Can we kill marines, playing as the covenant?

In Halo 2 there were many interesting battles between groups, such as killing the heretics as the Arbiter and more interestingly killing marines. The cut scenes showed the simplicity and limited size of the protagonists, which I also liked a lot. Miranda Keyes was the leader, Sgt. Johnson was behind her in power and there was Master Chief and the Arbiter. Quite simple in reality. Anyway, I would like more of these creative combat scenarios were we are able to fight against humanity rather then fight as humanity, in some mission of course.

> 2535407532185860;1:
> In Halo 2 there were many interesting battles between groups, such as killing the heretics as the Arbiter and more interestingly killing marines. The cut scenes showed the simplicity and limited size of the protagonists, which I also liked a lot. Miranda Keyes was the leader, Sgt. Johnson was behind her in power and there was Master Chief and the Arbiter. Quite simple in reality. Anyway, I would like more of these creative combat scenarios were we are able to fight against humanity rather then fight as humanity, in some mission of course.

Amazing idea!
They could do something like RAAM’s missions in “Gears of War 3 - RAAM’s Shadow DLC”, but preferably with some character that is NOT that much powerful :slight_smile:

[deleted]

> 2535407532185860;1:
> more interestingly killing marines.

When do you kill Marines as Arbiter in Halo 2?

> 2535407532185860;1:
> In Halo 2 there were many interesting battles between groups, such as killing the heretics as the Arbiter and more interestingly killing marines. The cut scenes showed the simplicity and limited size of the protagonists, which I also liked a lot. Miranda Keyes was the leader, Sgt. Johnson was behind her in power and there was Master Chief and the Arbiter. Quite simple in reality. Anyway, I would like more of these creative combat scenarios were we are able to fight against humanity rather then fight as humanity, in some mission of course.

most likely we wont see this in Infinite since it wouldn’t make much sense to have it happen,
that being said I think that playing as a new character in the next Halo trilogy that is the antagonist of the main character could be a fun way to introduce a new character that would eventually turn to our side or maybe simply leave the enemy side and create a third faction which sometimes fights alongside the humans to fight their common enemy, I know that this sounds a lot like the arbiter story but there are many ways for 343i to do this which would make this a lot of fun.

I know it’s a spin-off genre, but in HW2’s Awakening the Nightmare, there are some small moments where you can kill humans. As for an FPS, idk if it would be all that interesting. It would be like fighting nothing but Grunts. No energy shields, not very big, not very powerful (in lore grunts are actually super powerful, but in games they are pretty weak). You could have a game where you’re the Covenant defending some planet from a Headhunter assault, but that would only mean fighting two Spartans, not a fully fledged human military unit.

> 2535407532185860;1:
> … and more interestingly killing marines.

Yeah the only game that ever happened in was Halo Wars. In Halo 2 the game killed the Marines for you, you only got to see them after they die. One of the downloadable Firefight Maps for Halo Reach put ODSTs and a Marine NPCs on it but you can see there the Marines were never designed to be an adversary. You can’t believe my disappointment when I switched to an Elite on that map just to go behind an ODST and find out there was no assassination animations for them.

Bungie has always been squeamish about you killing other humans, crayola blooded aliens, deformed space zombies or multi-colored robot-men with no identifiable human features were perfectly acceptable. You could kill humans in campaign but that was generally a bad thing and often penalized by your allies turning hostile on you. As for 343 they don’t have you play anything other than a spartan.

Thing is Marines and all the UNSC is hard to make a compelling adversary. All three other factions had a vast array of different enemy types to fight making each engagement unique and you have to decide for multiple engagements but as for UNSC there really is only one enemy type, human. I guess you could say the AI constructs could be another but this is a shooter, not a cyberpunk hacking RPG so that wouldn’t be much to shoot at when fighting against an AI.

I made a thread on the UNSC Beastiary talking about the different types of NPCs that are found through out the halo games and how they could be organized into different types. Now there were quite a few non-combatants (or irregular combatants), for the unarmed ones I lumped into 1 category. But as you can see I did add some suggestions for what could be added and there is plenty of room for more especially when comparing to the different types of flood or Promethean or even Covenant.

