can we get rid of recoil please

i always thought halo was known for having no recoil on the guns and they tried to add it in reach in the form of bloom and we saw how that worked out… Please take out recoil or at the very least tone it way down, I actually enjoy playing the game for what it is, but the addition of recoil just doesn’t feel like halo to me

There has always been recoil in halo. The addition of bloom in Reach merely showed you how much recoil there was. By the way, the magnum in this game lets you shoot it as fast as you can, and it doesn’t have recoil.

Halo had little to no recoil at all, Halo 5 has a bumped up recoil to ALL weapons, and its annoying.

And yes the pistol HAS recoil, stand far away and shoot a wall fast, you’ll see all the bullets lead up.

The SMG has always had an uplifting effect on those that use it fullauto. The H4BR has recoil kick.

Bloom and spread are a combination of effects that can include barrel heat, cushion setting of the barrel for the AR and BR and of course recoil/kick itself. Both have existed in Halo in different combinations since CE. Ramping bloom instead of insta-reset bloom was introduced in Reach.

Currently we do have a glitch that causes the player to flinch when being shot. It’s not true flinch and said to already be removed in the studio builds.

> 2533274854085113;2:
> There has always been recoil in halo. The addition of bloom in Reach merely showed you how much recoil there was. By the way, the magnum in this game lets you shoot it as fast as you can, and it doesn’t have recoil.

No, halo reach fundamentally changed how weapon spread worked.

In not other Halo did bullet spread bloom like it did in halo reach.

Having recoil increases the skill gap so I say keep it.

> 2533274950604834;6:
> Having recoil increases the skill gap so I say keep it.

How does something randon increase the skill gap?

also, all guns have recoil when shooting while ADS

> 2533274866682248;5:
> > 2533274854085113;2:
> > There has always been recoil in halo. The addition of bloom in Reach merely showed you how much recoil there was. By the way, the magnum in this game lets you shoot it as fast as you can, and it doesn’t have recoil.
>
>
>
> No, halo reach fundamentally changed how weapon spread worked.
>
> In not other Halo did bullet spread bloom like it did in halo reach.

The CE Plasma Rifle had a blooming spread that was noticeable. It was a sweet lass, would start out accurate but quickly go inaccurate… And then it would slow its RoF and become accurate again. Of course there was no ramping effect like Reach which ensured that the bloom did not reset by releasing the trigger which allowed certain controllers a way to defeat fullauto blooming spread. It would show its bloom if you held the trigger and reset instead of needing extra wait time for the bloom to reset.

> 2603643534597848;8:
> > 2533274866682248;5:
> > > 2533274854085113;2:
> > > There has always been recoil in halo. The addition of bloom in Reach merely showed you how much recoil there was. By the way, the magnum in this game lets you shoot it as fast as you can, and it doesn’t have recoil.
> >
> >
> >
> >
> > No, halo reach fundamentally changed how weapon spread worked.
> >
> > In not other Halo did bullet spread bloom like it did in halo reach.
>
>
> The CE Plasma Rifle had a blooming spread that was noticeable. It was a sweet lass, would start out accurate but quickly go inaccurate… And then it would slow its RoF and become accurate again. Of course there was no ramping effect like Reach which ensured that the bloom did not reset by releasing the trigger which allowed certain controllers a way to defeat fullauto blooming spread. It would show its bloom if you held the trigger and reset instead of needing extra wait time for the bloom to reset.

He’s talking about precision weapons.

> 2533275015682043;9:
> > 2603643534597848;8:
> > > 2533274866682248;5:
> > > > 2533274854085113;2:
> > > > There has always been recoil in halo. The addition of bloom in Reach merely showed you how much recoil there was. By the way, the magnum in this game lets you shoot it as fast as you can, and it doesn’t have recoil.
> > >
> > >
> > >
> > >
> > > No, halo reach fundamentally changed how weapon spread worked.
> > >
> > > In not other Halo did bullet spread bloom like it did in halo reach.
> >
> >
> >
> >
> > The CE Plasma Rifle had a blooming spread that was noticeable. It was a sweet lass, would start out accurate but quickly go inaccurate… And then it would slow its RoF and become accurate again. Of course there was no ramping effect like Reach which ensured that the bloom did not reset by releasing the trigger which allowed certain controllers a way to defeat fullauto blooming spread. It would show its bloom if you held the trigger and reset instead of needing extra wait time for the bloom to reset.
>
>
>
> He’s talking about precision weapons.

