Can we FINALLY get a Classic Playlist ?

So let me preface this by saying the ‘‘Classic’’ Playlist that 343i implemented last year was far from Classic at all.SA’s,sprint and elongated maps are in no way classic.I know a large chunk of this population enjoy playing the HCE-3 way of playing Halo and a lot of you guys here either prefer the abilities and/or would play Halo either way.
Irregardless of this ,and despite bullet magnetism being implemented to combat the more vertical gameplay, 343i should try a classic settings/maps playlist out.The only avenue we have to play classically in Halo 5 is via the content browser…but this isn’t enough.Instead of forcing us to wait while lobbies fill could 1 classic playlist , on smaller scaled remade ( from the OG trilogy) maps be implemented ? COD has catered to it’s fans who enjoy hardcore by giving them several modes that allow for a different style of play.I see this as being no different.They can evolve the game however they want but omitting and ostracizing the players whom built this franchise in lieu of replacing the playerbase with people who love H5’s direction seems wrong to me.
I want to play the newer titles and maybe people who don’t enjoy Halo 5’s mechanics could come to appreciate them if there were several different ways of playing the game.Reach had Vanilla(bloom) DMR playlists, Title updated no bloom playlists and the Classic mechanics MLG playlist.This idea is totally feasible and would be a great way of appealing to the classic community while we wait for either a H3A and/or Halo 6 announcement.

I’m respecting others opinions here, I hope you do the same.

Regards,

Roniboney

You mentioned Call of Duty having Classic Playlists, but the issue with that is nobody played those. Why would Halo be any different?

Hay, Roniboney!

Im for a clasic playlist really, no sprint, no armor abilities, no inhanced movement. Just a simple run and gun game.

Although i dont despise halo 5’s gamplay mechanics, i really do miss slower pased halo.

Rather than splitting the community between Arena and Warzone, they should incorporate classic modes and then keep the current gameplay.

Maybe blur the line a little bit in terms of mechanics and scale so that not sprinting isn’t as big of a deal and whatnot and the bullet mag isn’t completely ridiculous… Warzone can still exist but in the realm of BTB…

Idk, they really need to get a little more creative and try some new things with their maps, and make them more versatile to accommodate a variety of game modes. Warzone could downsized but be played on BTB maps, which could even double down as 4v4 maps in some cases, like Valhalla in H3, if designed properly. All maps would be entirely original, without any recycled elements pertaining to layouts…

They just need to get the design right at the macro level. Prioritize the correct bullet points…

> 2533274822486484;2:
> You mentioned Call of Duty having Classic Playlists, but the issue with that is nobody played those. Why would Halo be any different?

Because Halo is not Call of Duty… and their fanbases are different…

> 2533274873580796;4:
> Rather than splitting the community between Arena and Warzone, they should incorporate classic modes and then keep the current gameplay.
>
> Maybe blur the line a little bit in terms of mechanics and scale so that not sprinting isn’t as big of a deal and whatnot and the bullet mag isn’t completely ridiculous… Warzone can still exist but in the realm of BTB…
>
> Idk, they really need to get a little more creative and try some new things with their maps, and make them more versatile to accommodate a variety of game modes. Warzone could downsized but be played on BTB maps, which could even double down as 4v4 maps in some cases, like Valhalla in H3, if designed properly. All maps would be entirely original, without any recycled elements pertaining to layouts…
>
> They just need to get the design right at the macro level. Prioritize the correct bullet points…

Warzone is their moneymaker. The reason we get all the content updates for free is because of the money they made (or at least planned on making) off req packs. I can’t see warzone being marginalized in the future.

On the other hand I wouldn’t mind a classic playlist alongside the “normal” one.

