Other than CE (which jumpstarted the modern FPS), 2 (which invented the console tournament play), 3, Reach, 4 and 5?
The wider playerbase is Halo players. You’re not going to pander to Halo players in CoD by creating an niche arena style gamemode, you’re not going to pander to Fortnite players by creating a buildable system in CSGO.
The only common denominator thing that might fit into Halo’s sandbox well is a battle royale, but not right now and no for the foreseeable future as the core reason people picked up Halo (the arena style gameplay) needs to be fine tuned and fleshed out first. Halo also excels at mini game/party game modes, so that’ll go a long way when action sack return.
F2P doesn’t mean you start thinking about hijacking other game tropes, Halo Infinite is back to embracing what made Halo Halo and evolving it for 2021.
Games are successful when people enjoy playing them, not when they include things because they’re popular. Halo 4 tried copying what was popular, and it flopped. Look at the mountain of BR’s that aren’t being played.
MCC is Crossplay my guy.
Which is why they built it to play like a modern shooter. It draws heavily on its arena roots, but modernizes the approach (unlike Quake, which ultimately flopped being nothing more than a carbon copy of itself) to bring the slower paced gameplay of Halo 3 and prior into a slightly faster paced generation. Footwork, mechanical aim, methodical gunplay, and strategy all huge factors in classic Halo gameplay all return with a fresh take, and players recognize this.
This game is competing with CoD and BF. I don’t have CoD stats as Activision is stingy with with, but BF has half the active players and 1/3 the top player count that Halo has.
Weapon diversity is pretty wide in this game, you just have to find them and make use of them before someone else does.
The same could be said about any title a player jumps into from CoD or any other game. CSGO’s gunplay is going to differ dramatically from CoD’s, it’s purchase system is going to feel bizarre, and the armor and objective mechanics are going to be wack. You have Sombra in your profile pic, are you going to go into the Overwatch forums and suggest it needs to be more like Fortnite? Of course not.
Halo has evolved, in the past way too fast. This is the first Halo title that draws upon its classic approach but evolves it subtly for a modern audience.
You don’t pick up a new game and expect it to shift in your favor because you’re used to another way of playing. You don’t suggest to the knowledgeable playerbase that plays it religiously that it’s somehow wrong or better a certain way. You pick up a new game and attempt to learn the mechanics behind it because it’s what makes that game unique and fun.