> 2666640315087182;7:
> > 2535407532185860;1:
> > … and more interestingly killing marines.
>
> Yeah the only game that ever happened in was Halo Wars. In Halo 2 the game killed the Marines for you, you only got to see them after they die. One of the downloadable Firefight Maps for Halo Reach put ODSTs and a Marine NPCs on it but you can see there the Marines were never designed to be an adversary. You can’t believe my disappointment when I switched to an Elite on that map just to go behind an ODST and find out there was no assassination animations for them.
>
> Bungie has always been squeamish about you killing other humans, crayola blooded aliens, deformed space zombies or multi-colored robot-men with no identifiable human features were perfectly acceptable. You could kill humans in campaign but that was generally a bad thing and often penalized by your allies turning hostile on you. As for 343 they don’t have you play anything other than a spartan.
>
> Thing is Marines and all the UNSC is hard to make a compelling adversary. All three other factions had a vast array of different enemy types to fight making each engagement unique and you have to decide for multiple engagements but as for UNSC there really is only one enemy type, human. I guess you could say the AI constructs could be another but this is a shooter, not a cyberpunk hacking RPG so that wouldn’t be much to shoot at when fighting against an AI.
>
> I made a thread on the UNSC Beastiary talking about the different types of NPCs that are found through out the halo games and how they could be organized into different types. Now there were quite a few non-combatants (or irregular combatants), for the unarmed ones I lumped into 1 category. But as you can see I did add some suggestions for what could be added and there is plenty of room for more especially when comparing to the different types of flood or Promethean or even Covenant.

You know bungie doesnt make halo anymore right

> 2535435902217648;6:
> I know it’s a spin-off genre, but in HW2’s Awakening the Nightmare, there are some small moments where you can kill humans. As for an FPS, idk if it would be all that interesting. It would be like fighting nothing but Grunts. No energy shields, not very big, not very powerful (in lore grunts are actually super powerful, but in games they are pretty weak). You could have a game where you’re the Covenant defending some planet from a Headhunter assault, but that would only mean fighting two Spartans, not a fully fledged human military unit.

Grunts are never depicted as powerful in the lore.They’re always depicted as scared and as canon fodder

> 2533274830166194;8:
> > 2666640315087182;7:
> > > 2535407532185860;1:
> > > … and more interestingly killing marines.
> >
> > Yeah the only game that ever happened in was Halo Wars. In Halo 2 the game killed the Marines for you, you only got to see them after they die. One of the downloadable Firefight Maps for Halo Reach put ODSTs and a Marine NPCs on it but you can see there the Marines were never designed to be an adversary. You can’t believe my disappointment when I switched to an Elite on that map just to go behind an ODST and find out there was no assassination animations for them.
> >
> > Bungie has always been squeamish about you killing other humans, crayola blooded aliens, deformed space zombies or multi-colored robot-men with no identifiable human features were perfectly acceptable. You could kill humans in campaign but that was generally a bad thing and often penalized by your allies turning hostile on you. As for 343 they don’t have you play anything other than a spartan.
> >
> > Thing is Marines and all the UNSC is hard to make a compelling adversary. All three other factions had a vast array of different enemy types to fight making each engagement unique and you have to decide for multiple engagements but as for UNSC there really is only one enemy type, human. I guess you could say the AI constructs could be another but this is a shooter, not a cyberpunk hacking RPG so that wouldn’t be much to shoot at when fighting against an AI.
> >
> > I made a thread on the UNSC Beastiary talking about the different types of NPCs that are found through out the halo games and how they could be organized into different types. Now there were quite a few non-combatants (or irregular combatants), for the unarmed ones I lumped into 1 category. But as you can see I did add some suggestions for what could be added and there is plenty of room for more especially when comparing to the different types of flood or Promethean or even Covenant.
>
> You know bungie doesnt make halo anymore right

no kidding, did you know that 343 never lets you play halo as an elite?