But on the literal, the H3Br and pre-TU H2BR all featured a blooming spread that had no choice to reset after a burst… The first bullet had almost no spread associated with it, the 2nd bullet had more potential, the last bullet had the most potential for spread… Because the BR is a burst weapon, the bloom has no choice but to reset after each shot BUT it also affects each shot.,

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> > 2533275015682043;9:
> > > 2603643534597848;8:
> > > > 2533274866682248;5:
> > > > > 2533274854085113;2:
> > > > > There has always been recoil in halo. The addition of bloom in Reach merely showed you how much recoil there was. By the way, the magnum in this game lets you shoot it as fast as you can, and it doesn’t have recoil.
> > > >
> > > >
> > > >
> > > >
> > > > No, halo reach fundamentally changed how weapon spread worked.
> > > >
> > > > In not other Halo did bullet spread bloom like it did in halo reach.
> > >
> > >
> > >
> > >
> > > The CE Plasma Rifle had a blooming spread that was noticeable. It was a sweet lass, would start out accurate but quickly go inaccurate… And then it would slow its RoF and become accurate again. Of course there was no ramping effect like Reach which ensured that the bloom did not reset by releasing the trigger which allowed certain controllers a way to defeat fullauto blooming spread. It would show its bloom if you held the trigger and reset instead of needing extra wait time for the bloom to reset.
> >
> >
> >
> >
> > He’s talking about precision weapons.
>
>
> But on the literal, the H3Br and pre-TU H2BR all featured a blooming spread that had no choice to reset after a burst… The first bullet had almost no spread associated with it, the 2nd bullet had more potential, the last bullet had the most potential for spread… Because the BR is a burst weapon, the bloom has no choice but to reset after each shot BUT it also affects each shot.,

Yes, precision weapons had spread. It is far different than the bloom we see in Reach. Also, when coupled with autoaim, the spread in previous Halos did not mean much except at long range.

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> > > > 2603643534597848;8:
> > > > > 2533274866682248;5:
> > > > > > 2533274854085113;2:
> > > > > > There has always been recoil in halo. The addition of bloom in Reach merely showed you how much recoil there was. By the way, the magnum in this game lets you shoot it as fast as you can, and it doesn’t have recoil.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > No, halo reach fundamentally changed how weapon spread worked.
> > > > >
> > > > > In not other Halo did bullet spread bloom like it did in halo reach.
> > > >
> > > >
> > > >
> > > >
> > > > The CE Plasma Rifle had a blooming spread that was noticeable. It was a sweet lass, would start out accurate but quickly go inaccurate… And then it would slow its RoF and become accurate again. Of course there was no ramping effect like Reach which ensured that the bloom did not reset by releasing the trigger which allowed certain controllers a way to defeat fullauto blooming spread. It would show its bloom if you held the trigger and reset instead of needing extra wait time for the bloom to reset.
> > >
> > >
> > >
> > >
> > > He’s talking about precision weapons.
> >
> >
> >
> > But on the literal, the H3Br and pre-TU H2BR all featured a blooming spread that had no choice to reset after a burst… The first bullet had almost no spread associated with it, the 2nd bullet had more potential, the last bullet had the most potential for spread… Because the BR is a burst weapon, the bloom has no choice but to reset after each shot BUT it also affects each shot.,
>
>
> Yes, precision weapons had spread. It is far different than the bloom we see in Reach. Also, when coupled with autoaim, the spread in previous Halos did not mean much except at long range.6

You should not attempt to create such a wide gap in differences and you’re attempting to create semantics on the single shot weapons versus the burst weapons. If we do that we can show that the CEM6 has a spread that increases if you use it in fullauto BUT keeps its slightly tighter spread if used as a semi-auto. The DMR does indeed increase its bloom with rapid firing that must be rested and no the CE isn’t like that in semiauto but that’s regardless of having a singleshot that increases spread without a form of fire control.

