Since the spawns in CE, Halo 2 classic, and Halo 3 are STILL absolutely atrocious, the game types are STILL vanilla, and the power weapon/power up timers are STILL incorrect, I’m guessing you guys just said “to hell with” us fans who have been paying customers for going on 15 years, right? I didn’t even mention the Po4s that can match 4 randoms AND the countless problems with campaign missions/achievements…Is it really that much to ask of you to restore us our favorite days of gaming - or at least try to? And yes, that was rhetorical. I already know the answer solely because you turds would be afraid of the population shift from your 2nd failed attempt at a Halo title.
> 2533274792947363;1:
> afraid of the population shift from your 2nd failed attempt at a Halo title.
As far as I’m concerned 343i are 3 for 3
in releasing subpar titles.
Halo CE’s spawn system and weapon and power-up timers aren’t messed up on the MCC, they’re exactly the same as the original game. The way that Halo CE’s spawn system functions for team slayer, oddball, and for king of the hill is that you spawn based on where your teammates are standing at in other words your teammates directly control where you’re going to spawn at. This is why the main Halo CE matchmaking playlist in the MCC is limited to only 2v2, anything over 2v2 for team slayer, oddball, and king of the hill adds randomness to the spawn system because it adds an extra variable to it. Playing 2v2 in Halo CE is objectively the deepest way to play the game from a meta standpoint because it’s the only setting that allows players to fully exploit/manipulate the depth of the spawn system.
Here’s a quote from a Halo community member named Chaos Theory, he explains how Halo CE’s spawn system functions. “The system is pure logic, based entirely on a distance measurement, and then a percentage depending on certain criteria and variables. When a player dies, his next spawn will be in the point closest to his living partner. If there are no spawn points within a specific distance (the game cannot find a spawn close enough), it gives him a random spawn. Using the oddball, we were able to find the exact distance. That magical number is 17.5 meters.” Here’s a different quote from a Halo community member named Teapot, he breaks down what was said in Chaos Theory’s quote. “In other words, the spawn system for 2v2’s is pure proximity based. You will always spawn your partner at a spawn point that is within the 17.5 meters, unless you are greater than 17.5 meters from a spawn, or sit and block the only single spawn location within that 17.5 meter range. It’s not a simple concept to grasp through text, and it will definitely be easier to visualize.”
I’m going to post some links that I highly recommend for you to use as learning tools so you can enlighten yourself on how Halo CE’s spawn system functions.
- http://teambeyond.net/forum/topic/9497-halo-ce-spawn-system-incomplete/ - http://halospawns.com/ - http://halospawns.com/app# - Prisoner spawns breakdown: https://www.youtube.com/watch?v=yTGF98uNY98 - Chill Out spawns breakdown: https://www.youtube.com/watch?v=TGFSk5SX0sc - Damnation spawns breakdown: https://www.youtube.com/watch?v=7YpUeMStMrM - Hang 'Em High random spawns breakdown: https://www.youtube.com/watch?v=zpDd0fIXzs8 - Hang 'Em High normal spawns breakdown: https://www.youtube.com/watch?v=WPa08VqYXIU - Derelict spawns breakdown: https://www.youtube.com/watch?v=UK-J3S4fUas - Battle Creek spawns breakdown: https://www.youtube.com/watch?v=uJbiY0f-prQ - Rat Race spawns breakdown: https://www.youtube.com/watch?v=6MJpsVBXhhs - Wizard spawns breakdown: https://www.youtube.com/watch?v=vJduMBBvVdATo breakdown how Halo CE’s weapon and power-up spawn system works, every item on the map is on a static timer. This means every item on the map will spawn at a set time interval regardless of player interaction with said item. This allows for all players on both teams an equal opportunity to contest each other for control of the power weapons and power-ups as long as both teams are using a timer so they’re aware of when the power items are spawning. Since there is no in game timer for Halo CE, Halo 1 players use external timers so they can be aware of when the power weapons and power-ups are spawning. Static timers for items on the map encourages player movement and discourages player stagnation. I’m going to post a link to a video that further explains how the item spawn system works in Halo CE. I highly recommend clicking on this link and enlightening yourself on how Halo CE’s item spawn system works. https://www.youtube.com/watch?v=cvoY428wk5Y
> 2533274812166853;3:
> Halo CE’s spawn system and weapon and power-up timers aren’t messed up on the MCC, they’re exactly the same as the original game. The way that Halo CE’s spawn system functions for team slayer, oddball, and for king of the hill is that you spawn based on where your teammates are standing at in other words your teammates directly control where you’re going to spawn at. This is why the main Halo CE matchmaking playlist in the MCC is limited to only 2v2, anything over 2v2 for team slayer, oddball, and king of the hill adds randomness to the spawn system because it adds an extra variable to it. Playing 2v2 in Halo CE is objectively the deepest way to play the game from a meta standpoint because it’s the only setting that allows players to fully exploit/manipulate the depth of the spawn system.
