hardcore- what do people mean when they say hardcore?
casual- what do people mean when they say casual?
competitive- what do people mean!?!?!?
something something google something…
Hardcore - probably play everyday? and take the game seriously? they hardcore xD
casual - casual play, play for fun, don’t care if you win or lose.
competitive - mlg, they want to win.
I dunno, just making stuff up.
IMO, i think i am under the casual 
> Hardcore - probably play everyday? and take the game seriously? they hardcore xD
>
> casual - casual play, play for fun, don’t care if you win or lose.
>
> competitive - mlg, they want to win.
>
> I dunno, just making stuff up.
>
> IMO, i think i am under the casual 
So wanting to win is automatically MLG?
Hardcore-Very serious about the game, extreme.
Casual-play for fun. “it does’nt matter if you win or lose, it’s if you had fun that matters.”
Competitive-Play to win, enjoys balenced, fair gameplay.
I would put myself somewhere between casual and competitive.
> Hardcore - probably play everyday? and take the game seriously? they hardcore xD
>
> casual - casual play, play for fun, don’t care if you win or lose.
>
> competitive - mlg, they want to win.
>
> I dunno, just making stuff up.
>
> IMO, i think i am under the casual 
nah making it up or not ide say it was pretty accurate. however IMO hardcore and competitive are pretty much the same as far as halo goes…
when I think of a hardcore gamer in general though, I tend to think of a gamer who plays a multitude of games all the time. for instance I play halo SC2 forza and occasionally skyrim. Ide say im casual in most games but while playing halo and sc2 I am competitive.
But I know a guy who plays damn near every game that comes out, I mean literally every game. He to me is the epitome of Hardcore gaming.
Casual means you’re of the devil and should shut up while the adults are talking about the game.
Or so most of the competitive crowd here would have you believe.
Generally, on this forum, competitive means you want a simple game with guns, grenades, and maybe some pick-ups and vehicles, where having fun means trying your hardest to win.
Unfortunately, competitive people here generally demonize and declare the doom of the game if any layer of gameplay is added on top of just those basic elements. Things can’t just be fun for them; if something doesn’t directly contribute to competitive play, it’s deemed a “gimmick” and written off
> > Hardcore - probably play everyday? and take the game seriously? they hardcore xD
> >
> > casual - casual play, play for fun, don’t care if you win or lose.
> >
> > competitive - mlg, they want to win.
> >
> > I dunno, just making stuff up.
> >
> > IMO, i think i am under the casual 
>
> So wanting to win is automatically MLG?
No but, winning and getting paid for winning is very MLG. $$,$$$$ 
But I am guess I’m casual/competitive. I luv hard fought close games. SO fun!
> > > Hardcore - probably play everyday? and take the game seriously? they hardcore xD
> > >
> > > casual - casual play, play for fun, don’t care if you win or lose.
> > >
> > > competitive - mlg, they want to win.
> > >
> > > I dunno, just making stuff up.
> > >
> > > IMO, i think i am under the casual 
> >
> > So wanting to win is automatically MLG?
>
> No but, <mark>winning and getting paid for winning is very MLG. $$,$$$$ :</mark>)
> But I am guess I’m casual/competitive. I luv hard fought close games. SO fun!
If there is one thing, you are not gonna survive making wat ever you get from winning. i have a salary of $110,000 since im a network admin. and these mlg players are not making squat.
Theres too many connotations and everyones will differ. Thats one reason its so hard argueing on these forums. For me its:
Competitive: a gametype with a high skillgap and/or learning curve
Hardcore: plays alot and cares about a certain stat, winning, doing well, etc
Casual: plays seldom and/or for fun
Competitive is such a misused term on here. Obviously it’s meant to imply “MLG level of play”, but when your only two words to describe play is “competitive” or “casual”, it’s very misleading. It’s as if either you play MLG, or you walk around picking flowers not caring if you win or not.
I assume most MM players are competitive. All maps offer competitive play. Players play to win, regardless of skill level or tactic they choose to use. A guy with an assault rifle can be playing competitively, and do fine. Just as any Halo map can be played on, and have a close game where it’s a tough battle until the end, offering a competitive game.
I’m a competitive player. I play to win. I usually do pretty well and manage to beat plenty others who consider themselves MLG players. However, I do not play MLG nor do I care to take my focus of the game to that level. So it’s a bit goofy to think i’m not a competitive player.
> Competitive is such a misused term on here. Obviously it’s meant to imply “MLG level of play”, but when your only two words to describe play is “competitive” or “casual”, it’s very misleading. It’s as if either you play MLG, or you walk around picking flowers not caring if you win or not.