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> > > > > 2603643534597848;8:
> > > > > > 2533274866682248;5:
> > > > > > > 2533274854085113;2:
> > > > > > > There has always been recoil in halo. The addition of bloom in Reach merely showed you how much recoil there was. By the way, the magnum in this game lets you shoot it as fast as you can, and it doesn’t have recoil.
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > No, halo reach fundamentally changed how weapon spread worked.
> > > > > >
> > > > > > In not other Halo did bullet spread bloom like it did in halo reach.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > The CE Plasma Rifle had a blooming spread that was noticeable. It was a sweet lass, would start out accurate but quickly go inaccurate… And then it would slow its RoF and become accurate again. Of course there was no ramping effect like Reach which ensured that the bloom did not reset by releasing the trigger which allowed certain controllers a way to defeat fullauto blooming spread. It would show its bloom if you held the trigger and reset instead of needing extra wait time for the bloom to reset.
> > > >
> > > >
> > > >
> > > >
> > > > He’s talking about precision weapons.
> > >
> > >
> > >
> > >
> > > But on the literal, the H3Br and pre-TU H2BR all featured a blooming spread that had no choice to reset after a burst… The first bullet had almost no spread associated with it, the 2nd bullet had more potential, the last bullet had the most potential for spread… Because the BR is a burst weapon, the bloom has no choice but to reset after each shot BUT it also affects each shot.,
> >
> >
> >
> >
> > Yes, precision weapons had spread. It is far different than the bloom we see in Reach. Also, when coupled with autoaim, the spread in previous Halos did not mean much except at long range.6
>
>
>
> You should not attempt to create such a wide gap in differences and you’re attempting to create semantics on the single shot weapons versus the burst weapons. If we do that we can show that the CEM6 has a spread that increases if you use it in fullauto BUT keeps its slightly tighter spread if used as a semi-auto. The DMR does indeed increase its bloom with rapid firing that must be rested and no the CE isn’t like that in semiauto but that’s regardless of having a singleshot that increases spread without a form of fire control.

The Halo CE pistol had no accelerating spread if you fired it semi-auto. Absolutely none.

EDIT: Let me clarify. It has VERY minor spread, but it did NOT increase as you fired the weapon semi-auto.

> 2533275015682043;13:
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> > > > > > > > 2533274854085113;2:
> > > > > > > > There has always been recoil in halo. The addition of bloom in Reach merely showed you how much recoil there was. By the way, the magnum in this game lets you shoot it as fast as you can, and it doesn’t have recoil.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > No, halo reach fundamentally changed how weapon spread worked.
> > > > > > >
> > > > > > > In not other Halo did bullet spread bloom like it did in halo reach.
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > The CE Plasma Rifle had a blooming spread that was noticeable. It was a sweet lass, would start out accurate but quickly go inaccurate… And then it would slow its RoF and become accurate again. Of course there was no ramping effect like Reach which ensured that the bloom did not reset by releasing the trigger which allowed certain controllers a way to defeat fullauto blooming spread. It would show its bloom if you held the trigger and reset instead of needing extra wait time for the bloom to reset.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > He’s talking about precision weapons.
> > > >
> > > >
> > > >
> > > >
> > > > But on the literal, the H3Br and pre-TU H2BR all featured a blooming spread that had no choice to reset after a burst… The first bullet had almost no spread associated with it, the 2nd bullet had more potential, the last bullet had the most potential for spread… Because the BR is a burst weapon, the bloom has no choice but to reset after each shot BUT it also affects each shot.,
> > >
> > >
> > >
> > >
> > > Yes, precision weapons had spread. It is far different than the bloom we see in Reach. Also, when coupled with autoaim, the spread in previous Halos did not mean much except at long range.6
> >
> >
> >
> >
> > You should not attempt to create such a wide gap in differences and you’re attempting to create semantics on the single shot weapons versus the burst weapons. If we do that we can show that the CEM6 has a spread that increases if you use it in fullauto BUT keeps its slightly tighter spread if used as a semi-auto. The DMR does indeed increase its bloom with rapid firing that must be rested and no the CE isn’t like that in semiauto but that’s regardless of having a singleshot that increases spread without a form of fire control.
>
>
> The Halo CE pistol had no accelerating spread if you fired it semi-auto. Absolutely none.
>
> EDIT: Let me clarify. It has VERY minor spread, but it did NOT increase as you fired the weapon semi-auto.