>
> Here’s a quote from a Halo community member named Chaos Theory, he explains how Halo CE’s spawn system functions. “The system is pure logic, based entirely on a distance measurement, and then a percentage depending on certain criteria and variables. When a player dies, his next spawn will be in the point closest to his living partner. If there are no spawn points within a specific distance (the game cannot find a spawn close enough), it gives him a random spawn. Using the oddball, we were able to find the exact distance. That magical number is 17.5 meters.” Here’s a different quote from a Halo community member named Teapot, he breaks down what was said in Chaos Theory’s quote. “In other words, the spawn system for 2v2’s is pure proximity based. You will always spawn your partner at a spawn point that is within the 17.5 meters, unless you are greater than 17.5 meters from a spawn, or sit and block the only single spawn location within that 17.5 meter range. It’s not a simple concept to grasp through text, and it will definitely be easier to visualize.”
>
> I’m going to post some links that I highly recommend for you to use as learning tools so you can enlighten yourself on how Halo CE’s spawn system functions.
>
> - http://teambeyond.net/forum/topic/9497-halo-ce-spawn-system-incomplete/
> - http://halospawns.com/
> - http://halospawns.com/app#
> - Prisoner spawns breakdown: https://www.youtube.com/watch?v=yTGF98uNY98
> - Chill Out spawns breakdown: https://www.youtube.com/watch?v=TGFSk5SX0sc
> - Damnation spawns breakdown: https://www.youtube.com/watch?v=7YpUeMStMrM
> - Hang 'Em High random spawns breakdown: https://www.youtube.com/watch?v=zpDd0fIXzs8
> - Hang 'Em High normal spawns breakdown: https://www.youtube.com/watch?v=WPa08VqYXIU
> - Derelict spawns breakdown: https://www.youtube.com/watch?v=UK-J3S4fUas
> - Battle Creek spawns breakdown: https://www.youtube.com/watch?v=uJbiY0f-prQ
> - Rat Race spawns breakdown: https://www.youtube.com/watch?v=6MJpsVBXhhs
> - Wizard spawns breakdown: https://www.youtube.com/watch?v=vJduMBBvVdA
> To breakdown how Halo CE’s weapon and power-up spawn system works, every item on the map is on a static timer. This means every item on the map will spawn at a set time interval regardless of player interaction with said item. This allows for all players on both teams an equal opportunity to contest each other for control of the power weapons and power-ups as long as both teams are using a timer so they’re aware of when the power items are spawning. Since there is no in game timer for Halo CE, Halo 1 players use external timers so they can be aware of when the power weapons and power-ups are spawning. Static timers for items on the map encourages player movement and discourages player stagnation. I’m going to post a link to a video that further explains how the item spawn system works in Halo CE. I highly recommend clicking on this link and enlightening yourself on how Halo CE’s item spawn system works. https://www.youtube.com/watch?v=cvoY428wk5Y
Uh, I think you went a bit too deep there…thanks though. The more I know I guess, but I play H2C and H3 99 percent of the time. I just lumped CE in because I do like playing it every now and then, but most of my games in it took place back when it was 4v4. So yeah, it was a bit of a clusterf.uck then. I wasn’t aiming for any real discussion here honestly. I was just wanting to give the scrubs who run this website my yearly reminder that they are incompetent. All they do is dismiss the players interests and do whatever they want anyway, so screw 'em. The most ridiculous part is that they don’t realize that if it weren’t for the seasoned players out there similar to myself (who were loyal to Bungie - together molding Halo’s legacy), they wouldn’t even have this ripoff company of theirs to milk the millions they do off of the name they didn’t even create. It’s nice to know all that is given in return is a half-a.ssed patch job followed by stone cold neglect.
