Can we make assassinations optional

I hate the fact I dont have the option to turn off assassinations in MM .

Sure I like them sure they look cool but they get me killed 90% of the time I would love to be able to disable them in the settings .

What do you think ?

I never had problems since the reach beta to assassinate or meele someone. For me clicking or holding the B button works perfectly and I love to blame an enemy with an assassination or just meele quick to get that overkill.

But I heard a lot of people and some of my friends complaining about it.

It wouldnt hurt anybody if we have that option.

If you have problems in Halo 4 you should try to jump a bit before assassinate. Your spartan will make the "backpack neck-break assassination which is really short.

(maybe this is a bigger problem for Bumper Jumper players?)

I know that Halo Reach won’t allow you to assassinate if you hit players on an angle. It’ll just count as a regular beat down. I don’t think this works in Halo 4 though. I would recommend not attempting to hit the player from behind all together if you want to avoid assassinations, but i understand what you mean. Perhaps it should be optional.

They definitely should be optional. I’m surprised this wasn’t implemented in Halo 4 already despite all the complaints from Reach as there are precisely zero downsides to having the option be there.

Goodness, I hate Halo 4’s auto-assassinations. I’ll often approach players from the side to melee them so I don’t get stuck in an assassination animation while enemy players pelt me with bullets.

In Halo: Reach, you had to hold down the melee button to assassinate, and that was perfect, IMO.

What would be the reason to implement the assassination animation at all when you implement an option that allows the player to turn it off as well?

I think either make it an inherent part of the game or simply do not.

I would suggest to simply make the animations itself faster/shorter, what would make sense as well since we are playing as Spartans that are physically enhanced through augmentations and MJOLNIR armor.

> <mark>Goodness, I hate Halo 4’s auto-assassinations. I’ll often approach players from the side to melee them so I don’t get stuck in an assassination animation while enemy players pelt me with bullets.</mark>
>
> In Halo: Reach, you had to hold down the melee button to assassinate, and that was perfect, IMO.

This would often get me killed in LASO -_-

> They definitely should be optional. I’m surprised this wasn’t implemented in Halo 4 already despite all the complaints from Reach as there are precisely zero downsides to having the option be there.

They don’t want their gimmick to be put aside.

Assassinations are a gimmick by the strictest definition.

You can beat someone down, or you can showboat and put yourself at risk for a few extra points.

I’d rather just beat people down and not have to risk accidentally assassinating someone, so I support a toggle feature 100%.

I made a post about this a few months back, but I agree.

We should have an option to toggle assassinations on and off in the controller settings, just like we have the option to toggle crouch on and off.

It can’t hurt and shouldn’t be too difficult to do.

I kind of want one but its your own fault 90% of the time if you use them by accident. Hopefully they can improve the button recognition so that it can tell if its a beatdown or an assassination better. Its easy to not press it too long and have rarely had the problem (though its more common in halo 4)

But it wont harm anything so why not

I’d said this before and I’ll say it again. You don’t need an option in the menu to turn them off, just change the trigger for Assassinations to double-tapping the melee button. Really, it’s a lot simpler.

> I kind of want one but its your own fault 90% of the time if you use them by accident.

Complete -Yoink- man.

I walked up to someone from an angle, very lightly tapped B, and still ended up latching onto them.

> I’d said this before and I’ll say it again. You don’t need an option in the menu to turn them off, just change the trigger for Assassinations to double-tapping the melee button. Really, it’s a lot simpler.

There’s no reason not to have an option, and I really don’t want any risk of my beatdowns magically turning into assassinations at all.

Also, go reply to Super Jumps. I posted a long post.

> I’d said this before and I’ll say it again. You don’t need an option in the menu to turn them off, just change the trigger for Assassinations to double-tapping the melee button. Really, it’s a lot simpler.

But then you have to have a delay in the melee response to allow for a window of time where you can hit the button again to assassinate. Depending on how that’s implemented that could make back stabbing a whole lot worse. One the one hand if you don’t want to go for the assassination animation there would be a noticeable gap between hit and kill, and on the other hand it might feel like you have to button mash.

I think the toggle is the better option, if we are to keep this system at all (something tells me you could probably develop more elaborate melee system that incorporates assassination animations but as part of a larger set of mechanics.)

> > I kind of want one but its your own fault 90% of the time if you use them by accident.
>
> Complete -Yoink!- man.
>
> I walked up to someone from an angle, very lightly tapped B, and still ended up latching onto them.
>
>
>
> > I’d said this before and I’ll say it again. You don’t need an option in the menu to turn them off, just change the trigger for Assassinations to double-tapping the melee button. Really, it’s a lot simpler.
>
> There’s no reason not to have an option, and I really don’t want any risk of my beatdowns magically turning into assassinations at all.
>
> Also, go reply to Super Jumps. I posted a long post.

If you have to hit the melee button twice while behind an enemy to get the animation going, then unless you are the one person in the world who habitually double taps the melee button while assassinating people you’re not going to have any problems. I don’t know how game coding works, but I think that must be a simpler solution to this problem than adding a toggle for a feature.

> > I kind of want one but its your own fault 90% of the time if you use them by accident.
>
> Complete -Yoink!- man.
>
> I walked up to someone from an angle, very lightly tapped B, and still ended up latching onto them.

Hardly Ive only had it on very laggy matches or times when Ive accidentally held it down. Its mostly your own fault if you’ve held it down too long. You MUST be holding it down too long if its happening. Besides in my post I suggested that they improve the recognition of tapping and holding it down.

> > > I kind of want one but its your own fault 90% of the time if you use them by accident.
> >
> > Complete -Yoink!- man.
> >
> > I walked up to someone from an angle, very lightly tapped B, and still ended up latching onto them.
>
> Hardly Ive only had it on very laggy matches or times when Ive accidentally held it down. Its mostly your own fault if you’ve held it down too long. You MUST be holding it down too long if its happening. Besides in my post I suggested that they improve the recognition of tapping and holding it down.

Your logic: It doesn’t happen to me, so since it’s happening to you it’s your fault.

No further comment.

> > > > I kind of want one but its your own fault 90% of the time if you use them by accident.
> > >
> > > Complete -Yoink!- man.
> > >
> > > I walked up to someone from an angle, very lightly tapped B, and still ended up latching onto them.
> >
> > Hardly Ive only had it on very laggy matches or times when Ive accidentally held it down. Its mostly your own fault if you’ve held it down too long. You MUST be holding it down too long if its happening. Besides in my post I suggested that they improve the recognition of tapping and holding it down.
>
> Your logic: It doesn’t happen to me, so since it’s happening to you it’s your fault.
>
> No further comment.

Eh no Ive got many people to back me up and I recognise that it happens to others in which I support the option and possibly better recognition between holding and pressing. Im not being ignorant like you suggest. Read my first post before you go to insult me.

>

If you melee someone in from directly behind them in Halo 4, you will assassinate them. You can’t control it. Try it in a custom game with a guest.

> >
>
> If you melee someone in from directly behind them in Halo 4, you will assassinate them. You can’t control it. Try it in a custom game with a guest.

Doesnt happen to me as often as you guys suggest, but as I said, I support a option.