Canon Explanation for Population Limit

I just thought of a canon reason for the population limit in the game. So, the Spirit of Fire’s an old ship, and it’s been damaged. We also know that some form of radio contact is kept with all units(hence why orders can be given to individual units and we can hear their responses in-game). Maybe the Spirit of Fire’s communications systems have a limit of how many direct connections can be kept at once: so if you have say, 50 marines in the field, that’s 50 communications connections the ship needs to keep up with, hence the population limit.

u sound nerdy

That’s not how comms work. At least not if they are using radio frequency. And a ship that large would be able to manage hundreds of units no problem.

Also, this is how RTS have been since the dawn of time, or nearly. Units responding to your orders. There’s no need to justify it with canon.

If you try to find Canon reasons for things in this game you’ll find out nothing makes sense.

> 2533274870015688;2:
> u sound nerdy

I misewell be.

> 2533274809541057;3:
> That’s not how comms work. At least not if they are using radio frequency. And a ship that large would be able to manage hundreds of units no problem.
> Also, this is how RTS have been since the dawn of time, or nearly. Units responding to your orders. There’s no need to justify it with canon.

There isn’t any need, but players like me, lore-fans, get more enjoyment from these explanations, even if they don’t actually affect anything. It’s to the point that a fair bit of my Halo “knowledge” is actually fan-canon that fills in the holes.

> 2533274821521504;4:
> If you try to find Canon reasons for things in this game you’ll find out nothing makes sense.

A fair bit of it makes sense, given my knowledge of Halo.

Or or or these “skirmishes” could be being held after the events of the campaign and you know the situations on both sides are kind bad so they have to limit their rescorces acordingly… idk