>
> I assume most MM players are competitive. All maps offer competitive play. Players play to win, regardless of skill level or tactic they choose to use. A guy with an assault rifle can be playing competitively, and do fine. Just as any Halo map can be played on, and have a close game where it’s a tough battle until the end, offering a competitive game.
>
> I’m a competitive player. I play to win. I usually do pretty well and manage to beat plenty others who consider themselves MLG players. However, I do not play MLG nor do I care to take my focus of the game to that level. So it’s a bit goofy to think i’m not a competitive player.
Have you posted this on a different thread before?
The two words’ definitions have been grossly distorted on this forum, and even the distorted definitions are ridiculously vague. “Casual” and “competitive” are a lot like the word “camping”: everyone assumes that the words have a standard definition, but no two people seem to use them the same way.
I think the best way to explain the terms is to demonstrate the extremes to which the community distorts them. The words can be used as compliments, insults, or simple groupings, varying widely based on context. Allow me, then, to present the positive and negative stereotypes, and some observed trends, attached to each term, to demonstrate each usage.
COMPETITIVE: Positive stereotype
“Competitive” players are generally those with a detailed knowledge of game mechanics, who pay attention to how the game works and why any individual strategy works. Competitives are generally assumed to care more about the game and its quality than casuals. They are often of above-average skill. They enjoy ranked play, because it allows them to see how they stack up against other players. Their posts are more likely to be thoughtful, detailed, and well-spoken.
COMPETITIVE: Negative stereotype
“Competitive” players are extremely strict and nearly impossible to please. They despise even the slightest amount of uncertainty, and will invariably deride it as “randomness”. They have no problem with a “one-gun game”, and tend to prefer such gameplay. In fact, they prefer stripped-down gameplay, where the only semblance of complexity lies in whatever metagame they manage to assemble, and they will endlessly bemoan any in-game complexity. They are prideful attention junkies that absolutely depend on visible ranks for bragging rights. They trash-talk, exploit, and abuse anything and everything at their disposal. They are harsh, intolerant, merciless, and arrogant.
COMPETITIVE: Observed trends
Competitive players tend to oppose the addition of game mechanics that introduce true randomness, such as bloom on precision weapons. Their opinions on non-random uncertainty (i.e. Armor Abilities as a concept) tend to vary. They tend to greatly disapprove of how Armor Abilities were implemented in Reach, with Armor Lock and Jetpack receiving the most scorn. They greatly prefer precision weapons to automatics, both in concept and in usage. They do tend to be more involved in the web-based segment of the Halo community. Their opinions on Halo 4’s gameplay vary, but many of them are worried.
CASUAL: Positive stereotype
“Casual” players are just here to have fun and enjoy themselves. They look at the series and its entries with an open-minded, optimistic perspective. They have standards, but those standards are more relaxed: they have a higher tolerance for misfortune, even when on the receiving end of it. Their skill levels tend to vary; many may be skilled, but this skill may not be apparent because they don’t go all out in matches. Casuals are generally calm, collected, and relatively enthusiastic about the course that 343i is taking the franchise on.
CASUAL: Negative stereotype
“Casual” players are unskilled players with little regard for or perception of quality. They know little or nothing about the game or its dynamics, and have no understanding of the metagame surrounding elements like power weapons and map control. They will gladly accept anything that the game developer offers them, no matter how one-sided or outright dreadful it is. They rarely venture onto online Halo communities, preferring instead to go no-mic and ragequit out of every other match.
CASUAL: Observed trends
Casuals have quality standards, but are more accepting of changes that competitive players tend to dislike. They have a far more forgiving perception of Reach. They don’t have a single weapon preference, but more casuals than competitives prefer automatics. Many casuals have at least a basic understanding of the metagame surrounding things like power weapons and spawnkilling, but they still judge these things based on fun, which leads them to condemn many tactics that competitives consider standard. The involvement of casuals on forums and online communities is variable. Their opinions on Halo 4’s gameplay seem less varied and less concerned than those of the competitives; casuals seem to be more trusting overall (but not naive!).
So you see op, its more complex than you may perceive. So i will give it a go. Though Mr. Cobb gave a splendid speech there.
Hardcore. This player has usually been with franchise for some time. Knows cannon forwards and backwards, has toys, chatting it up on the forums, owns exclusive consoles, collectables bordering an almost unheathly level. Goes to events, e3, pax, all the big vendor shows. Plays the game usually, when they are doing the aforementioned.
They could be competitive or casual.
Casual. I fall under this, but i will try to remain unbiased. Casuals play many different types of the game, enjoying all facets, from the Campaign to Slayer to Infection to Grifball. The casual likes moving through the ranks and buying all the planned pieces of his or her perfect spartan barbie outfits. The Casual also enjoy making Machinima, Forging maps, and gametypes. Meticulously taking screenshots, like my friend Legy Eclipse, (side note: he does really take some good screen shots, super nice guy!) and to wrap up the casuals, just an overall enjoyment of the game.