> 2533274888493768;6:
> > 2533274873580796;4:
> > Rather than splitting the community between Arena and Warzone, they should incorporate classic modes and then keep the current gameplay.
> >
> > Maybe blur the line a little bit in terms of mechanics and scale so that not sprinting isn’t as big of a deal and whatnot and the bullet mag isn’t completely ridiculous… Warzone can still exist but in the realm of BTB…
> >
> > Idk, they really need to get a little more creative and try some new things with their maps, and make them more versatile to accommodate a variety of game modes. Warzone could downsized but be played on BTB maps, which could even double down as 4v4 maps in some cases, like Valhalla in H3, if designed properly. All maps would be entirely original, without any recycled elements pertaining to layouts…
> >
> > They just need to get the design right at the macro level. Prioritize the correct bullet points…
>
> Warzone is their moneymaker. The reason we get all the content updates for free is because of the money they made (or at least planned on making) off req packs. I can’t see warzone being marginalized in the future.
>
> On the other hand I wouldn’t mind a classic playlist alongside the “normal” one.

It can still be functionally the same, on BTB maps… with fewer players per match. REQ’s don’t have to go away, I never said that… They just need to make the necessary changes/sacrifices in order to get the content development side of things correct.

H5 took obvious shortcuts in hitting an acceptable map count, while compromising on map quality and diversity. Wouldn’t you rather have a traditionally designed suite of maps, in the sense that they all provide totally unique experiences, gameplay and geometry?

All killer, no filler…

> 2533274873580796;7:
> > 2533274888493768;6:
> > > 2533274873580796;4:
> > > Rather than splitting the community between Arena and Warzone, they should incorporate classic modes and then keep the current gameplay.
> > >
> > > Maybe blur the line a little bit in terms of mechanics and scale so that not sprinting isn’t as big of a deal and whatnot and the bullet mag isn’t completely ridiculous… Warzone can still exist but in the realm of BTB…
> > >
> > > Idk, they really need to get a little more creative and try some new things with their maps, and make them more versatile to accommodate a variety of game modes. Warzone could downsized but be played on BTB maps, which could even double down as 4v4 maps in some cases, like Valhalla in H3, if designed properly. All maps would be entirely original, without any recycled elements pertaining to layouts…
> > >
> > > They just need to get the design right at the macro level. Prioritize the correct bullet points…
> >
> > Warzone is their moneymaker. The reason we get all the content updates for free is because of the money they made (or at least planned on making) off req packs. I can’t see warzone being marginalized in the future.
> >
> > On the other hand I wouldn’t mind a classic playlist alongside the “normal” one.
>
> It can still be functionally the same, on BTB maps… with fewer players per match. REQ’s don’t have to go away, I never said that… They just need to make the necessary changes/sacrifices in order to get the content development side of things correct.
>
> H5 took obvious shortcuts in hitting an acceptable map count, while compromising on map quality and diversity. Wouldn’t you rather have a traditionally designed suite of maps, in the sense that they all provide totally unique experiences, gameplay and geometry?
>
> All killer, no filler…

Absolutely. I misunderstood you the first time around.

> 2533274888493768;8:
> > 2533274873580796;7:
> > > 2533274888493768;6:
> > > > 2533274873580796;4:
> > > > Rather than splitting the community between Arena and Warzone, they should incorporate classic modes and then keep the current gameplay.
> > > >
> > > > Maybe blur the line a little bit in terms of mechanics and scale so that not sprinting isn’t as big of a deal and whatnot and the bullet mag isn’t completely ridiculous… Warzone can still exist but in the realm of BTB…
> > > >
> > > > Idk, they really need to get a little more creative and try some new things with their maps, and make them more versatile to accommodate a variety of game modes. Warzone could downsized but be played on BTB maps, which could even double down as 4v4 maps in some cases, like Valhalla in H3, if designed properly. All maps would be entirely original, without any recycled elements pertaining to layouts…
> > > >
> > > > They just need to get the design right at the macro level. Prioritize the correct bullet points…
> > >
> > > Warzone is their moneymaker. The reason we get all the content updates for free is because of the money they made (or at least planned on making) off req packs. I can’t see warzone being marginalized in the future.
> > >
> > > On the other hand I wouldn’t mind a classic playlist alongside the “normal” one.
> >
> > It can still be functionally the same, on BTB maps… with fewer players per match. REQ’s don’t have to go away, I never said that… They just need to make the necessary changes/sacrifices in order to get the content development side of things correct.
> >
> > H5 took obvious shortcuts in hitting an acceptable map count, while compromising on map quality and diversity. Wouldn’t you rather have a traditionally designed suite of maps, in the sense that they all provide totally unique experiences, gameplay and geometry?
> >
> > All killer, no filler…
>
> Absolutely. I misunderstood you the first time around.