> 2666640315087182;10:
> > 2533274830166194;8:
> > > 2666640315087182;7:
> > > > 2535407532185860;1:
> > > > … and more interestingly killing marines.
> > >
> > > Yeah the only game that ever happened in was Halo Wars. In Halo 2 the game killed the Marines for you, you only got to see them after they die. One of the downloadable Firefight Maps for Halo Reach put ODSTs and a Marine NPCs on it but you can see there the Marines were never designed to be an adversary. You can’t believe my disappointment when I switched to an Elite on that map just to go behind an ODST and find out there was no assassination animations for them.
> > >
> > > Bungie has always been squeamish about you killing other humans, crayola blooded aliens, deformed space zombies or multi-colored robot-men with no identifiable human features were perfectly acceptable. You could kill humans in campaign but that was generally a bad thing and often penalized by your allies turning hostile on you. As for 343 they don’t have you play anything other than a spartan.
> > >
> > > Thing is Marines and all the UNSC is hard to make a compelling adversary. All three other factions had a vast array of different enemy types to fight making each engagement unique and you have to decide for multiple engagements but as for UNSC there really is only one enemy type, human. I guess you could say the AI constructs could be another but this is a shooter, not a cyberpunk hacking RPG so that wouldn’t be much to shoot at when fighting against an AI.
> > >
> > > I made a thread on the UNSC Beastiary talking about the different types of NPCs that are found through out the halo games and how they could be organized into different types. Now there were quite a few non-combatants (or irregular combatants), for the unarmed ones I lumped into 1 category. But as you can see I did add some suggestions for what could be added and there is plenty of room for more especially when comparing to the different types of flood or Promethean or even Covenant.
> >
> > You know bungie doesnt make halo anymore right
>
> no kidding, did you know that 343 never lets you play halo as an elite?

Relax, I didnt read after I saw the bungie part.Then again you also did put prometheans underneath your bungie point

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> > 2666640315087182;10:
> > > 2533274830166194;8:
> > > > 2666640315087182;7:
> > > > > 2535407532185860;1:
> > > > > … and more interestingly killing marines.
> > > >
> > > > Yeah the only game that ever happened in was Halo Wars. In Halo 2 the game killed the Marines for you, you only got to see them after they die. One of the downloadable Firefight Maps for Halo Reach put ODSTs and a Marine NPCs on it but you can see there the Marines were never designed to be an adversary. You can’t believe my disappointment when I switched to an Elite on that map just to go behind an ODST and find out there was no assassination animations for them.
> > > >
> > > > Bungie has always been squeamish about you killing other humans, crayola blooded aliens, deformed space zombies or multi-colored robot-men with no identifiable human features were perfectly acceptable. You could kill humans in campaign but that was generally a bad thing and often penalized by your allies turning hostile on you. As for 343 they don’t have you play anything other than a spartan.
> > > >
> > > > Thing is Marines and all the UNSC is hard to make a compelling adversary. All three other factions had a vast array of different enemy types to fight making each engagement unique and you have to decide for multiple engagements but as for UNSC there really is only one enemy type, human. I guess you could say the AI constructs could be another but this is a shooter, not a cyberpunk hacking RPG so that wouldn’t be much to shoot at when fighting against an AI.
> > > >
> > > > I made a thread on the UNSC Beastiary talking about the different types of NPCs that are found through out the halo games and how they could be organized into different types. Now there were quite a few non-combatants (or irregular combatants), for the unarmed ones I lumped into 1 category. But as you can see I did add some suggestions for what could be added and there is plenty of room for more especially when comparing to the different types of flood or Promethean or even Covenant.
> > >
> > > You know bungie doesnt make halo anymore right
> >
> > no kidding, did you know that 343 never lets you play halo as an elite?
>
> Relax, I didnt read after I saw the bungie part.Then again you also did put prometheans underneath your bungie point

Obvious part is highlighted obviously

1st of all, wasn’t a Bungie post, it was about fighting against the UNSC. I put Bungie down because they were the ones that let you play affiliated with something other than the UNSC but doesn’t let you fight against them, also talking about 343i never lets you affiliate yourself other than the UNSC. That being said you could attack UNSC even in Bungie games but the way the mechanics interacted was not one of an intended adversary. The humans when compared to the three adversarial factions have less to offer.

So to fight against the UNSC there has to be considerable amount done to them, first of all they don’t have all the mechanics as if you were fighting against a grunt, so there is some coding. Also no matter how much you configure a grunt sooner or later it will get boring and you will be asking for a jackal or an infected brute or even a Promethean knight to replace them as the target. UNSC NPCs as adversaries will run into this problem, they will have to be codded, equipped, and modeled to be just as diverse as the covenant in order to make fighting against them interesting.

