Halo games have always had weak Boss fights,so can we finally get something better in Infinite?
Im gonna mention just 343i Halo Boss fights.In Halo 4 we got a press a button fight vs Didact.And in Halo 5 we got Boss fights vs Warden,he was easier killed than Promethen Knights and you could do it in couple of seconds on Easy,Normal difficulties.
or no boss fights at all. FPS game really cant have all that interesting of boss fights because all we can do is jump, strafe and shoot. doom 2016 had some okay ones but they are usually super basic but theyre the best example of an fps boss fight. Destiny does it the worse with mulitplying a trash mobs life by 100, tripling damage and being like wow epic boss fight
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> or no boss fights at all. FPS game really cant have all that interesting of boss fights because all we can do is jump, strafe and shoot. doom 2016 had some okay ones but they are usually super basic but theyre the best example of an fps boss fight. Destiny does it the worse with mulitplying a trash mobs life by 100, tripling damage and being like wow epic boss fight
I always saw the Scarabs and Hunters as boss fights to be honest. Rare, powerful and fun to fight. Until we got them more regularly and they never changed tactics over the years. My point being: I’d rather have ‘bosses’ like that than actual bosses.
Other than vehicles or some flood superforms, I don’t think there is much potential for bosses in a form of a game that Halo is, though that should be enough as a base for good boss.
As in Halo in general, as an FPS military sci-fi thing is better fit for sandbox type of variation than a good base for epic bosses, Halo is more of a feet on ground type of action, relatively speaking, & it would be weird seeing some comic book villain bombarded with shots when other enemies are meant to be manageable by human characters.
Scarabs are something that I have seen as getting good kind of minibosses though they were meant more for vehicle combat rather than what could be best experienced with base, on foot controls.
Tartarus was more of a “meh” basic boss with bigger health pool, timed vulnerability & mobs running around.
I don’t really count Spark as boss as it was simply jump or duck with few shots to end it.
Field marshall in Halo Reach was a basest of basic of mob bosses, likely mostly unnoticed by new players. You know, the one zealot with small horns, fuel rod & sword before the gauss cannon part.
H4 had a QTE, the lowest form of gameplay for a boss where development misstook videogames for slightly interactable movies.
Warden was pretty much a sort of Anime sword-robot boss with an health-pool of a tank that got back over & over again, basically more of a miniboss that felt more like a tanky mob rather than proper miniboss.
So to make a best boss in Halo game would have a pretty low bar right now with there being some potential but it doesn’t seem to be the direction 343i is taking or focusing on.
Which can be a mixed thing as Halo could use a proper boss for variation while Halo also not being the best base to make a boss, making it an underdog by that aspect in the gaming market, so why focus on a weakpoint when one could focus on making what the brand is good at and has better potential in?
So shortly, Halo could have better boss fights but is it something that should really get the focus creating such requires when the brand has, by that aspect, less potential than the market focusing on boss fights when it can focus on aspects it has potential in.
It’s like professional swimmer thinking of competing on F1 racing, sure there is a possibility but not really their field of expertise & while both have tough competition to succeed the struggles are highly different.
Boss fight ideas:
Phantom boss fight… well i suppose this is already done in warzone… but i think with smarter ai… and smoother flying physics this could end up being really fun and challenging. Phantom sliding side to side to evade incoming rockets and tank fire while throwing in some of its own punches… make them a tad more aggressive flying in for some strafe runs… rather than just staying in place… Phantoms in cutscenes sometimes seem way quicker … hit and run kind of vehicles. I like them better that way.
Hunter boss fights… already in the game… but i think with smarter and more coordination… hunters would end up being alot more challenging. The pair could end up communicating to each other in terms of combat performance… one rushes and puts the player on the move if the distance isnt too large, the other provides support fire from a healthy distance. Or the take defensive formation if they are surrounded back to back… or they could take an offensive formation if they are on the attack… slowly moving towards target and provididng suppresive fire. This has much more potential than has been before… especially since the lore suggests they communicate telephathically through their antennas.
Elite boss fights… also probably already in previous games… definetly can be done better thou imo.
What i think boss fights effectively should do is persuade you to come up with strategies to take them down in unique ways … providing a change of pace and gameplay while still using the same mechanics that have been provided to you throughout the game.
