Tho everyone is wanting a Far Cry 3 like map editor, that’s based on the Xbox.
I completely disagree, YES it’s convenient, you don’t need a supercomputer to run it. BUT it’s just a slight step up from forge, with terrain editing, and other minor editing.
I want a full blown map creator on the PC. Hear me out on this.
Make a Map Creator on the PC, have it using your Xbox LIVE account, when you create a map, you save it to your PC, you publish it onto Xbox LIVE either as a private map, where only you can access it and test it on your Xbox One. Or Public where the whole world can access it and download it.
The reason I believe this will work is because Blizzard’s Starcraft 2’s Map editor is set up like that. In order for you to create a map in the editor, and play it in Starcraft 2, you have to publish it just like I explained above. Once you publish the map, you can then download it to any computer using Starcraft 2 or the SC2 Map Editor.
By having the map creator PC based, you can do a lot more with it, you can use 3rd party modeling software like 3D max, or Maya, and create a map model, import it into the map creator, either texture it in the map creator or import the textures into the map creator. You can do custom character, weapon, vehicle, scenery, and Projectile models and textures. You can’t do that with a Xbox based editing program, due to microsoft’s restrictions.
But what if your computer can’t run the map creation software? Well, stick to Forge, and work on saving up for a computer that can meet the minimum required specs. This does have its cons, but the pros are that the map quality will go up a lot, or people will start teaming up with others who know how to model, and are actually good modelers.
Plus this will cut down on the massive amount of copies of maps and/or rips of past maps.
In Halo Custom Edition, there are more versions of Blood Gulch, than actual custom maps. And the actual good custom maps are about 50% of what’s left.