Original post. Click at your own discretion.
Yeah no I’mma stop you right there, load-outs are what killed Halo 4. Equal starts. Go back to call of duty.
Yeah no I’mma stop you right there, load-outs are what killed Halo 4. Equal starts. Go back to call of duty.
Is this post just trying to get a lot of attention?
Maybe I could make one like “Halo Infinite needs more bloom”
We tried this with Halo 4. It didn’t work out.
I would guess that there are other factors that where the main contributor for Halo 4 being one of the less popular Halo games. My guess is that one of the main reasons behind that Halo 4 didn’t get as accepted by the community as many other Halo games is that the game wasn’t polished enough with many fundamental surface level flaws like a boring weapon sandbox with many duplicate weapons without distinctive features, boring enemy design where the enemies lacks clear visual indicators and appropriate animations, a Campaign, Spartan Ops and Multiplayer experience that has hastily been stitched together and that many of the core features like Campaign Theater where absent at launch.
When it comes to Loadouts, I would say that it’s a good idea on papper that has some potential. However, this feature did unfortunately get overused in a multiplayer experience that was in general sub par. The best decision for Halo 4 should probably have been to delay the game by 1 year in order to allow for a more polished product without as many surface level cracks.












































4’s BTB is one of my favorite Halo experiences and 5 didn’t have loadouts
Absolutely not. They did that in Halo 4 and it was beyond awful.
If they implement a loadout system I’ll uninstall and never look back.
Even starts are the very essence of Halo. If that’s not something you like, then I highly recommend that you find some other game to play.
Ugh no thank you. Leave that for the Battlefield of Duty games.
many fundamental surface level flaws like a boring weapon sandbox with many duplicate weapons without distinctive features
Loadouts are the root cause of this issue. Primary weapons have to be balanced against other primary weapons, but you still have to give players a choice between different weapons, otherwise what’s the point of even having a loadout system? This leads to multiple weapons fulfilling the exact same role. Weapons in Halo all have a particular place in the sandbox, and having multiple weapons occupy that space is what leads to weapons feeling samey.
For example, the medium range headshot weapons: The DMR, BR, Covenant Carbine, and Light Rifle all feel like very similar weapons because they fulfill the same purpose in the sandbox, and they each have to be balanced against eachother in terms of time-to-kill and general performance because they are all options for starting loadouts, and if one of them performed much better than the others it would become the go-to weapon that everyone would pick on their loadout.
The same thing happens to assault rifles, and you end up with the storm rifle that feels more like an AR than ever before, and the Promethean full auto, which feels just the same as the other two.
Pistols had some variety in function at least, but that introduced a whole other set of problems in regards to small maps with corners for the boltshot, and vehicles for the plasma pistol.
Suffice to say, loadouts do not belong in Halo. They introduce more problems then they solve, and their inclusion requires fundamental changes to the Halo formula, and at that point you may as well be playins some other game.
Please no loadouts, for all the things they need to fix about infinite, this is NOT one of them. I love it
I cant speak for previous games but halo infinites primary weapons all feel extremely unique so this isnt an issue. The AR feels completely different to play with vs the commando rifle vs the bulldog. So this isnt actually an issue at all. The weapons dont at all feel samey. What feels samey is wvery game starting with the same loadout of AR and pistol with no way to change that.
This is not a loadout issue but a balance issue. Regardless of loadouts, if one weapon was completely dominant to the rest everyone would still pick it which changes nothing. That one outlier would simply need to be rebalanced to fit amongst the rest of the weapons. In fact having it be more consistent which weapons people use more, makes balancing weapons overall clearer to see outliers in balance.
Op’s argument fell apart when they said that Halo was never main stream.
It died when they said that they cannot speak for other Halo games other than Infinite.