Yeah I know Bungie is not going to make another halo, and that is fine. You don’t see them making another Myth, or Marathon game, they are making Destiny, and I am not playing Destiny. 343i is making the game and I have let my disappointment and frustration known. That being said it is in hopes the 343i is able to correct course and make a Halo game that is a franchise staple once more. To be fair to 343i none of Bungie’s other franchises has fared well once the company moved on to other projects. Hopefully Halo will break that trend but it is going to need quite a bit of work, and we have seen corrections but not solutions. Giving 343i another chance is more than fair to them in my opinion.

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> > 2533274830166194;11:
> > > 2666640315087182;10:
> > > > 2533274830166194;8:
> > > > > 2666640315087182;7:
> > > > > > 2535407532185860;1:
> > > > > > … and more interestingly killing marines.
> > > > >
> > > > > Yeah the only game that ever happened in was Halo Wars. In Halo 2 the game killed the Marines for you, you only got to see them after they die. One of the downloadable Firefight Maps for Halo Reach put ODSTs and a Marine NPCs on it but you can see there the Marines were never designed to be an adversary. You can’t believe my disappointment when I switched to an Elite on that map just to go behind an ODST and find out there was no assassination animations for them.
> > > > >
> > > > > Bungie has always been squeamish about you killing other humans, crayola blooded aliens, deformed space zombies or multi-colored robot-men with no identifiable human features were perfectly acceptable. You could kill humans in campaign but that was generally a bad thing and often penalized by your allies turning hostile on you. As for 343 they don’t have you play anything other than a spartan.
> > > > >
> > > > > Thing is Marines and all the UNSC is hard to make a compelling adversary. All three other factions had a vast array of different enemy types to fight making each engagement unique and you have to decide for multiple engagements but as for UNSC there really is only one enemy type, human. I guess you could say the AI constructs could be another but this is a shooter, not a cyberpunk hacking RPG so that wouldn’t be much to shoot at when fighting against an AI.
> > > > >
> > > > > I made a thread on the UNSC Beastiary talking about the different types of NPCs that are found through out the halo games and how they could be organized into different types. Now there were quite a few non-combatants (or irregular combatants), for the unarmed ones I lumped into 1 category. But as you can see I did add some suggestions for what could be added and there is plenty of room for more especially when comparing to the different types of flood or Promethean or even Covenant.
> > > >
> > > > You know bungie doesnt make halo anymore right
> > >
> > > no kidding, did you know that 343 never lets you play halo as an elite?
> >
> > Relax, I didnt read after I saw the bungie part.Then again you also did put prometheans underneath your bungie point
>
> Obvious part is highlighted obviously
>
> 1st of all, wasn’t a Bungie post, it was about fighting against the UNSC. I put Bungie down because they were the ones that let you play affiliated with something other than the UNSC but doesn’t let you fight against them, also talking about 343i never lets you affiliate yourself other than the UNSC. That being said you could attack UNSC even in Bungie games but the way the mechanics interacted was not one of an intended adversary. The humans when compared to the three adversarial factions have less to offer.
>
> So to fight against the UNSC there has to be considerable amount done to them, first of all they don’t have all the mechanics as if you were fighting against a grunt, so there is some coding. Also no matter how much you configure a grunt sooner or later it will get boring and you will be asking for a jackal or an infected brute or even a Promethean knight to replace them as the target. UNSC NPCs as adversaries will run into this problem, they will have to be codded, equipped, and modeled to be just as diverse as the covenant in order to make fighting against them interesting.
>
> Yeah I know Bungie is not going to make another halo, and that is fine. You don’t see them making another Myth, or Marathon game, they are making Destiny, and I am not playing Destiny. 343i is making the game and I have let my disappointment and frustration known. That being said it is in hopes the 343i is able to correct course and make a Halo game that is a franchise staple once more. To be fair to 343i none of Bungie’s other franchises has fared well once the company moved on to other projects. Hopefully Halo will break that trend but it is going to need quite a bit of work, and we have seen corrections but not solutions. Giving 343i another chance is more than fair to them in my opinion.

Who knows if they’ll even put playable elites back in(they should btw) ,a spin off covenant game shouldve happened years ago but idk how they could do it now

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> > 2535407532185860;1:
> > more interestingly killing marines.
>
> When do you kill Marines as Arbiter in Halo 2?

Quarantine Zone.