And this way, dev BTB maps could return… WZ could potentially even be Forgeable.

They just need to condense the overall MP suite down properly… Be ambitious, but in the right way. They need to trim the fat…

Forgeable warzone. Now that would be cool.

> 2533274888493768;10:
> Forgeable warzone. Now that would be cool.

Everyone vote "Lickmyb4c0n: 343 MP Content Design/Development Lead! " I have ideas… oh, I have grand ideas! :laughing:

> 2533274822486484;2:
> You mentioned Call of Duty having Classic Playlists, but the issue with that is nobody played those. Why would Halo be any different?

It had MANY unreachable areas and overall it was a mess. Call of duty does not have the amazing tool to use which is forge…For example the map ‘Riot’ on Advanced Warfare was full of rooftops but in the Classic playlist there was no ladders so map…
Please don’t compare Halo to Call Of Duty in this instance, Halo has more tools to their disposable (Forge) if Halo 5 were to make a classic playlist(on the default maps) it would suffer a worse fate than Call Of Duty because the maps were designed for Sprint, Clamber and Thrust

I have tried every map on Halo 5 without Sprint, Clamber and Thrust and increased movement speed and the maps seem gigantic. Please just make a TRUE classic playlist with forge maps (or you can even show you care more by making REAL maps) playlist in Halo 5 if not Halo 6 at least

p.s hell you can just port Halo 3’s Guardian map in Halo 6 :wink:

> 2533274822486484;2:
> You mentioned Call of Duty having Classic Playlists, but the issue with that is nobody played those. Why would Halo be any different?

> 2533274988427419;12:
> > 2533274822486484;2:
> > You mentioned Call of Duty having Classic Playlists, but the issue with that is nobody played those. Why would Halo be any different?
>
> It had MANY unreachable areas and overall it was a mess. Call of duty does not have the amazing tool to use which is forge…For example the map ‘Riot’ on Advanced Warfare was full of rooftops but in the Classic playlist there was no ladders so map…
> Please don’t compare Halo to Call Of Duty in this instance, Halo has more tools to their disposable (Forge) if Halo 5 were to make a classic playlist(on the default maps) it would suffer a worse fate than Call Of Duty because the maps were designed for Sprint, Clamber and Thrust
>
> I have tried every map on Halo 5 without Sprint, Clamber and Thrust and increased movement speed and the maps seem gigantic. Please just make a TRUE classic playlist with forge maps (or you can even show you care more by making REAL maps) playlist in Halo 5 if not Halo 6 at least
>
> p.s hell you can just port Halo 3’s Guardian map in Halo 6 :wink:

bungie changed halo with armor abilities in reach n 343 put the in halo 4,n we sort of have the same but different mechanics in halo 5. Also Alco^, you can play classic halo on maps like,truth,fathom,the pit etc you just have to modify movement speed,jump height,remove all abilites,A few people at team beyond have just done that, read about it here and click on spoilers in the link if you want more info on how they did it,yeah gameplay becomes different cause of how the maps are designed in halo 5 but Halo 5 Evolved as it is called is tailored to halo 5s map design. http://teambeyond.net/forum/topic/14157-h5-evolved-settingsdetails-v4-update-incoming/

