In short, H5 spawns are some of the worst spawns I’ve seen in any video game. They remind me of the early COD games when they hadn’t quite dialed in how to do them correctly. It’s terrible.
I have played dozens of games on almost every map, especially the player-made maps in ranked they’re awful with spawns, and in every game I will spawn in getting shot by an enemy multiple times. The problem is 100x worse on small maps like Truth and seems to be mitigated fairly well on larger maps like Coliseum, but not much else. The game seems to prioritize spawning on your team, but half the time it just drops you into the enemy line of fire with nowhere to go. When it doesn’t spawn you on teammates, it spawns you across the map from your team where you are almost immediately singled-out and killed because you’ve essentially spawned in enemy territory.
There’s a combination of spawn areas on maps, but the game HAS to fix it’s algorithm to match the fast-paced play style H5 has compared to previous Halos. It feels like the same code used in H3 is still being used now, but that doesn’t work with the advanced movement system shoved into H5. There’s always been the tactic of “forcing spawns” in certain areas, especially the higher up in ranked you get, but the game seems to have a horrendous time managing any capable spawn placements at all. You either end up on a teammate getting shot or isolated in enemy territory where you’re sure to get double or triple teamed. H5 has made some solid changes to improve gameplay over the years, but this one issue has persisted since launch and it’s infuriating.
As I mentioned above, the problem is even more exaggerated on player-made maps in the current rotation. I’m talking Echelon, Fissure, Russet, etc. All of these routinely spawn people within enemy sight-lines and it makes playlists like SWAT nearly unplayable. You’re lucky if your average life is more than 20 seconds. I’ve actually reached out to some of the makers of those maps and even they agree they can’t do much better than what’s there because of the underlying issue with H5 spawns. I know 343 is probably neck-deep in Infinite right now, but it’d be nice to see some updates to balance the spawns and gameplay a little more to the current-gen game.
- Beef