Pre-set load outs for certain game types can work (Reach) but a customizable loadout system destroys the balance and identify of the game (Halo 4). Disrupter and plasma pistol have the power to EMP vehicles, with the latter also being used for noob combos on Spartans. Sticky grenades (plasma/spike) are extremely useful against vehicles and Spartans and static grenades EMP vehicles as well as chain to spartan and take all their shield off for easy kills. If players customized their loadout to have a combination of these weapons it would throw the balance of the game off. It would make vehicles in BTB pointless with all the EMPs. It would make people camp their bases and no go out to pick up new weapons or grenades. And we know this because we lived through Halo 4’s awful multiplayer.
The balance of Halo is in leaving your base to get better gear for battle. It does not come from spawning in with what you like.
Halo died by copying CoD. Infinite is a welcomed revival. Just like in life, chasing trends leads to having nothing unique to offer.
TL;DR
Loadouts in Halo belong as much difficulty settings in FormSoftware games. That is to say that they do not.
Absolutely not. NO LOADOUTS!!! This isn’t COD. Its an arena shooter based around map control. Everyone always starts with the same weapons. And then it’s about control the points on the maps where the pickups and guns are.
They aren’t primary weapons. The entire reason that infinite’s weapons all feel unique is because there is no loadout system. Every weapon is tuned according to their role, rather than being balanced against eachother as a primary weapon, or a secondary weapon.
Yes, and this is the problem with the loadout system. Consider the Assault Rifle and the Commando. If you could pick between the two, which would you take? Consider that one of them has a scope, and can shoot much more accurately than the other, it also lands headshots to instantly kill people when their shields drop, and has a faster time-to-kill, especially at medium and long range.
The Commando is the stand out choice, is it not? You would be a fool to ever take the Assault Rifle because the Commando does everything it does, but with more flexibility. So in a loadout system you would either need to buff the Assault Rifle, or nerf the Commando. At which point you are left with two guns that fulfil the exact same role and we begin to run into that samey weapon problem that Halo 4 had.
So is the Commando OP in Halo infinite? No, because there are only ever 1 or 2 of them on the map. They are a limited resource that your team has to manage and play around. You have to go out and get them. You have to earn them.
You’ll just have to accept that Halo tried loadouts before, and it came out really badly. The core of the game just isn’t built with that in mind, and when it gets twisted into that shape it results in a really unfun experience that is neither compelling to new players nor attractive to existing fans.
When you advocate for loadouts inclusion you’re arguing for a really fundamental change to the game. I understand that the game as it is may not be appealing to you. You might think that it’s boring or unengaging or even just plain bad, and that’s perfectly alright.
It’s OK to not like Halo. You don’t have to play it; if it’s not to your tastes then there are a dozen other first person shooters you can go out and play. But advocating for all of them to adopt the same mechanics ruins diversity in the genre and leads to every game feeling like every other game. If you want to play a game with loadouts, go and play a game with loadouts. Don’t argue for their inclusion in games that they really don’t belong in.
If you’re desperate to see what Halo looks like when it does adopt a lot of those things that other games do in an effort to attract a wider audience, buy Halo 4 in the MCC and give it a whirl. Maybe you’ll like it, but most people don’t.
And I’d just add that if OP wants to give HALO an honest attempt (not what they think their ideal FPS looks like), then they should try to play it for what it is. You wouldn’t go into Doom expecting it to play like Apex or COD - or atleast you shouldn’t - and the same applies for any other game.
Try it for what it is. If you really want to try, you can check out some content creators (like Shyway) that do a great job of breaking the game down (although with halo infinite just very recently launching, his infinite content isn’t that thorough yet).
Bad take, halo started to die WHEN they attempted to make the game mainstream with halo’s 4 and 5, its only now that its getting back to its roots that we’re getting a resurgence of interest
Hard no! C’mon man. We’ve moved past this.
I can see weapon loadouts in certain game modes but I dont think it should happen over all.
Honestly 343i needs to add the ability to choose game types and expand on the selection. I can see a selection in matchmaking for this, if ppl dont like it then dont choose to play it. Much like how back on H3 I didnt like swat or grifball so I simply didnt play them.
This is bait, right?
Halo was always mainstream. Halo 2 and 3 had huge midnight releases that were covered in the news, Halo 2 was even the highest grossing game for a time and Halo 3 was one of the most played games of the 360’s life cycle. I’m fairly certain that OP is either baiting or under the age of 12, most likely the former.