Sorry team/all this might be a stretch with a lot of the issues/feedback all in one post outlined in bullet points and detailed further below.
- Player count for regions - Server priority matchmaking - Bullet registration - Mobility - Radar visibility for levels - Death camera control - Medals and Medal announcement - Gravity Hammer punch action - CTF Flag punch is not instant kill - GLITCH, have confirmed issue on CTF.1. Player count: Please introduce live player count for each region in order to avoid the frustrations of playing on a high latency server in other regions when we know we can connect to a local one.
-
For some reason this applies to MCC as well, the game will prioritise playing on a WEST US server and the same occurred with Infinite Beta. Introduction of choosing which server to connect to from Day 1 will be great for Infinite.
-
I know that it is not just me however, bullet registration felt delayed even though bullets were landing on the head. When shooting an opponent on the head when their shields are depleted doesn’t guarantee a kill right away it might take 2 or 3 shots to get that headshot instant kill.
-
Mobility in the game when running vs walking, the only benefit is simply to allow you to sprint then slide however, in terms of movement improvement in the game there is no significant difference. Make sprint faster?
-
Radar visibility throughout my time playing the game, I could not identify if an opponent was on top of me or underneath me. If there is a way to identify when an opponent is on a higher level or a lower level, maybe making it a bit more noticeable? Triangle pointing upwards or downwards?
-
When dying in the game the ability to control the camera on the dead body is important. The lack of that feature in the beta was disturbing.
-
Medal announcements in comparison to previous Halo games was disappointing. When earning a Killjoy to end someones spree not being announced was sad. Revenge medals, Perfection etc.
-
When holding the gravity hammer and you melee an enemy, it animates the gravity hammer as if you were to attack using the hammer. Change the action from hitting the floor to a melee instead. The action to attack using the hammer is far longer than previous Halo games so no need to extend the melee action too.
-
When holding the flag in CTF and you melee an opponent, it is not instant kill. Punching someone while holding the flag should be instant kill.
-
I have only been able to replicate this on high ping servers and in Overtime mode only (video evidence as well) I’ll outline steps in detail below:
- When in overtime mode and you’re about to take control of the spartan as the round starts when you press LB or RB (which are the buttons that you also press when in spectate view to change the Spartan view to another player) will change the camera view from your spartan and view a team mates spartan view. Once this has been done you CANNOT re obtain access to your spartan for the remaining time of the overtime game. - Pressing start, Xbox guide button, back button, B, A, LB or RB will control your spartan but you cannot go back into and control the camera for your spartan. When having a team mate kill you or an enemy kill you will also not result in re obtaining access to play with your spartan. The camera will be stuck on that person you changed the view on and stay stuck on that spartans dead body if killed.Thank you,
Aussietralian
Yep, some the things you listed there should be standard inclusions for any new Halo title.
Server priority, flag beat down Insta kill, radar to distinguish above below, dead player camera movement.
I wish I got paid 6-7 figures to develop a game and forget to put basic standard things in. I understand now why the game has been delayed for over a year.
You can’t blame COVID for these oversights.
I agree!
Whatever they say…
Cant wait to give it a crack!
> 2533274832780466;1:
> Sorry team/all this might be a stretch with a lot of the issues/feedback all in one post outlined in bullet points and detailed further below.
>
>
> - Player count for regions - Server priority matchmaking - Bullet registration - Mobility - Radar visibility for levels - Death camera control - Medals and Medal announcement - Gravity Hammer punch action - CTF Flag punch is not instant kill - GLITCH, have confirmed issue on CTF.1. Player count: Please introduce live player count for each region in order to avoid the frustrations of playing on a high latency server in other regions when we know we can connect to a local one.
>
> 2. For some reason this applies to MCC as well, the game will prioritise playing on a WEST US server and the same occurred with Infinite Beta. Introduction of choosing which server to connect to from Day 1 will be great for Infinite.
>
> 3. I know that it is not just me however, bullet registration felt delayed even though bullets were landing on the head. When shooting an opponent on the head when their shields are depleted doesn’t guarantee a kill right away it might take 2 or 3 shots to get that headshot instant kill.
>
> 4. Mobility in the game when running vs walking, the only benefit is simply to allow you to sprint then slide however, in terms of movement improvement in the game there is no significant difference. Make sprint faster?
>
> 5. Radar visibility throughout my time playing the game, I could not identify if an opponent was on top of me or underneath me. If there is a way to identify when an opponent is on a higher level or a lower level, maybe making it a bit more noticeable? Triangle pointing upwards or downwards?
>
> 6. When dying in the game the ability to control the camera on the dead body is important. The lack of that feature in the beta was disturbing.
>
> 7. Medal announcements in comparison to previous Halo games was disappointing. When earning a Killjoy to end someones spree not being announced was sad. Revenge medals, Perfection etc.
