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> > > Point 2 is pretty much null. You can launch two exclusives in the same year by spacing them out. Gears traditionally never launches around holiday time while Halo typically does, that problem is solved just by that. Most of a games sales happen in the first month anyways. Put gears 5 around April-june and Halo around October-november and it’d be fine. It’s funny to see you how launching the two in the same year equates to being an EA move when other publishers do it and it generally works out anyways🤷. Again, space them out and you’re fine.
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> > > As for everything else: they can still show stuff off this E3 and out the game out after, it happens. Traditionally Halo never does it but breaking tradition also happens. As for the mcc, that’s only a minority of the halo fanbase even playing it, (I play it), it’s also not a new game which is what people want. I view the mcc getting activity purely as a more by 343 to deliver on their promises to fix it and nothing more really. As for the flight testing, H5s beta wasn’t even long, so them stating the testing for infinite will be a longer jump doesn’t mean much as that can be anywhere from a few weeks to a month, it’s really nothing but extensive beta testing. People shouldn’t expect it to even last a month or longer as that’s actually ample time for critics to make assessments on it, long beta times can be a big liability if done wrong.
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> > Well by EA move I meant within a month or so, not the same year. Seeing as the release history of the franchises would suggest as much.
> > They most likely will show something at E3 my point is if they opted for making assets exclusively for a trailer to showcase an engine we shouldn’t assume the game is very far along.
> > MCC being new is not really the point being made.
> > As for the Beta halo 5’s launched in December 2014 went through to January 2015. the game came out in October that is quite a long time gap. The information given to us on Infinite suggests a much longer early access period that won’t be much of a liability in terms of fatigue or overexposure because the access will be limited to a select few. “The flighting program isn’t like a beta, where it’s a moment in time on Halo 5 like we had for a couple weeks. We want to have a relationship, and we want to build that over time. We can have people coming giving us feedback and playing the experiences, and we can update it as we go.” So while I can see your point of view I really don’t think the argument is very strong. I’d be happy to be wrong if the game really is ready in 2019 but that seems very unlikely.
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> I’d elaborate on the EA thing next time then, even then they typically don’t launch their own titles so close to one another.
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> As for the engine: it’s been in the making for years, and engines really don’t take long to make, I’ve already argued this with someone else and I showed off various engines done in a year or two time, and during that time you can still have the concept team at work prepping the development phase. A 2019 launch is very feasible even with a new engine as the engine work could very well be done. It varies, it can take 1 year to make an engine or it could be 7, that comes to what the devs want to do but again, generally they’re short work to make.
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> I also never said the mcc is new so I’m not sure where you’re getting that from. What I said is even with mcc getting more attention, infinite can still be getting the bulk of the work, you only need a skeleton crew to update a game, furthermore people want a new game, infinite in this case over replaying something they’ve played many times over. Meaning priority one should be infinite regardless if the mcc is getting work done to it.
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> What exactly isn’t a strong argument on my take on the flight program?
I could have been clearer bout the EA thing just so used to people understanding that I’m referencing Titanfall 2s unfair release when I call something an EA in the context of releasing 2 shooters close together like that.
I was just referencing you pointing out MCC wasn’t a new game because I didn’t see it as a factor that needed pointing out. I see why you did so now although still just pointing out the obvious. Clearly the MCC team is small, this has nothing to do with any arguments made.
You do not seem to be following my argument if you are discussing the time it takes to build an engine. That is neither here nor there as regardless of how long it took to build the engine is complete. It’s likely built off of halo5s and started soon after that game went gold. So we can assume preproduction on halo Infinite started then also however 343i likely took a lot of feedback from the launch and post launch of H5G before getting specific on the concept for infinite. The need to reveal it as slipspace suggests it was a major redesign that took time and revealing it was a way to reignite hype in the franchise at a time where there is little else to share. My point has been the simple fact that none of the assets built for the reveal trailer are in the game, as has been stated. telling us that they were not far along in development and unable to utilize in-game assets for the trailer. This means that the turnaround needed for a game to be playable with all the launch content promised is astronomical. We know they only just cracked a working 4 player split screen build. This is further evidence the game is a long while out. If you look at halo cgi trailers those built from scratch are like the believe trailer. Different in nature to the game itself. Others utilize what is at the very least believed to be representative assets of those in game, with small changes such as the bubble shields swap to a kick stand. We know that the infinite trailer is a concept trailer and the assets will not be used in game. Wasting time effort and money like that wouldn’t happen if they had something concrete to show.
The information available to us effectively shows the weakness in your flight program argument. Self explanatory. You are likely setting yourself up for disappointment.