If ai are implemented in a sufficiently fun yet challenging way… each unit could end up being its own “boss unit”… As long as it inspires you to tackle them in unique ways.
Halo 2 elites constantly made me think about picking up a plasma pistol… for the ultimate noob combo.
Grunts made me pick up percision weapons for the head shots…
Vehicles made me pick up rocket launchers… even thou … rocket launchers were always good for everything… maybe in future games enemies evade rockets more successfully…
If Halo has repeatedly—under two different developers—failed to create a compelling boss fight, why are you asking for one? The fact that everyone has failed at this task suggests that it’s at best extremely difficult. The fact that 343i failed at it suggests that they’re no more up to the task than Bungie was. There’s no point asking for a “better” boss fight as if it was some trivial task. 343i isn’t intentionally making bad boss fights, you know.
Maybe if Halo has always had weak boss fights it is time to give up trying to make new ones, and focus on things Halo does better.
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> If Halo has repeatedly—under two different developers—failed to create a compelling boss fight, why are you asking for one? The fact that everyone has failed at this task suggests that it’s at best extremely difficult. The fact that 343i failed at it suggests that they’re no more up to the task than Bungie was. There’s no point asking for a “better” boss fight as if it was some trivial task. 343i isn’t intentionally making bad boss fights, you know.
>
> Maybe if Halo has always had weak boss fights it is time to give up trying to make new ones, and focus on things Halo does better.
Cause i know deep down that 343 can make good boss fights.I have seen it in Halo 5 Warzone Firefight!
Here are thoughts I’ve had about boss fights in Infinite for a long time.
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> I think boss battles should be handled the way they were in the first Halo. There weren’t actually bosses, instead, there were just fights that had the intensity and chaos dialed up to 11.
>
> 3 examples immediately come to mind.
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> 1. Boarding the Truth and Reconciliation. The marathon battle was non- stop action from the moment you’re within line- of- sight of the grav lift, all the way until you get up into the ship, and have to survive the onslaught in the loading dock it brings you up in to. It’s punctuated first by hunters before you go up, then invisible elites during waves of enemies, then ANOTHER hunter battle before everything calms down enough for you to sneak around the ship.
>
> 2. Waiting for 343 to unlock the door in the library. Sure this happens a couple times, but there is the one time where you’re locked into a small confined area, and flood just POOR in to attack you. The music cranks up, and you better have your shotty and pistol/ rocket ready to go!
>
> 3. The Battle of The Two Betrayals. A battalion of covenant, and a small army of flood stand between you, and the final banshee you need to secure in order to stop Guilty Spark. There were plenty of times in my life I had a game save on the checkpoint before that battle, just so I could play it over and over again. One of the highlights of the entire franchise.
>
> There are so many more moments that had all the intensity of a boss fight, but chose to leverage the excellent combat and vehicle mechanics instead. Best way to go imo.
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> > If Halo has repeatedly—under two different developers—failed to create a compelling boss fight, why are you asking for one? The fact that everyone has failed at this task suggests that it’s at best extremely difficult. The fact that 343i failed at it suggests that they’re no more up to the task than Bungie was. There’s no point asking for a “better” boss fight as if it was some trivial task. 343i isn’t intentionally making bad boss fights, you know.
> >
> > Maybe if Halo has always had weak boss fights it is time to give up trying to make new ones, and focus on things Halo does better.
>
> Cause i know deep down that 343 can make good boss fights.I have seen it in Halo 5 Warzone Firefight!
I play a lot of Warzone FF… All the bosses are giant bullet sponges where you just need to know which weapon or vehicle to use and be there in time. They’re far from great bosses.
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> > 2533274951753761;7:
> > > 2533274825830455;6:
> > > If Halo has repeatedly—under two different developers—failed to create a compelling boss fight, why are you asking for one? The fact that everyone has failed at this task suggests that it’s at best extremely difficult. The fact that 343i failed at it suggests that they’re no more up to the task than Bungie was. There’s no point asking for a “better” boss fight as if it was some trivial task. 343i isn’t intentionally making bad boss fights, you know.
> > >
> > > Maybe if Halo has always had weak boss fights it is time to give up trying to make new ones, and focus on things Halo does better.