***Now a statement from me.
Contrary to popular belief, i get mad when a AL’er sheds a sticky, when im trying to shoot an enemy, someone crosses my reticule and it chases them, rather than stay on my original target, Get pwned by grenades that are 3 meters away, double melee, i hate being killed more by the hand than the gun, sword blocking, a completely useless machine gun, 20 rounds to kill someone or more! Nice -Yoinking!- machine gun! Title updates! More than anything, i hate these, that means you suck at your job and you had to fix your terribad mistakes, in the real world, a TU, would have you -Yoink- fired! “oh i am sorry boss man, we built that building wrong, lost that account, crashed a 747.” its ok i just do a title update on that. I could on and on, but i digress.
Competitive. This player regards him or self as skilled. They want to win, they want to be the best. ( i will let you in on a secret op, they will never be the best because in life, someone will ALWAYS be better than you, at everything) they train to better. They shoot at walls to watch for bullet drop, accuracy, and how the gun behaves. They study films of matches past, they learn the maps, they learn weapon placements, chokepoints, spawnpoints of opposing team. They treat the game like a job, but they are being paid to do so. Some of them are selfish ego brains who play only to benefit their kill/death ratio by any means, be it camo snipe in BTB, banshee bomb, objective pad, power weapon horder. They strive only to play people of their own skill level. Which they want to win, but if they win they are not happy because it means their foe wasnt good enough, but if they lose then they are not happy because they didnt win or werent matched with a good enough team or whatever mechanism egomaniacs use to justify their craziness.
Granted their are humble, ultra skilled, kind natured competitive players, just as there are -Yoinks!- who are casual, these players are the awesome to play with, will go +15 and 8 assists, team player, takes control of the team and instructs with logic and respect. I have played with guys like this, all randoms, guy gets on the mic in the lobby, alright everybody! Get your mics on! Then he gave orders, we pummeled that team, bad.
MLG Competitive, these guys get paid to play video games. For them to have anything other than a gracious and kind attitude towards others would deserve a kick in the balls. They should have to conform to the game currently being used, for christs sake youre a professional, act like one, though i must say Dave Walsh is a great human.
I hope i was close in accurate summation of the players who grace the halo battlefield daily, but then again, i am casual and dont give a -Yoink-!
I am a man that is only swayed by numbers… this is my interpretation in terms of W/L ratio and K/D ratio
casual: .5 - 1.5
competitive: 1.5-3.0
hardcore: 3.0+
Give or take here and there depending on a players attitude. This scale would put me down as casual, but I thrive on competitive spirit!
> CASUAL: Positive stereotype
> “Casual” players are just here to have fun and enjoy themselves. They look at the series and its entries with an open-minded, optimistic perspective. They have standards, but those standards are more relaxed: they have a higher tolerance for misfortune, even when on the receiving end of it. Their skill levels tend to vary; many may be skilled, but this skill may not be apparent because they don’t go all out in matches. Casuals are generally calm, collected, and relatively enthusiastic about the course that 343i is taking the franchise on.
I can honestly say, I’m this.
> I am a man that is only swayed by numbers… this is my interpretation in terms of W/L ratio and K/D ratio
>
>
> casual: .5 - 1.5
> competitive: 1.5-3.0
> hardcore: 3.0+
>
> Give or take here and there depending on a players attitude. This scale would put me down as casual, but I thrive on competitive spirit!
Sorry, but that is just god awful haha. I’ll just show one of the best pro’s currently playing, they call him a wizard. And now if we look at the ‘most winningest’(?) pro player (he’s won more than any other pro throughout his career of course) his K/D isn’t even that amazing. And those are only the 2 better players off the top of my head, K/D means nothing at all in a team game.
‘casual’ = Plays for fun, winning or losing doesn’t matter, whichever is the most fun.
‘competitive’ = Someone who plays more for the competition, and usually prefers a challenge.
‘hardcore’ = Honestly no idea why this was even brought up, i seems like a very useless title.
Hardcore-People from the begining, Old style Halo 2, and 3
Casual- The N00bs/ people who play for like 3 games and who don’t try hard.
Competitive- MLG Action Hogs.
Competitive: People that play in a competitive way, redunbdant, people that play to win, and don’t like losing.
Casual: People that aren’t skillful but still enjoy the game.
Hardcore: People that play in a competitive way, try to win, get all the kills, know everything about the game (weapon spawn, team spawn, drops) so he has an advantage over the other team. Also they are the one that rages the most when lose.
What do you mean “YOU PEOPLE”? I think I’m a little offended.