one of my favorite Halo games at the time.
Nice nice, me too. In that case, when the Spirit of fire was entering the shield world, and rammed the covenant ship, most of its heron ships got destroyed. Also, the modular bases that were in the first game are stated to be too time/resource consuming for the ship’s supplies to handle, so they use this easier design. Also, the model design changes are stated to be upgrades that Serena designed while everyone was sleeping, as well as new manufacturing techniques developed by the unsc since the end of the Human-Covenant war, that Isabel brought on board. Like you I was originally like ‘why change the look of everything, I liked the old designs.’ But when I saw it was all canon, and not a redux, my rage settled.
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> > 2535420667885857;6:
> > > 2533274813245241;3:
> > > It’s covered in game in the logs you can collect throughout the levels. I don’t know what you have haven’t seen, or how much of HW1 you remember, so I won’t say anything for fear of spoiling the story.
> >
> > I have completed all of and remember Halo Wars 1 very well. It was one of my favorite Halo games at the time.
>
> Nice nice, me too. In that case, when the Spirit of fire was entering the shield world, and rammed the covenant ship, most of its heron ships got destroyed. Also, the modular bases that were in the first game are stated to be too time/resource consuming for the ship’s supplies to handle, so they use this easier design. Also, the model design changes are stated to be upgrades that Serena designed while everyone was sleeping, as well as new manufacturing techniques developed by the unsc since the end of the Human-Covenant war, that Isabel brought on board. Like you I was originally like ‘why change the look of everything, I liked the old designs.’ But when I saw it was all canon, and not a redux, my rage settled.
Yah. That’s really good. I hate the “oh, there is no reason. We just changed it” response. When you blatantly change the design of something, instead of minor cosmetics like MK 6 armor from Halo 2 to Halo 3, you need a reason. Such as why John’s armor is different from Halo 3 to Halo 4. Cortana changed it during sleep.
> 2533274907200114;9:
> > 2533274948197288;5:
> > I remember it seemed half of the HW1 Firebases stored on the hull of the Spirit were destroyed during that game when the Covenant ship collided with the Spirit in the Shield World. The HW2 Firebases look a lot more light and mobile, simpler, and a little ramshackle which seems fitting for a ship lost in space which has lost most of its high tech equipment in the previous battles it fought in.
>
> Serina repaired the side that was damaged and rebuilt the Pods (I cant rightfully remember their canon name off the top of my head, but its a bird) that the Spirit lost during the ships flight through space.
> Those pods (and the bases they drop) are used well behind UNSC lines, for the serious foot holds and larger bases, the permanent facilities they put down.
D20 Herons.
> 2535420667885857;11:
> > 2533274813245241;10:
> > > 2535420667885857;6:
> > > > 2533274813245241;3:
> > > > It’s covered in game in the logs you can collect throughout the levels. I don’t know what you have haven’t seen, or how much of HW1 you remember, so I won’t say anything for fear of spoiling the story.
> > >
> > > I have completed all of and remember Halo Wars 1 very well. It was one of my favorite Halo games at the time.
> >
> > Nice nice, me too. In that case, when the Spirit of fire was entering the shield world, and rammed the covenant ship, most of its heron ships got destroyed. Also, the modular bases that were in the first game are stated to be too time/resource consuming for the ship’s supplies to handle, so they use this easier design. Also, the model design changes are stated to be upgrades that Serena designed while everyone was sleeping, as well as new manufacturing techniques developed by the unsc since the end of the Human-Covenant war, that Isabel brought on board. Like you I was originally like ‘why change the look of everything, I liked the old designs.’ But when I saw it was all canon, and not a redux, my rage settled.
>
> Yah. That’s really good. I hate the “oh, there is no reason. We just changed it” response. When you blatantly change the design of something, instead of minor cosmetics like MK 6 armor from Halo 2 to Halo 3, you need a reason. Such as why John’s armor is different from Halo 3 to Halo 4. Cortana changed it during sleep.
Word. I like that 343 addresses most of the cosmetic changes in their games.
> 2535420667885857;1:
> First, I’d like to keep this spoiler free. I’ve not gotten past The Signal on Halo Wars 2 and don’t want it ruined for me or anyone who hasn’t played.
>
> That being said, was it explained anywhere why the Firebase structures look different or why the Spirit of Fire is using Pelicans to transport instead of Pods? I understand the need for graphical upgrades, but you think they would have added a reason that things look so radically different. Are these more temporary bases as opposed to the ones in the first game?
I don’t know the answer but I can say that I was actually thinking about this the other day…
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> It’s explained in the Phoenix Logs. The short version is that those are cheaper to transport and make, although the other bases used in HW are still part of the SoF’s equipment.
> 2535420667885857;1:
> First, I’d like to keep this spoiler free. I’ve not gotten past The Signal on Halo Wars 2 and don’t want it ruined for me or anyone who hasn’t played.
>
> That being said, was it explained anywhere why the Firebase structures look different or why the Spirit of Fire is using Pelicans to transport instead of Pods? I understand the need for graphical upgrades, but you think they would have added a reason that things look so radically different. Are these more temporary bases as opposed to the ones in the first game?
Straight from the HW2 Phoenix Logs:
> Firebase: Forward operating base.
>
>
> Lightweight firebase modules can be delivered directly to the battlefield by Condor dropships. The modules then unpack and can assemble basic structures and UNSC weapons systems, protected by up to four turret emplacements. Upgrading the firebase to a combat station allows basic infantry to be deployed, while the command center and headquarters expansions make additional units available. Each upgrade also opens up additional build locations for support structures.
>
>
> The Spirit of Fire’s expeditionary firebases trade a portion of the original Heron-transported ‘pod’ system’s operational flexibility for substantial mass and resource savings. Unlike the older pod firebases, additional pre-manufactured base structures must be transported to the firebase rather than assembled on-site, but this method saves irreplaceable strategic resources aboard the Spirit of Fire. The older pod bases remain in reserve, with the Heron dropships used exclusively for mass deployment of cargo and troops in secured rear areas.