> 2533274871425050;13:
> > 2533274822486484;2:
> > You mentioned Call of Duty having Classic Playlists, but the issue with that is nobody played those. Why would Halo be any different?
>
>
>
> > 2533274988427419;12:
> > > 2533274822486484;2:
> > > You mentioned Call of Duty having Classic Playlists, but the issue with that is nobody played those. Why would Halo be any different?
> >
> > It had MANY unreachable areas and overall it was a mess. Call of duty does not have the amazing tool to use which is forge…For example the map ‘Riot’ on Advanced Warfare was full of rooftops but in the Classic playlist there was no ladders so map…
> > Please don’t compare Halo to Call Of Duty in this instance, Halo has more tools to their disposable (Forge) if Halo 5 were to make a classic playlist(on the default maps) it would suffer a worse fate than Call Of Duty because the maps were designed for Sprint, Clamber and Thrust
> >
> > I have tried every map on Halo 5 without Sprint, Clamber and Thrust and increased movement speed and the maps seem gigantic. Please just make a TRUE classic playlist with forge maps (or you can even show you care more by making REAL maps) playlist in Halo 5 if not Halo 6 at least
> >
> > p.s hell you can just port Halo 3’s Guardian map in Halo 6 :wink:
>
> bungie changed halo with armor abilities in reach n 343 put the in halo 4,n we sort of have the same but different mechanics in halo 5. Also Alco^, you can play classic halo on maps like,truth,fathom,the pit etc you just have to modify movement speed,jump height,remove all abilites,A few people at team beyond have just done that, read about it here and click on spoilers in the link if you want more info on how they did it,yeah gameplay becomes different cause of how the maps are designed in halo 5 but Halo 5 Evolved as it is called is tailored to halo 5s map design. http://teambeyond.net/forum/topic/14157-h5-evolved-settingsdetails-v4-update-incoming/

I never knew, but still custom games? I think we deserve more than that in a future installment of the game. And now seems kind of pointless as Halo 5’s population continues to die and custom games browser especially is just full of Jenga, Wipeout, Fiesta and Octagon etc. So I wouldn’t be surprised if this game type does not attract anyone.

Also the problem of magnetism and aiming would still remain.

> 2533274988427419;14:
> > 2533274871425050;13:
> > > 2533274822486484;2:
> > > You mentioned Call of Duty having Classic Playlists, but the issue with that is nobody played those. Why would Halo be any different?
> >
> >
> >
> > > 2533274988427419;12:
> > > > 2533274822486484;2:
> > > > You mentioned Call of Duty having Classic Playlists, but the issue with that is nobody played those. Why would Halo be any different?
> > >
> > > It had MANY unreachable areas and overall it was a mess. Call of duty does not have the amazing tool to use which is forge…For example the map ‘Riot’ on Advanced Warfare was full of rooftops but in the Classic playlist there was no ladders so map…
> > > Please don’t compare Halo to Call Of Duty in this instance, Halo has more tools to their disposable (Forge) if Halo 5 were to make a classic playlist(on the default maps) it would suffer a worse fate than Call Of Duty because the maps were designed for Sprint, Clamber and Thrust
> > >
> > > I have tried every map on Halo 5 without Sprint, Clamber and Thrust and increased movement speed and the maps seem gigantic. Please just make a TRUE classic playlist with forge maps (or you can even show you care more by making REAL maps) playlist in Halo 5 if not Halo 6 at least
> > >
> > > p.s hell you can just port Halo 3’s Guardian map in Halo 6 :wink:
> >
> > bungie changed halo with armor abilities in reach n 343 put the in halo 4,n we sort of have the same but different mechanics in halo 5. Also Alco^, you can play classic halo on maps like,truth,fathom,the pit etc you just have to modify movement speed,jump height,remove all abilites,A few people at team beyond have just done that, read about it here and click on spoilers in the link if you want more info on how they did it,yeah gameplay becomes different cause of how the maps are designed in halo 5 but Halo 5 Evolved as it is called is tailored to halo 5s map design. http://teambeyond.net/forum/topic/14157-h5-evolved-settingsdetails-v4-update-incoming/
>
> I never knew, but still custom games? I think we deserve more than that in a future installment of the game. And now seems kind of pointless as Halo 5’s population continues to die and custom games browser especially is just full of Jenga, Wipeout, Fiesta and Octagon etc. So I wouldn’t be surprised if this game type does not attract anyone.
>
> Also the problem of magnetism and aiming would still remain.

true but im sure you know that in the custom browser if you press y to edit search you can search for all gametypes that exists in halo 5.I mostly play solo when friends can/are busy so I search ffa and most of the time depending on morning,afternoon at night or how many times you edit your search say under 30 minutes or hours,you can find games.I think in halo 6 if we still have the same abilities n sprint or sp charge is not gone,we Should have this playlist ranked in matchmaking,even if population is low you can download all these gametypes n maps n play them with your friends,if youre part of a xbox club share that post and tell them about it,give your thoughts on it and share it on the club,tweet it to everyone you know at 343,make a post here on the forum and be as detailed as you can.Also in that link I shared check the latest reply cause sometime people can ask when can we have a gamenight of evolved customs and if you are interested try to ask them of you can join them.

