> 2533275031939856;11:
> > 2533274809073993;10:
> > > 2533275031939856;7:
> > > Only way to make vehicles as fun as they used to be is to take out sprint in my opinion but that’s a whole other subject.
> >
> > I sort of disagree. I think sprint only really hurts tanks (and mantises to an extent), and I wonder if that couldn’t be remedied by ramping the speed, acceleration, and handling of the heavier stuff. They’d just have to make maps that really accommodate vehicular play, which they haven’t done a great job of. I don’t think sprint necessarily destroys the potential for good vehicle gameplay tho, unless you’re suggesting that they can’t make good vehicle maps and have sprint, which… I also disagree with. The designers are smart lol. They can figure it out, I just think people haven’t made a big enough fuss about it for them to see it as an important issue.
>
> I haven’t really given it in depth thought. I guess with some vehicles like the scorpion a faster movement speed would help, but others like the warthog wouldn’t. It’s not really about how fast the vehicle is to me, it’s about how easy it is to get away from them and dodge them.
Mmmm, I hadn’t thought about that. Do you really thing that’s the issue, though? Someone can’t sprint away under fire, and once you’re actually attacking someone (I’m using warthog/ghost as a reference here) the TTK is pretty quick. I think the issue is the vulnerability to hyper-accurate small-arms fire, which could be (possibly entirely) remedied by adding variants of each that offer a little more rap-around protections. I think the biggest issue with this would be push-back against redesigning the look of vehicles that are so dang classic, but this wouldn’t be an issue if we retained the classic looks for campaign and non-social multiplayer.
> 2535424657812915;12:
> Two things that killed vehicular combat in Halo:
>
> 1. Increased vulnerability to small arms fire + anti material sniper rifle from Reach
> From Reach to H5 people have been able to cross-map tanks and warthogs thanks to the anti material sniper. When someone half a kilometer away from you can wreck your Scorpion in less than 4 shots with a sniper, whats the point in using it anymore? Similarly, if all it takes to smack a Warthog off course is for people to ping it with a DMR or BR, whats the point in using it?
>
> 2. Plasma pistol + plasma nade spawns in H4.
> For no discernible reason 343 decided to allow people to spawn with Plasma Pistols and Plasma Grenades in a loadout. Ruined BTB.
>
> Honorable mention, Sprint
> No I’m not trying to bash the sprint mechanic from A-Z, it has already been done. However, think about maps with a lot of wide open spaces. Back in H3, the security for a player to traverse these BTB orientated spaces was granted by vehicular superiority. If you’re on Sandtrap and your team loses their Warthogs, they also lose the ability to safely walk across certain areas, forcing them to use other spaces. This is an element of map control really not present in newer titles with the advent of sprint which makes it easier to get to A to B.
>
> In sum: there’s very little to be gained from using vehicles nowadays and everything to lose.
Agree with a lot of this. I didn’t even think about the sniper (lol), but very true! The ease of plasma pistol/grenade spawns in 4 was definitely a joke; it’s less of an issue in 5 because I think usually people are more incentivized to pick different (arguably better) armor mods, and the REQ cost/opportunity cost of the plasma pistol makes it less of a deal in Warzone. Dude above mentioned the thing about sprint making it easier to get from location to location… I’m still skeptical as to whether this is the MAJOR issue with it in terms of big team. Far as sprint goes, I think it makes it way too easy–especially with all these relatively small vehicle-maps–to board and destroy slow–Yoink- tanks/wraiths/mantises.
Beyond that, I think it’s much more an issue that you can so easily get shot out of a warthog or ghost. It’s not hard to catch people in the open and kill them, it’s just that to catch people in the open with a warthog or ghost, you’re usually in the open, and being in the open in either of those in big team often means death. You don’t have the mobility in either vehicle to use cover in the way non-vehicle players do; if you DO try to use cover in a vehicle, it usually means you’re a) not getting kills or b) you’re getting boarded or naded to death, and if you DON’T use cover in a ghost or warthog, you’re dead. That’s the frustration. Vehicles have timers and used to be treated as power weapons, except now it’s a good warthog run if I get four kills, when I can run around on foot and get frenzys without too much ado.
> 2533274840836213;13:
> I miss those btb games where you and your teammates would keep getting destroyed by an experienced driver and gunner in a warthog until you finally grab some stickies and hide behind a rock to get a double and killjoy. Like you said it was better when you couldnt easily br the gunner. In the old days you could spray a whole clip into a warthog gunner at mid range and end up missing enough shots that they just drive away so you had to have the right tool to take it down. Vehicles used to be equal or better than power weapons but now theyre worse than a carbine or dmr
Lol all of this is so true. I too miss the good old days!!
> 2533274958671328;15:
> > 2533274923562209;5:
> > I’ll agree vehicles have become awful, to easy to destroy like paper machete, however I don’t think H4 or 5 improved on them, I see it differently and regressing game by game. Besides vehicles being weak, most also expose the gunners to where perfect kills are to easy where why get in anyways?
>
> They should just use the H2C design for the Ghost, try playing SWAT against one of them. I barely killed the driver, but that’s because they missed me most of the time and I had to destroy the part of it covering the driver up to kill them.
I assume you mean the H2A ghost…? What’s different about it? I can’t remember lol.
> 2533274794684102;16:
> I agree. My biggest three gripes are:
>
> Pretty much all maps hinder ground vehicles with the amount of unnecessary clutter and landscape obstacles.
>
> Warthogs are made of cardboard
>
> Tanks should have to be damaged before a grenade can be planted. (Ex boarding individual should have to melee a few times to break a vent cover like in halo’s past)
That’s an interesting idea about having to break the cover of a tank before planting–I’d forgotten about that mechanic, but it especially makes sense these days. How do you feel about that vs. just opening up maps better and offering better maneuverability/speed to tanks?