And I get that it must have been a difficult task to put all of the games onto one disk and blah blah blah. Still doesn’t change the fact that it was done solely for the inevitable revenue it would generate during the holiday season. By putting a game out on the market they knew was broken then totally abandoning it; talk about the peak of individual greed. Don’t get me wrong, I’m not an ungrateful person. I give people the benefit of the doubt way more than I should, but this “was a colossal failure.”
> 2533274792947363;4:
> > 2533274812166853;3:
> > Halo CE’s spawn system and weapon and power-up timers aren’t messed up on the MCC, they’re exactly the same as the original game. The way that Halo CE’s spawn system functions for team slayer, oddball, and for king of the hill is that you spawn based on where your teammates are standing at in other words your teammates directly control where you’re going to spawn at. This is why the main Halo CE matchmaking playlist in the MCC is limited to only 2v2, anything over 2v2 for team slayer, oddball, and king of the hill adds randomness to the spawn system because it adds an extra variable to it. Playing 2v2 in Halo CE is objectively the deepest way to play the game from a meta standpoint because it’s the only setting that allows players to fully exploit/manipulate the depth of the spawn system.
> >
> > Here’s a quote from a Halo community member named Chaos Theory, he explains how Halo CE’s spawn system functions. “The system is pure logic, based entirely on a distance measurement, and then a percentage depending on certain criteria and variables. When a player dies, his next spawn will be in the point closest to his living partner. If there are no spawn points within a specific distance (the game cannot find a spawn close enough), it gives him a random spawn. Using the oddball, we were able to find the exact distance. That magical number is 17.5 meters.” Here’s a different quote from a Halo community member named Teapot, he breaks down what was said in Chaos Theory’s quote. “In other words, the spawn system for 2v2’s is pure proximity based. You will always spawn your partner at a spawn point that is within the 17.5 meters, unless you are greater than 17.5 meters from a spawn, or sit and block the only single spawn location within that 17.5 meter range. It’s not a simple concept to grasp through text, and it will definitely be easier to visualize.”
> >
> > I’m going to post some links that I highly recommend for you to use as learning tools so you can enlighten yourself on how Halo CE’s spawn system functions.