> >
> > Cause i know deep down that 343 can make good boss fights.I have seen it in Halo 5 Warzone Firefight!
>
> I play a lot of Warzone FF… All the bosses are giant bullet sponges where you just need to know which weapon or vehicle to use and be there in time. They’re far from great bosses.
I was about to say the same thing. Massive Destiny vibes.
The scarabs in Halo 3 were pretty good; shoot the legs to cripple it, then jump onboard and destroy the power core.
If they are going to include Boss Fights in Halo Infinite, I’d like to see them use the environment more.
For instance, luring the boss into a certain spot for them to be hit by an EMP of sorts to bring their shields down. Or dropping/firing some kind of environmental object at them. Anything is possible, but please no bullet sponges.
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> > > 2533274825830455;6:
> > > If Halo has repeatedly—under two different developers—failed to create a compelling boss fight, why are you asking for one? The fact that everyone has failed at this task suggests that it’s at best extremely difficult. The fact that 343i failed at it suggests that they’re no more up to the task than Bungie was. There’s no point asking for a “better” boss fight as if it was some trivial task. 343i isn’t intentionally making bad boss fights, you know.
> > >
> > > Maybe if Halo has always had weak boss fights it is time to give up trying to make new ones, and focus on things Halo does better.
> >
> > Cause i know deep down that 343 can make good boss fights.I have seen it in Halo 5 Warzone Firefight!
>
> I play a lot of Warzone FF… All the bosses are giant bullet sponges where you just need to know which weapon or vehicle to use and be there in time. They’re far from great bosses.
Well all bosses in video games have increased health,armor whatever you wanna call it.That is why they are called boss fights.
In Warzone FF we fought some bosses that weren’t in Campaign but i wished they were.Like Grunt Goblins,Phantoms,Mantis controlled enemies.
Warden fights in Campaign were weak cause his AI behaviour was weird,he just stood in one place and we mostly had strong weapons or vehicles in those fights.
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> > 2674012278771805;9:
> > > 2533274951753761;7:
> > > > 2533274825830455;6:
> > > > If Halo has repeatedly—under two different developers—failed to create a compelling boss fight, why are you asking for one? The fact that everyone has failed at this task suggests that it’s at best extremely difficult. The fact that 343i failed at it suggests that they’re no more up to the task than Bungie was. There’s no point asking for a “better” boss fight as if it was some trivial task. 343i isn’t intentionally making bad boss fights, you know.
> > > >
> > > > Maybe if Halo has always had weak boss fights it is time to give up trying to make new ones, and focus on things Halo does better.
> > >
> > > Cause i know deep down that 343 can make good boss fights.I have seen it in Halo 5 Warzone Firefight!
> >
> > I play a lot of Warzone FF… All the bosses are giant bullet sponges where you just need to know which weapon or vehicle to use and be there in time. They’re far from great bosses.
>
> Well all bosses in video games have increased health,armor whatever you wanna call it.That is why they are called boss fights.
> In Warzone FF we fought some bosses that weren’t in Campaign but i wished they were.Like Grunt Goblins,Phantoms,Mantis controlled enemies.
> Warden fights in Campaign were weak cause his AI behaviour was weird,he just stood in one place and we mostly had strong weapons or vehicles in those fights.
You’re right about the increase in health and damage and all that. But a good boss should also have some different tactics and stages of play to match those tactics (and weak points). None of the Halo bosses have had that. Scarabs do and the Hunter pairs in H5 also to a degree.
But all other bosses have just been Destiny-like bullet sponges. Don’t get me wrong: I love Warzone FF and killed plenty of bosses… But it’s not exactly a challenge or an interesting fight. Just get the stronger Scorpions in the last round and you’re set 9/10 times.
I’d prefer no major boss fights. Halo CE did fine without bosses. Mini bosses like Hunters, Sword Wielding Zealots, Brute Chieftains, and Scarabs are the extent I want any kind of boss in the campaign. I don’t want bullet sponge or QTE Bosses.
I recently played Metal Slug 3.
On the last stage
Enemy characters fight together in front of mighty enemies
It is a moving production.
Well, this is an old method
However, if The Arbiter and Atriox become friends
I’m sure it will be fun.
Arbiter slashed nearby enemies
Atriox crushes it.
The coolest