>
> 8. When holding the gravity hammer and you melee an enemy, it animates the gravity hammer as if you were to attack using the hammer. Change the action from hitting the floor to a melee instead. The action to attack using the hammer is far longer than previous Halo games so no need to extend the melee action too.
>
> 9. When holding the flag in CTF and you melee an opponent, it is not instant kill. Punching someone while holding the flag should be instant kill.
>
> 10. I have only been able to replicate this on high ping servers and in Overtime mode only (video evidence as well) I’ll outline steps in detail below:
> - When in overtime mode and you’re about to take control of the spartan as the round starts when you press LB or RB (which are the buttons that you also press when in spectate view to change the Spartan view to another player) will change the camera view from your spartan and view a team mates spartan view. Once this has been done you CANNOT re obtain access to your spartan for the remaining time of the overtime game. - Pressing start, Xbox guide button, back button, B, A, LB or RB will control your spartan but you cannot go back into and control the camera for your spartan. When having a team mate kill you or an enemy kill you will also not result in re obtaining access to play with your spartan. The camera will be stuck on that person you changed the view on and stay stuck on that spartans dead body if killed.Thank you,
> Aussietralian
With the radar if the enemy spartan is on the same level as you the dot will be significantly brighter than a dot that is above or below.
While this isnt the traditional different shapes, what’s you notice it, it’s alot easier to pay attention to.
It would be nice if there was a little more lunge while holding the flag. I hate being a foot away from somebody and I just swing at the air and then when I do close the range it takes two hits to kill.
> 2533274832780466;1:
> Sorry team/all this might be a stretch with a lot of the issues/feedback all in one post outlined in bullet points and detailed further below.
>
>
> - Player count for regions - Server priority matchmaking - Bullet registration - Mobility - Radar visibility for levels - Death camera control - Medals and Medal announcement - Gravity Hammer punch action - CTF Flag punch is not instant kill - GLITCH, have confirmed issue on CTF.1. Player count: Please introduce live player count for each region in order to avoid the frustrations of playing on a high latency server in other regions when we know we can connect to a local one.
>
> 2. For some reason this applies to MCC as well, the game will prioritise playing on a WEST US server and the same occurred with Infinite Beta. Introduction of choosing which server to connect to from Day 1 will be great for Infinite.
>
> 3. I know that it is not just me however, bullet registration felt delayed even though bullets were landing on the head. When shooting an opponent on the head when their shields are depleted doesn’t guarantee a kill right away it might take 2 or 3 shots to get that headshot instant kill.
>
> 4. Mobility in the game when running vs walking, the only benefit is simply to allow you to sprint then slide however, in terms of movement improvement in the game there is no significant difference. Make sprint faster?
>
> 5. Radar visibility throughout my time playing the game, I could not identify if an opponent was on top of me or underneath me. If there is a way to identify when an opponent is on a higher level or a lower level, maybe making it a bit more noticeable? Triangle pointing upwards or downwards?
>
> 6. When dying in the game the ability to control the camera on the dead body is important. The lack of that feature in the beta was disturbing.
>
> 7. Medal announcements in comparison to previous Halo games was disappointing. When earning a Killjoy to end someones spree not being announced was sad. Revenge medals, Perfection etc.
>
> 8. When holding the gravity hammer and you melee an enemy, it animates the gravity hammer as if you were to attack using the hammer. Change the action from hitting the floor to a melee instead. The action to attack using the hammer is far longer than previous Halo games so no need to extend the melee action too.
>
> 9. When holding the flag in CTF and you melee an opponent, it is not instant kill. Punching someone while holding the flag should be instant kill.
>
> 10. I have only been able to replicate this on high ping servers and in Overtime mode only (video evidence as well) I’ll outline steps in detail below:
> - When in overtime mode and you’re about to take control of the spartan as the round starts when you press LB or RB (which are the buttons that you also press when in spectate view to change the Spartan view to another player) will change the camera view from your spartan and view a team mates spartan view. Once this has been done you CANNOT re obtain access to your spartan for the remaining time of the overtime game. - Pressing start, Xbox guide button, back button, B, A, LB or RB will control your spartan but you cannot go back into and control the camera for your spartan. When having a team mate kill you or an enemy kill you will also not result in re obtaining access to play with your spartan. The camera will be stuck on that person you changed the view on and stay stuck on that spartans dead body if killed.Thank you,
> Aussietralian
This is everything I was just about to report. Very important points here. Worrying that these aren’t a staple of it before the flight. Esp. 1.3.4.5.7 and 9! I was livid at 9
Oh
And allllsoo, those Halo 4 like outlines need a switch-off function. Like Luke in the trench, sometimes I just don’t want the adage.
PPS How come xbox users can change their nameplate/callsign, but Steam users can’t? Or at least I can’t.