I want custom loadouts back. Halo Reach was a decent start while Halo 4 improved it with user-made customizations.
But if they do bring back custom loadouts there has to be the ability to play matches that dictate them; some playlists allow player-made custom loadouts, some limit them to fixed sets, and others disallow them entirely and stick to defaults.
false, player freedom is not everything. Halo is not a player freedom game, you start with the same gear as everyone else and fight for what’s on the map. Variety is not “I pick my favorite gun and use only that for the rest of the game”, Halo 4 failed for a variety of reasons and loadouts was one of the biggest so please refrain from trying to turn everything into COD.
No, BUT it should be an option for custom games for sure. In fact, I literally need loadouts for some of my custom games to work. For regular play though? Absolutely not. If you’re not good with the AR/Pistol, the solution is…wait for it…practice lmao, the AR especially isn’t remotely hard to use.
Reach had loadouts, but it was for certain game modes. How loadouts were handled in that game was different from Halo 4, and it was more like picking your starting gun than a full change. Whatever weapon that was available to start with was depending on the match settings unlike Halo 4, which meant everyone got the same loadouts. You could not customize your loadout during a match in Reach, and the only way to customize the loadouts for your game mode was in custom games. It wasn’t like Halo 4 or CoD.
The whole point of Halo is fighting for controlling the weapons you want in the map. Do you want to have a Bulldog /BR combo instead of AR/Sidekick? Well, actually that’s very easy, barelly an inconvinience: learn where they spawn in the map and go get them. Has someone already got it? Take it away from his cold corpse – as long as he’s not an ally, betrayal is a big no-no.
incorrect. this is already the most popular shooter this year. larger player base right now than CoD or BF 2042. check out most played xbox game right now.
As others have said, this is an arena shooter which requires you to find and use weapons on the battlefield. It would be an unnecessary change in my opinion. UNLESS, there was a game mode that utilized this as a feature, then maybe.
The only place I can see loadouts being remotely relevant to Halo is in the upcoming co-op mode, firefight, possible spartan-ops, or all three.
Also that line about Halo not being mainstream is the most asinine thing I’ve ever read on this forum.
Halo 4. Knock your self out with all the loudouts made to your hearts content.
Meanwhile those that realise Halo is an arena sandbox shooter will happily stay and play. Halo has and never will be designed around an un equal start, map control and power weapon control are the essence of what makes games like Halo, Quake, Gears what they are.
Halo with loudouts becomes and unfair and unbalanced mess called Fiesta.
Essentially, you’ve just travelled to a non-English-speaking country, refused to learn the language and told everyone who was born there to go back to where they came from.
Halo doesn’t exist to imitate other games. If every FPS aimed to have the same features, what would be the point in playing different shooters at all? If every game played the same way, only a small portion of gamers whose exact preferences happened to fit that game would be satisfied.
Presumably, you’re young. You’ve only played video games in a post-COD era with custom loadouts, aim-down-sights, twitch shooting, etc. Now… COD is fine. COD annihilated its predecessor, Medal of Honor for a reason. People who were playing MOH had no reason to continue with that series because COD did everything they liked about it but better. Halo and COD are not the same story. They are not competing over the same features as they are very different games. People who play Halo, play Halo either because they dislike other shooters like CoD or are looking to play multiple games with different experiences, rather than repetitively playing the same kind of FPS until it gets stale.
Halo was at its lowest point when it attempted to chase trends from 2010 to 2015. By returning to a more ‘legacy’ style of Halo, ensuring it isn’t just copying other games (at least in terms of its primary features and gameplay) Halo Infinite is finally setting the series apart from other FPSs, allowing it to stand out like it used to.
If you start playing a new game and decide it’s boring because it has alternate features from another game you like, then it turns out, you don’t actually like the new game (or you’re being too stubborn to learn something new). No one here is gatekeeping. Most Halo fans love it when new players join in on the fun, but it’s clear you either don’t understand what Halo is, you don’t actually like Halo, or both.