> I know it’s a spin-off genre, but in HW2’s Awakening the Nightmare, there are some small moments where you can kill humans. As for an FPS, idk if it would be all that interesting. It would be like fighting nothing but Grunts. No energy shields, not very big, not very powerful (in lore grunts are actually super powerful, but in games they are pretty weak). You could have a game where you’re the Covenant defending some planet from a Headhunter assault, but that would only mean fighting two Spartans, not a fully fledged human military unit.

Yes, the humans are realistically quite weak, but not in Halo, as the protagonists they are buffed in cut scenes, you get what I mean they win at least 50% of the battles in cut scenes, excluding non-video game related items (Lore, books etc). Also fighting and eliminating Spartans would certainly make for some interesting game play. As I said I like how they adopted this in Halo 2, switching from Master Chief to the Arbiter. Spartans my friend are certainly not weak either. We could fight maybe parties consisting of one spartan, a commander and the rest specialised marines.

For logical reason people think adding playable elites is hard, even though this is not what this discussion is about I will share my views. I think it is not hard at all to get away with this, because most importantly we all want them back and Bungie has integrated them successfully for three main Halo games! On top of this, they are balanced in multiplayer, it’s literally a win for everyone. Even though Elites are slightly hunched, their heads are longer, whereas Spartans have no hunch but have thinner heads. This means players must adapt and practice to become effective, also these changes in hit box sizes are so minimal, they will not effect game play negatively.

I’m not sure there’s widespread demand for this type of mode. Bungie played with the idea a bit in Reach with playable Covenant in Firefight (almost a completely forgotten feature) and Invasion in MP (more fondly remembered, but imperfect still.)

I understand what you’re suggesting to be more of a true reversal on classic Firefight where you play as an Elite and fight predominantly human enemies (Feel free to correct me if I’m misunderstanding you) which is different than the aforementioned modes but may still not be enough to make this something that most players would engage with.

First of all, while I understand that there is a very vocal segment of the Halo fan base that is constantly calling for the return of playable Elites, I believe that this really is a great example of a vocal minority. I don’t think most players care much one way or the other about playable Elites returning at all- and even many who do want the option to come back wouldn’t consider it a tragedy if it doesn’t.

Secondly, and this is more to the point: Marines in Halo would be pretty boring to fight. The variety on display in the Covenant infantry classes is one of Halo’s PvE Sandbox’s greatest strengths, and that goes out the window when you reverse the formula to make Humans the enemies. I get that there would still be weapon and vehicle variety and you could have Spartans present as an elite enemy class, but that still would only leave you with two categorically distinct AI segments (three if you were to count vehicular AI). Again, that’s a big step down from fighting the Covenant, which has several different enemy classes that all behave in unique and fun ways to the player.

> 2533274861158694;16:
> I’m not sure there’s widespread demand for this type of mode. Bungie played with the idea a bit in Reach with playable Covenant in Firefight (almost a completely forgotten feature) and Invasion in MP (more fondly remembered, but imperfect still.)
>
> I understand what you’re suggesting to be more of a true reversal on classic Firefight where you play as an Elite and fight predominantly human enemies (Feel free to correct me if I’m misunderstanding you) which is different than the aforementioned modes but may still not be enough to make this something that most players would engage with.
>
> First of all, while I understand that there is a very vocal segment of the Halo fan base that is constantly calling for the return of playable Elites, I believe that this really is a great example of a vocal minority. I don’t think most players care much one way or the other about playable Elites returning at all- and even many who do want the option to come back wouldn’t consider it a tragedy if it doesn’t.
>
> Secondly, and this is more to the point: Marines in Halo would be pretty boring to fight. The variety on display in the Covenant infantry classes is one of Halo’s PvE Sandbox’s greatest strengths, and that goes out the window when you reverse the formula to make Humans the enemies. I get that there would still be weapon and vehicle variety and you could have Spartans present as an elite enemy class, but that still would only leave you with two categorically distinct AI segments (three if you were to count vehicular AI). Again, that’s a big step down from fighting the Covenant, which has several different enemy classes that all behave in unique and fun ways to the player.