I am unsure of what you are saying.

HALO WAS MEANT TO TAKE THE CONTROL LAYOUT TO BE SIMPLE AND EASY TO ADAPT, IT ALL ENDED UP ON THE PLAYER, NOT THE CONTROLLER.
THE DIFFERENCE WAS UP TO THE PLAYER ON WHO COULD BE MORE PRECISE SO THE CONTROLS WERE NOT AN ISSUE.
Halo 5 feels like i’m battling with the controls, take recoil out, no longer can I BR people in the head since the guns recoil UP meaning only 1 bullet hits the head, I am forced to do body shots, let alone have to deal with annoying recoil.

Countless times have I BR’d people in the head and realized im pumping in more than 5 shots, then I realized I HAVE TO DO BODY SHOTS.

How is this pro?

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> > > > > > > > > 2533274854085113;2:
> > > > > > > > > There has always been recoil in halo. The addition of bloom in Reach merely showed you how much recoil there was. By the way, the magnum in this game lets you shoot it as fast as you can, and it doesn’t have recoil.
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > No, halo reach fundamentally changed how weapon spread worked.
> > > > > > > >
> > > > > > > > In not other Halo did bullet spread bloom like it did in halo reach.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > The CE Plasma Rifle had a blooming spread that was noticeable. It was a sweet lass, would start out accurate but quickly go inaccurate… And then it would slow its RoF and become accurate again. Of course there was no ramping effect like Reach which ensured that the bloom did not reset by releasing the trigger which allowed certain controllers a way to defeat fullauto blooming spread. It would show its bloom if you held the trigger and reset instead of needing extra wait time for the bloom to reset.
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > He’s talking about precision weapons.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > But on the literal, the H3Br and pre-TU H2BR all featured a blooming spread that had no choice to reset after a burst… The first bullet had almost no spread associated with it, the 2nd bullet had more potential, the last bullet had the most potential for spread… Because the BR is a burst weapon, the bloom has no choice but to reset after each shot BUT it also affects each shot.,
> > > >
> > > >
> > > >
> > > >
> > > > Yes, precision weapons had spread. It is far different than the bloom we see in Reach. Also, when coupled with autoaim, the spread in previous Halos did not mean much except at long range.6
> > >
> > >
> > >
> > >
> > > You should not attempt to create such a wide gap in differences and you’re attempting to create semantics on the single shot weapons versus the burst weapons. If we do that we can show that the CEM6 has a spread that increases if you use it in fullauto BUT keeps its slightly tighter spread if used as a semi-auto. The DMR does indeed increase its bloom with rapid firing that must be rested and no the CE isn’t like that in semiauto but that’s regardless of having a singleshot that increases spread without a form of fire control.
> >
> >
> >
> >
> > The Halo CE pistol had no accelerating spread if you fired it semi-auto. Absolutely none.
> >
> > EDIT: Let me clarify. It has VERY minor spread, but it did NOT increase as you fired the weapon semi-auto.
>
>
>
> I am unsure of what you are saying.

There are a couple values the Halo 1 iteration of the Blam engine uses for spread. The first is the error angle. This specified, in degrees, the conical spread of the weapon. The pistol’s is 0.2 degrees. Next they have the error min and max, which are essentially multiplied by the error angle for the final error. The H1 pistol is 0 to 2. Then you have the acceleration time and deceleration time, which are 0.5 and 0.2 seconds respectively. The weapon starts at minError * errorAngle, and is interpolated to maxError * errorAngle after holding the trigger for accelerationTime seconds. When you release the trigger, the error moves towards minError and will reach minError from maxError in decelerationTime seconds.

So if you notice, the pistol’s deceleration time is 0.2 seconds, so after letting go of the trigger for 0.2 seconds, the next shot will fire at minError * errorAngle, which is 0 * 0.2. No spread. The rate of fire of the pistol is 3.5 rps. 1 / 3.5 = ~0.29 seconds in between shots. So as long as you release the trigger fast enough, the spread will reset fully before you can possibly fire the next shot.