"Canon" Difficulty

I realize this topic has been discussed quite frequently, but I feel the need to revive it because I would like to provide a different perspective from usual, and start a discussion from that.

The question is this:

Which difficulty in each of the Halo games is as close as possible to a canonical difficulty as shown in other Halo media?

Most would say heroic, but I beg to differ, at least on some of the games. In this thread, I’d like to assign a difficulty for each game in the series. However, some games, like Halo 2 and Halo 3, I haven’t played in a while, so I will need feedback from the community until I get the opportunity to replay the campaigns. The difficulties I do assign are obviously debatable, and this is the entire purpose of this thread, so let’s begin.

Halo Combat Evolved:
Normal

Reasoning: Normal seems to reflect the damage the Master Chief is able to deal to the Covenant most accurately, while heroic makes enemy shields much too strong. However, heroic does emulate the damage the chief and the marines take much more closely, but normal still seems more fitting since the player has so many limitations imposed on him during gameplay (e.g., not having a gameplay version of Spartan reflexes).

Halo 3: ODST
Heroic

Reasoning: Regular soldiers were extremely vulnerable to plasma fire, and heroic emulates this pretty well. Furthermore, going in hand-to-hand confrontation with Brutes almost always resulted in a quick demise, which makes sense as well. From this perspective, legendary might fit a little better, but again, since the game imposes limitations on the player (e.g., unable to take cover properly, unrealistic perception of enemy AI), heroic fits best.

Halo: Reach
Normal/Heroic

This is the toughest one to give a concrete answer to. On normal, the amount of damage both the player and the marines take from plasma fire is much too toned down, however it is much more canonical when it comes to the amount of damage that Grunts can take. On heroic, it can take half a clip from the Assault Rifle to kill a Grunt, and that is clearly not canonical. Elites and Brutes are much more accurately displayed on heroic than the Grunts and Jackals.

I’ve neglected to put most Halo games, and this is because I have no idea (yet). User response will eventually create those categories in the OP. Also, I have not mentioned skulls, but they are fair game to talk about. Certain ones are off the table, such as black eye, cloud, and IWHBYD, but others can be argued (Mythic, Tilt, Tough Luck).

Finally, everything I’ve posted is clearly debatable; I wouldn’t have made a thread if it weren’t so. So please contribute your opinions and reasoning.

Heroic for all of them normal doesn’t represent anything.

I provided reasoning for why normal is viable, and you have provided no reasoning for why normal doesn’t represent anything.

Well the shields are suppose to be strong first off,the damage taken and given isn’t enough, and because bungie said heroic was the canon difficulty for all the games.

Where did Bungie say it was canon difficulty? If you are going to make these assertions, you need to cite them. Saying, “this is is how Halo is meant to be played” (which isn’t in CE or Halo 2) doesn’t mean it’s canon difficulty.

A lot of things that should have been in or said about halo CE and 2 weren’t or were talked about later. No need to get so ancy about it I’ll look for the interview and i don’t play on Heroic so i never would have saw the description for it.

This has been discussed. And I believe bungie even answered it back in the day. Don’t ask me for sources I have none. Point is the answer is Heroic across the board.

I’ve seen the discussions, and there isn’t really consensus. Furthermore, I have not seen any Bungie or 343i employee explicitly mentioning that a certain difficulty is canonical, and since you fail to cite your claim, I do not believe they have done so. Asking someone to believe a questionable assertion without proof is foolhardy, especially when it comes to discussing canon.

Regardless, since you seem to bent on heroic, I’m interested in why believe it is more canonical than the normal difficulty for the games I listed as normal being canonical.

I’m not asserting that I’m right and you’re wrong, but making claims without foundation isn’t really having a discussion.

> I’ve seen the discussions, and there isn’t really consensus. Furthermore, I have not seen any Bungie or 343i employee explicitly mentioning that a certain difficulty is canonical, and since you fail to cite your claim, I do not believe they have done so. Asking someone to believe a questionable assertion without proof is foolhardy, especially when it comes to discussing canon.
>
> Regardless, since you seem to bent on heroic, I’m interested in why believe it is more canonical than the normal difficulty for the games I listed as normal being canonical.
>
> I’m not asserting that I’m right and you’re wrong, but making claims without foundation isn’t really having a discussion.

Not saying you should trust Halopedia, but I guess they picked up that without citing it too.

Unfortunately Halopedia doesn’t cite their quotes either, which is baffling considering the assertion they’re making.

Regardless, is this even reasonable? I know many consider it “un-canonical” for plasma fire to do so little damage as it does on normal, but is it honestly more realistic for Grunts to die in 16 AR rounds? It’s, at best, a tradeoff of realistic elements between the two difficulties.

I don’t really feel like debating it honestly, but the answer is Heroic.

> I’ve seen the discussions, and there isn’t really consensus. Furthermore, I have not seen any Bungie or 343i employee explicitly mentioning that a certain difficulty is canonical, and since you fail to cite your claim, I do not believe they have done so. Asking someone to believe a questionable assertion without proof is foolhardy, especially when it comes to discussing canon.
>
> Regardless, since you seem to bent on heroic, I’m interested in why believe it is more canonical than the normal difficulty for the games I listed as normal being canonical.
>
> I’m not asserting that I’m right and you’re wrong, but making claims without foundation isn’t really having a discussion.

You can find the proof when you select a difficulty for the campaign, when you read the description for Heroic at the end it says “This is they way Halo is meant to be played.” However, I do not believe so, at least in every instance. I agree with you for Reach, Normal makes the damage you take from enemies too little, yet it seems more canonical. Heroic makes the enemies a little too strong, and it is somewhat canonical, but it’s kind of 75-25, Normal.
It really just depends on your opinion, whether you decide to believe everything you read, or take a curious look at it and speculate. It also depends on the game, where ODST should be a higher difficulty like Heroic or Legendary, since you aren’t exactly Master Chief.

I agree in regards to ODST; there is no question heroic or legendary is the canonical difficulty there.

I also agree that it seems to boil down to opinion. Heroic displays some truly atrocious canonical flaws. It can literally take an entire clip of an AR to kill a Skirmisher on heroic in Reach. That’s ridiculous, and isn’t canonical.

I somewhat agree with the OP here…IMO ‘Normal’ represents the damage absorption of a Spartan II more accurately, Heroic does the same for Elites and Brutes…Heroic also clearly charts the accuracy of the enemies in all games. But for ODST I feel the canon difficulty will indeed be Legendary since you aren’t (ofcourse) a Spartan II or III and its very unreasonable to melee a Brute and even kill him in that sense (imagine an eight year old trying to hit a 18 year old)…Hence the accurate representation of Canon would be , the ‘Normal’ strength of shields (not health) , ‘Heroic’ accuracy of enemies , somewhat ‘Legendary’ number of enemies and the Halo 2 skull called ‘That’s Just… Wrong’ , since your enemies and allies aren’t deaf at all and a few more skulls. [Weapon damage may vary considerably since; Plasma>Ballistics.]

… as for Skulls , the Boom/Cowbell and the Tilt skulls pretty much portray a realistic effect of Grenades and weapon effect , respectively.