Where to start? Holy cow!
The deadzones don’t actually go to 0% when you set the deadzones to 0, so it’s anyone’s guess as to what the deadzone settings are actually doing to the deadzones
The look sensitivity settings are dreadfully slow, even with the help of every single other aiming setting, it’s still terribly slow and unresponsive. Why is it capped to just 10 at max setting? Why not 20, or 50, or 100? You could’ve picked any value but instead you arbitrarily limited it to whatever the 10 setting represents? And on top of that you thought this was acceptable for a crossplay game between mouse and key and controller? Flick aiming and flick shooting are staple aiming methods players have been using for decades in all shooters and you limit flick shooting to only one input method, the mouse, and block all the controller players from doing it?
There’s literally no way to disable aim acceleration even though there’s a slider option for aim acceleration, why? Why not just add a 0 setting before the 1 which would function as disabling aim acceleration? I don’t… I can’t understand
And the sensitivity curve! What even is this? It feels as though it’s some kind of half crescent shape that plateau’s in speed halfway to the end of my stick’s range of motion. The MAX turn speed maxes out at 5 sensitivity and setting look sensitivity higher than 5 has ZERO impact on max turning speed? What even is this? This makes no sense! The default sensitivity curve should be a simple power map that gradually increases the maximum turning speed allllllll the way up until the end of my stick’s range of motion. It’s not supposed to just cut off halfway there and stop increasing the max turning speed. Sensitivity settings 1 through 5 actually DO do this correctly, the max turn speed DOES scale up depending on how far I move the stick, but that all ends once I pick any sens setting higher than 5. And to top this off, there’s zero options to adjust or change the sensitivity curve. No linear option to use where I can feel comfortable knowing I’m not using some highly tuned custom sensitivity curve that’s designed for a play style that I simply don’t play and hate playing.
And ALL of these settings have poor granularity, why is the look sensitivity range 1 to 10, as opposed to 1 to 100? Why is the Aim Acceleration range 1 to 5? Why not 1 to 50 or 1 to 100?
And then there’s even a loading screen in the game? Telling me I should turn my sensitivity up if I want to get up close and personal, so I can have “that old familiar feeling” of sensitivity that I’m used to. That just makes me angry. That’s exactly what I want to do but these settings are just no good. They either aren’t working as intended and are broken, or it’s just bad game design.
And to top allllll of this off, we brought every single one of these issues up in the Flights, in a purely constructive and friendly format, in good faith, treating you like human beings that deserve respect, that work hard and love what they’re working on, are passionate about the game, etc. And we have heard absolutely freaking nothing about ANY of these topics, not even so much as a “hey we hear you all talking about the controller aiming.” Most of these things have been well-known for months at this point, and nothing has been fixed or changed or adjusted or tuned, nothing. Not even a 10 word Tweet has been sent out. It’s the total absence of any communication that is the most frustrating of all. I’m a gamer, I’ve been playing games for decades. I’ve been through this before. Naively assuming game developers hear the feedback and care about what players think and feel when playing the game they’ve made. I was stupid to think that. Always giving people the benefit of the doubt. Done with that.
