its clear from the demo that alot of current gen tricks were being used which is indicative of how the xbox one is holding this game back.
May not be a popular opinion and I’m sure 343 has no actual choice here but leave 2013 behind and drop Xbox One.
The game would be so much better and people would have a much stronger reason to get a Series X
Ehh no. That’ll just hurt overall sales more, and there are people who haven’t had the Xbox elite all that long, we won’t just toss that away so soon over a new console, especially one that’ll need a few years anyway before it has a decent gaming library to it. It’s a lot more practical to launch on both, not to mention I don’t understand what you mean by old gen tricks, but the XB1 is still more than capable of running the game.
They just now drop the 360 from some other games, and you’re saying that they need top drop the Xbox One…
It’s WAY too early to be saying that.
Not everyone can afford a new launch console. Ever look around at what’s happening lately?
There are a lot of people not working, meaning their kids can’t have everything they want.
At the very least they should make the Xbox One a downgraded version. Right now Halo Infinite is an Xbox One game (Halo Infinite's Xbox One Version Won't Be 'Second-Class' Says Halo Boss - IGN) and then ported over to Xbox Series X at 4k60fps which is a very bad decision .
I criticize the poor decision. The simple and obvious choice that anyone wanting the game to succeed would make: make the game an Xbox Series X game, and then downgrade the game for Xbox One. Instead they put it through so many restraints, they make it an Xbox One port, then limit the port’s graphical potential even more by making it 4k60fps.
Hopefully the delay means the Xbox Series X version will have different graphics than the Xbox One version, beyond just ray tracing.
I’ll say it again and I’ll say it a thousand times, the possibility of the Xbox One “holding back” Infinite is incredibly low.
Developers have had to make games for PCs that have a much wider range of hardware than Xbox One to XSX, everything from a god-tier rig with two 2080TIs to something still using a Pentium chip. Games scale their graphical prowess based on the hardware available to them. There is no need to “cancel” a Xbox One version.
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> I’ll say it again and I’ll say it a thousand times, the possibility of the Xbox One “holding back” Infinite is incredibly low.
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> Developers have had to make games for PCs that have a much wider range of hardware than Xbox One to XSX, everything from a god-tier rig with two 2080TIs to something still using a Pentium chip. Games scale their graphical prowess based on the hardware available to them. There is no need to “cancel” a Xbox One version.
The difference is PCs have low, medium, and high settings for many graphical aspects. If Halo Infinite on Xbox One was like “low graphics” setting, and Halo Infinite on Xbox Series X was on “high” graphics settings in that sense, it would be totally cool.
However that is unlikely to be the case, the Xbox One and Xbox Series X games are (maybe changed after the delay) going to look near identical. The game was made with Xbox One in mind first. Source is here: Halo Infinite's Xbox One Version Won't Be 'Second-Class' Says Halo Boss - IGN.
What they should have done instead was make the game for Xbox Series X first (the “high” graphics settings) and then downgrade the heck out of the visuals for the Xbox One version (“low” graphics settings) to where it can run well. This way the game isn’t held back by the Xbox One. Otherwise, well the Xbox One would be coming first. Curious what you’re thoughts are!