As I said we need diversity and creativity in levels, this idea is a suggestion for one or two levels in future Halo games, not the entirety of all future Halo missions and this is completely different from what we have seen from the past, so it is agreeably different. Humans also have things called Scorpion Tanks, Wasps, Pelicans and many various other military vehicles. I don’t know about you, but I can’t begin to describe fighting a Scorpion tank or an enemy Spartan as ‘boring’. Instead, I think repetition is ‘boring’, such as what we have experienced in recent Halo games. Yes, it is a reverse formula, but early Halo games indeed were simple in principle. Formulas may begin as ‘simple’ but they blossom from what they once were. In fact, many games initially begin with ‘simple’ formulas, but using them to create an entire game is definitely not simple. Let’s not forget that simplicity is key. Also I don’t know if it’s just me but I find fighting the same enemy for the past two Halo games pretty ‘boring’. I don’t know whether you’ve played Halo 2, but playable Elites were essential to that game, which is arguably one of the biggest Halo games of all time. Secondly, the point of Halowaypoint is to be vocal, to be recognised, for your ideas to be shared to developers and other fans. Responding to your other point, I can argue that we are not a minority, as many YouTube videos and threads have supported the return of playable elites. Nevertheless, I speak for myself this is my opinion, I’m not a part of a justified group who houses the exact same opinion and even if people with this opinion were a minority, should their opinions be devalued? Anyway I finish by saying that this is simply your opinion, you evidently don’t enjoy playable Elites even though they don’t hinder your game play or fun, weird rather, but it is just as credible as mine. Unlike you I’m not trying to validate my opinion and deny other’s opinions.

> 2533274830166194;9:
> > 2535435902217648;6:
> > I know it’s a spin-off genre, but in HW2’s Awakening the Nightmare, there are some small moments where you can kill humans. As for an FPS, idk if it would be all that interesting. It would be like fighting nothing but Grunts. No energy shields, not very big, not very powerful (in lore grunts are actually super powerful, but in games they are pretty weak). You could have a game where you’re the Covenant defending some planet from a Headhunter assault, but that would only mean fighting two Spartans, not a fully fledged human military unit.
>
> Grunts are never depicted as powerful in the lore.They’re always depicted as scared and as canon fodder

They are depicted as scared and as canon fodder yes, but also as pretty powerful individuals. They have an incredibly tough exoskeleton and oversized arms that help with climbing as well as hand-to-hand combat. They’re a bit smaller than the average human at around 5 feet tall, but weigh in around 250 lbs. I can’t remember where I read this, but they are described as being about equivalent in strength to a human “strong man” competitor. Most humans would lose at a one v one fight with a Grunt. None of this takes into account their strength in numbers. When a large group of them gang up and coordinate, they are quite deadly. During the Grunt Rebellion before the start of the Covenant War, they earned a bit of respect from the Elites that crushed the rebellion in large part due to their tenacity in combat. It was that rebellion that led the Covenant hierarchy to give them weapons and train them as combat units.

> 2535435902217648;18:
> > 2533274830166194;9:
> > > 2535435902217648;6:
> > > I know it’s a spin-off genre, but in HW2’s Awakening the Nightmare, there are some small moments where you can kill humans. As for an FPS, idk if it would be all that interesting. It would be like fighting nothing but Grunts. No energy shields, not very big, not very powerful (in lore grunts are actually super powerful, but in games they are pretty weak). You could have a game where you’re the Covenant defending some planet from a Headhunter assault, but that would only mean fighting two Spartans, not a fully fledged human military unit.
> >
> > Grunts are never depicted as powerful in the lore.They’re always depicted as scared and as canon fodder
>
> They are depicted as scared and as canon fodder yes, but also as pretty powerful individuals. They have an incredibly tough exoskeleton and oversized arms that help with climbing as well as hand-to-hand combat. They’re a bit smaller than the average human at around 5 feet tall, but weigh in around 250 lbs. I can’t remember where I read this, but they are described as being about equivalent in strength to a human “strong man” competitor. Most humans would lose at a one v one fight with a Grunt. None of this takes into account their strength in numbers. When a large group of them gang up and coordinate, they are quite deadly. During the Grunt Rebellion before the start of the Covenant War, they earned a bit of respect from the Elites that crushed the rebellion in large part due to their tenacity in combat. It was that rebellion that led the Covenant hierarchy to give them weapons and train them as combat units.

Grunts are also nimble and Elites even better yet in many physical ways. Brutes even more then Elites. I know for a fact, with superior physical stature and advanced plasma technology, in real life if the Halo universe were to exist. The Covenant would have crushed the entire human race, without too much resistance.

i dont really care either way, as long as having other playable species makes sense and is well thought out. i would hate to see playable elites as a big selling point only to have the combat for them be lacking