I wouldn’t mind it if the customization was all just various, sensible permutations of the MJOLNIR armor, and not skulls, antlers, and crap. But it’s not going to be that way. And when they start running out of ideas for cosmetics, they’re probably just going to get more and more outlandish and obnoxious.
I take your point, but this is why toggles are a joke now.
The MCC needed them because it’ll soon be the only way to play all of those games online, and players should be able to experience those Multiplayers as they were in 2001, 2004, 2007, etc. For Infinite, we don’t even have Red v Blue anymore because of the Battle Pass (still not a fan of the outlines). We’re definitely not going to get the option to turn off others’ cosmetics. I’m just happy we aren’t getting dance emotes.
You can’t just make a first-person game into a third-person game… Everything would be completely off. I really don’t think they’ll ever do that.
Asking for a toggle for weapon, and particularly vehicle skins, I can understand a lot more, and is more likely to be implemented than a toggle for armour.
I just wanna know, what have you been smoking recently?
The cosmetics look great and I don’t think they should be toggled.
I love toggles. It’s toggles all the way down.
I didn’t play when the flights were available, so I don’t know yet whether I like, dislike, or am indifferent to the outlines. We’ll see.
For now… Who knows what will happen a few years down the road. Hopefully not, though.
My comment about them making the game third-person was an exaggeration to make a point–that I’m somewhat worried that money-making from microtransactions will be their top priority, even at the cost of the integrity of the game.
Again, I must ask, what harm would it cause you, and others that like all the cosmetics, for there to be a toggle? You are free not to use it. You would never know if someone had them turned off. It wouldn’t affect your experience at all.
Ahh… Yes, I can completely agree with this. I mean, when you look at Fortnite, and particularly COD and Rainbow Six Siege, the cosmetics can get ridiculous. Fortnite is cartoony, so gets away with it, but if what happened in the latter two happens in Infinite… I can only hope it’ll be a long while down the line, and too will then request a toggle for armour.
I mean outside of the custimization menus, I never see my own armor customizations. They purely exist to express myself to others. If you take that away, you take away incentive for people to purchase MTX. Purely from a business standpoint, I wouldn’t count on any implementations that would impact their revenue stream on a F2P product.
It doesn’t take that away, it gives individuals the option to take that away and experience the game in the way they would prefer. Basically, it seems like you’re arguing that all players should be forced to witness your personalization because you paid for those cosmetics, and by golly, they’re going to see them whether they like it or not.
In the unlikely event that they did make customizations optional to see, odds are good that many, if not most, players would leave them on and would still be witnessing your cosmetics. But for the percentage of people who would rather not, having the option to disable them would make the game better. And you would never know it if they did have them disabled, so it wouldn’t actually affect you in any way.
I understand that it might not be in the interest of the investors and chairmen’s pocketbooks, but that’s not an explanation for why some individual players would rather people not have the option, unless they also happen to be 343 investors.
It’s simple, people didn’t grind for Watchdog armor coatings simply for someone to say no I don’t like that, make it go away.
So basically what I said about all players being forced to witness others’ personalization, even if they’d prefer not to.
What if, in the absence of that, the alternative is "No, I don’t like this game, and I’m going away?
Because if they introduce cosmetics that bother me enough, that will be what happens. I suppose that’s not much of a concern for 343, since people who want to turn off cosmetics aren’t likely to be spending money on cosmetics, and if you aren’t spending money on cosmetics they probably don’t care if you go away. But that would just show where their true priorities lay; not making the player base happy, but extracting as much money from them as possible.
That’s the beauty of F2P
I strongly believe that you’re trying to unfairly paint 343i into a corner; one where if they allow people to turn off the sole way they plan on making money on the multiplayer then they’re the good guys, but if they don’t allow it, they get considered greedy and just in it to make money.
Rami Ismail over on Twitter tweeted this last year, and he put it quite well. I can’t link anything on here (yet) by the looks of it, but here’s what he said if you’d like to plug it in to your search engine of choice: “Oh my God let developers earn money to pay rent. Pay-to-look-cool for purely cosmetic reasons with absolutely zero effect on gameplay or winning is literally the best F2P model we could hope for.”
The fact of the matter is this: The money isn’t all going into some executive’s pockets. The money also goes to the developers. They get paid to work on future content for the game, including new maps, game modes, maybe new weapons, and more to be released for free alongside the cosmetics that folks either buy the Battle Pass to unlock or directly purchase in the store.
Most people just don’t want the stupid VFX and snowman helmets.
Yeah, I really don’t want to see the Spartan children punching the air before a gun fight or folding their arms in indifference. Or doing some Fortnight dance or showing off a political position after the game either. I’d rather have extra time for the camera to scan the map’s power weapons and take me directly to the post-game carnage report. Another one of the many “add a toggle” desires.
Wait, what is, specifically?
If I knew they were only going to stick to canonical, serious armor permutations, I wouldn’t have a problem. But they won’t be doing that.
They could have just gone with a traditional multiplayer release model like every other Halo game. I would have preferred that. But they wanted to do free-to-play so they could earn more money. I’m glad, of course, that it won’t be pay-to-win, but I’m not happy that it means a bunch of absurd cosmetics will likely be added down the road.
The developers are paid a salary. The amount of money that Halo Infinite brings in through microtransactions will not affect how much they earn. The only thing that would affect them was if Halo Infinite was so unsuccessful that they found themselves out of a job. The execs and investors, however, will be pocketing the profit.
I’ll take my fur lined armor wherever I please tbh lol.
Even if they weren’t trying to make money with passes, I wouldn’t want this to be a thing. If I’m wearing armor I chose, I want to know others can see it.
If the aesthetic of the game isn’t pleasing to you, you’re free to play something else. You’ve invested no money into the game, so you essentially are strings free.
What you seem to not realize is that people purchasing MTX are going to be what funds the continuation of free and premium content. If you’re looking to just have a plain Jane default setting experience, you just aren’t the target market, sorry. I suppose you could just play bot matches?
Line reviews are a thing.
Yep. Salaried workers also get paychecks on a weekly, bi-weekly, monthly etc. basis, and that money has to come from somewhere.
I understand that we don’t have access to the details of how the folks ar 343i get paid, and that having access to those nitty-gritty details would be absurd. But what would be even more absurd is the idea that the devs aren’t getting paid with the money that comes in from people buying the battle passes and cosmetic items in the shop that they’ve created.
Actually if you look at the job descriptions that have been posted in the past, we can get a pretty good idea how their pay scale works. Some listings even include an approximated base pay.