> 2533274988427419;12:
> > 2533274822486484;2:
> > You mentioned Call of Duty having Classic Playlists, but the issue with that is nobody played those. Why would Halo be any different?
>
> It had MANY unreachable areas and overall it was a mess. Call of duty does not have the amazing tool to use which is forge…For example the map ‘Riot’ on Advanced Warfare was full of rooftops but in the Classic playlist there was no ladders so map…
> Please don’t compare Halo to Call Of Duty in this instance, Halo has more tools to their disposable (Forge) if Halo 5 were to make a classic playlist(on the default maps) it would suffer a worse fate than Call Of Duty because the maps were designed for Sprint, Clamber and Thrust
>
> I have tried every map on Halo 5 without Sprint, Clamber and Thrust and increased movement speed and the maps seem gigantic. Please just make a TRUE classic playlist with forge maps (or you can even show you care more by making REAL maps) playlist in Halo 5 if not Halo 6 at least
>
> p.s hell you can just port Halo 3’s Guardian map in Halo 6 :wink:

Wouldn’t it end up just like Breakout though? It’s almost the same circumstances if you think about it:

  • Doesn’t work well on Arena Maps, so forge maps are required - Plays differently from the rest of the modes (loadout, health)Sure, I understand that a Classic mode would entice players more then a new mode like Breakout on the name alone, but wouldn’t it still feel different due to things like aiming and sensitivity?

> 2533274847563380;3:
> Hay, Roniboney!
>
> Im for a clasic playlist really, no sprint, no armor abilities, no inhanced movement. Just a simple run and gun game.
>
> Although i dont despise halo 5’s gamplay mechanics, i really do miss slower pased halo.

Yep.That’s essentially what I’m saying here.The new mechanics aren’t for me.I’ve played Halo for years without them CE-3,took a break around Reach and caught the tail end of it and haven’t been a fan of H4 or H5.I think it’s respectful of the older players and also could add some much needed diversity to the gameplay.IMO it has to happen for Halo 6.I don’t want Halo to fade into obscurity.

> 2533274818114287;17:
> > 2533274847563380;3:
> > Hay, Roniboney!
> >
> > Im for a clasic playlist really, no sprint, no armor abilities, no inhanced movement. Just a simple run and gun game.
> >
> > Although i dont despise halo 5’s gamplay mechanics, i really do miss slower pased halo.
>
> Yep.That’s essentially what I’m saying here.The new mechanics aren’t for me.I’ve played Halo for years without them CE-3,took a break around Reach and caught the tail end of it and haven’t been a fan of H4 or H5.I think it’s respectful of the older players and also could add some much needed diversity to the gameplay.IMO it has to happen for Halo 6.I don’t want Halo to fade into obscurity.

Even though i play Halo 5 I still prefer slow paced Halo without abilities or without mostly sprint n spartan charge cause it gives players experienced or not more time to plan your defense or offense more accordingly.Halo 5’s is fast and at time stressful cause of sprint n spartan charge

A playlist without all abilities would be fun.

I can’t do no sprint though. It’s 2017. That’s too much.

Spartan charge needs to die.

> 2533274878928604;19:
> A playlist without all abilities would be fun.
>
> I can’t do no sprint though. It’s 2017. That’s too much.
>
> Spartan charge needs to die.

it being 2017 is no good reason to include a game mechanic.Sprint was present in every COD games from 2007 up until Halo’s release of Reach and Halo 3 still had competitive populations with those games without a sprint mechanic.Hell even after Halo 4’s release Halo 3 had larger populations at certain stages of the lifecycles.I’m all for having sprint and non-sprint playlists.But keeping it in breaks a classic playlist +breaks Halo’s original style.The golden triangle - weapons,grenades,melee - worked for 9 years and grew a massive fanbase. Adding sprint changes things immensely.
Look at Halo Online , sprint in that game , on Halo 3 maps makes things way too fast across smaller maps.On larger maps it 100% works dude…it really does.Sprint in that game also stops as soon as you turn more than 90 degrees so you can’t sprint around objects in circles.