Can we just talk about how awful the core gunplay in this game is?

Well it seems to me you also don’t like Halo if you think infinite is “the strongest bedrock for gameplay”.

For the most part, feels fine to me. I like the gunplay honestly.

But you see what I’m saying? You’re convinced that it’s the networking but you have only personal experience and regurgitated opinion from content creators.
And when someone questions anything else like the sandbox Sucks and isn’t fun to use, that’s where you instantly go as a retort but you have no foundation if that’s actually the truth or not.

To the average gamer infinite just might be boring as snot. So fixing the networking issues, while valid, won’t bring back people if that’s the case. So when someone brings up a critique of this game, we shouldn’t try to drown that out. It might be the exact problem.

I’m not making a blanket representative statement for an entire player base. I said they left despite the gameplay so many on here are saying it’s great.
You’re the one saying exactly why they left with no basis if it’s actually true and just reinforcing that narrative as the truth to a casual reader.

So yes, It could be any myriad of reasons why they left. But what I’m saying is consider the other possibilities as probable, not impossible.

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I disagree with your points about pickup weapons.

Disruptor is solid, feels like a more accurate pistol, that can also stun vehicles, not trash but obviously not the strongest of pickups on a map.

Pulse Carbine is niche.

Ravager is just best used like a combo weapon, you charge up first shot, if it hits it cracks shields, then you cleanup with BR or pistol.

Shock Rifle is an extremely easy to use sniper, its probably going to get nerfed based on competitive play exclusively.

Regardless, even if I agreed and thought many of the pickup weapons were subpar, that still wouldn’t be as impactful as starting guns would be.