> >
> > - http://teambeyond.net/forum/topic/9497-halo-ce-spawn-system-incomplete/
> > - http://halospawns.com/
> > - http://halospawns.com/app#
> > - Prisoner spawns breakdown: https://www.youtube.com/watch?v=yTGF98uNY98
> > - Chill Out spawns breakdown: https://www.youtube.com/watch?v=TGFSk5SX0sc
> > - Damnation spawns breakdown: https://www.youtube.com/watch?v=7YpUeMStMrM
> > - Hang 'Em High random spawns breakdown: https://www.youtube.com/watch?v=zpDd0fIXzs8
> > - Hang 'Em High normal spawns breakdown: https://www.youtube.com/watch?v=WPa08VqYXIU
> > - Derelict spawns breakdown: https://www.youtube.com/watch?v=UK-J3S4fUas
> > - Battle Creek spawns breakdown: https://www.youtube.com/watch?v=uJbiY0f-prQ
> > - Rat Race spawns breakdown: https://www.youtube.com/watch?v=6MJpsVBXhhs
> > - Wizard spawns breakdown: https://www.youtube.com/watch?v=vJduMBBvVdA
> > To breakdown how Halo CE’s weapon and power-up spawn system works, every item on the map is on a static timer. This means every item on the map will spawn at a set time interval regardless of player interaction with said item. This allows for all players on both teams an equal opportunity to contest each other for control of the power weapons and power-ups as long as both teams are using a timer so they’re aware of when the power items are spawning. Since there is no in game timer for Halo CE, Halo 1 players use external timers so they can be aware of when the power weapons and power-ups are spawning. Static timers for items on the map encourages player movement and discourages player stagnation. I’m going to post a link to a video that further explains how the item spawn system works in Halo CE. I highly recommend clicking on this link and enlightening yourself on how Halo CE’s item spawn system works. https://www.youtube.com/watch?v=cvoY428wk5Y
>
>
> Uh, I think you went a bit too deep there…thanks though. The more I know I guess, but I play H2C and H3 99 percent of the time. I just lumped CE in because I do like playing it every now and then, but most of my games in it took place back when it was 4v4. So yeah, it was a bit of a clusterf.uck then. I wasn’t aiming for any real discussion here honestly. I was just wanting to give the scrubs who run this website my yearly reminder that they are incompetent. All they do is dismiss the players interests and do whatever they want anyway, so screw 'em. The most ridiculous part is that they don’t realize that if it weren’t for the seasoned players out there similar to myself (who were loyal to Bungie - together molding Halo’s legacy), they wouldn’t even have this ripoff company of theirs to milk the millions they do off of the name they didn’t even create. It’s nice to know all that is given in return is a half-a.ssed patch job followed by stone cold neglect.
>
> And I get that it must have been a difficult task to put all of the games onto one disk and blah blah blah. Still doesn’t change the fact that it was done solely for the inevitable revenue it would generate during the holiday season. By putting a game out on the market they knew was broken then totally abandoning it; talk about the peak of individual greed. Don’t get me wrong, I’m not an ungrateful person. I give people the benefit of the doubt way more than I should, but this “was a colossal failure.”
Sorry about going overboard I just get triggered whenever I see someone write off Halo CE’s spawn system as being broken on the MCC when the actual truth of the matter is that person is just ignorant of how it functions. Yeah playing 4v4 team slayer on Halo CE can be really fun but it can get really chaotic especially when playing on small maps like Prisoner and Longest. When playing 3v3, 4v4, or anything above 4v4 in Halo CE I prefer playing objective game types over team slayer, game types such as CTF, oddball, and king of the hill. The reason why is because in Halo 1 you can only put the kill limit for team slayer to 50 kills and since Halo 1 is really fast paced, games tend to end really quickly when playing anything above 2v2 for team slayer.
Yeah I get where you’re coming from, it’s such a shame that 343 botched the launch of the MCC and gave minimal effort towards fixing it afterwards. It gets very frustrating knowing that the MCC is still being neglected by 343 despite the amount of effort we give to bringing light to the bugs/issues that still exist in the game. Anyways I’m done ranting, feel free to add me on XBL whenever you’re in the mood for playing some Halo 1.
I just wish that if your playing BTB and you playing Halo CE bump the kill count to 100. Do this for customs to. I remember you could do this on the PC version and with an action replay on the original Xbox.
> 2710872097142413;6:
> I just wish that if your playing BTB and you playing Halo CE bump the kill count to 100. Do this for customs to. I remember you could do this on the PC version and with an action replay on the original Xbox.
Right, but 343 can’t seem to figure this one out… people can hack the game and figure it out, but they have the source code and cannot… lol