Can we get a randomization setting for NPCs and Enemy AI in campaign please?

Ok so I just started playing the CE Randomizer mod, and let me tell you, this is the kind of mod that should 100% be a feature, nothing to balance, just pure chaos, every run becomes unique, every run feels different, 343, if possible please look into doing something like this for campaign.

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Yeah, several times I’ve suggested a Skull that randomizes enemies/allies/weapons/vehicles/grenades/equipment and/or remix the Playlists so they’re not redundant and so they can have their own leaderboards.

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more options like this are never a bad thing as it essentially changes the playthrough experience. I personally wouldn’t want weapons to be random or at least I’d prefer a means to tailor a choice of sorts. There’s so much they could add frankly to allow for even more longevity but it never happens

I will say this, I believe if we as a community ask 343 enough for this feature, it will eventually happen. As for weapon randomization I could see that being a toggle, but I ,mean weapons and vehicles would have to be randomized to some degree as a default.

I’ve beaten the CE Randomizer the other day, working on a H2A rando currently, and have messed around with the H3 rando. Let me tell you, randomization + Bandanna Skull = DOOM Chief. Seriously I went through Seirra 117 with a Spartan Laser and fire grenades only, no melee, no secondary weapon, no other grenades.
It was the most fun I’ve had playing a Halo Campaign.

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