Can we agree Infinite release 2020+ ?

I saw some post by Halo follower that will get the uninformed hyped for a 2019 release of Halo Infinite. Can we as a community agree that the game will launch 2020 at the soonest? Let us look at the facts.

  1. E3 trailer showed us a demo of the slipspace engine NOT a demo of actual in-game assets.

  2. 2019 is the year Gear5 releases. MS won’t pull an EA and place 2 major releases in a contest with one another.

  3. Infinite has been reported to have an extended insider early access style period that is more substantial than the beta was for Halo 5 Guardians.

  4. The MCC has just turned around and is expected to get more updates that will likely lead up to the advertising campaign for Infinite.

  5. Halo 5 will reward players who reach max SR rank with exclusive content in infinite they will give players time to do so in hopes of more microtransaction revenue.

If there is a reasonable counter-argument I would gladly hear it as a new halo this year would be awesome.

My counter argument is that Halo Follower is spam and clickbait.

But, regardless, 2020 is my guess too.

I don’t think the community should be collectively agreeing on any unknown speculation at this point. We simply don’t know when Infinite will release. Until we do, a 2019 release is certainly in the cards, and so is a 2020 or later release.

Some counter-arguments:

  • Halo 4 and Halo MCC released about 1 year after their E3 announcements, so there is precedent. It’s true that no Halo before Infinite had a new engine designed for it, but it’s also true that 3 years passed between H5 and the announcement of the Slipspace Engine, so we really don’t know how much work was done on the engine and the next game in that time. - Games can be released within the same year and even the same quarter and not compete with each other in sales. For example, Gears 5 could release in early Q4 and Infinite could release in late Q4 and their sales wouldn’t really compete with each other. - Infinite will have flights just like the MCC did before it’s update, yes, but there is still alot of time for that to happen between now and the end of 2019. - I don’t know where you got the idea that MCC will lead to advertising for Infinite. That sounds like pure conjecture. The team working on MCC is entirely separate from the team working on Infinite, so MCC getting updates won’t interfere with Infinite’s development. - 343 has said the reward in Infinite for reaching 152 in H5 will likely be a small token of gratitude, and people should not set expectations too high for what kind of reward it will be. The idea behind the reward isn’t to encourage grinding in H5 for the sake of just the reward, but rather acknowledge people who enjoyed H5 enough to stick with it. Based on that, I don’t think they’re trying to use the reward as a booster to mtx revenue in H5 before Infinite comes out.

> 2533274824050480;2:
> My counter argument is that Halo Follower is spam and clickbait.
>
> But, regardless, 2020 is my guess too.

not to mention literal content thieves.

I’d rather have the game release in 2020+ because it lets the developers take their time to make the game playable at launch.

> 2533274817408735;3:
> I don’t think the community should be collectively agreeing on any unknown speculation at this point. We simply don’t know when Infinite will release. Until we do, a 2019 release is certainly in the cards, and so is a 2020 or later release.
>
> Some counter-arguments:
> - Halo 4 and Halo MCC released about 1 year after their E3 announcements, so there is precedent. It’s true that no Halo before Infinite had a new engine designed for it, but it’s also true that 3 years passed between H5 and the announcement of the Slipspace Engine, so we really don’t know how much work was done on the engine and the next game in that time. - Games can be released within the same year and even the same quarter and not compete with each other in sales. For example, Gears 5 could release in early Q4 and Infinite could release in late Q4 and their sales wouldn’t really compete with each other. - Infinite will have flights just like the MCC did before it’s update, yes, but there is still alot of time for that to happen between now and the end of 2019. - I don’t know where you got the idea that MCC will lead to advertising for Infinite. That sounds like pure conjecture. The team working on MCC is entirely separate from the team working on Infinite, so MCC getting updates won’t interfere with Infinite’s development. - 343 has said the reward in Infinite for reaching 152 in H5 will likely be a small token of gratitude, and people should not set expectations too high for what kind of reward it will be. The idea behind the reward isn’t to encourage grinding in H5 for the sake of just the reward, but rather acknowledge people who enjoyed H5 enough to stick with it. Based on that, I don’t think they’re trying to use the reward as a booster to mtx revenue in H5 before Infinite comes out.

Good points. In regards to 5, I expect a banner or emblem nothing major. 4 yes is primarily conjecture, but if we look to prior titles we see some kind of update that then leads to hyping of a new title, be it as small as a message or even tieing betas to prior releases such as in ODST/MCC. My main expectation is the last major update for MCC and “awaken the nightmare” share a common theme that also seems to tie in with current literature and can be paralleled in the themes of the E3 reveal. Clearly, I have a certain expectation when it comes to Infinite undeniably a hopeful bias on my part.

As for topic 2., you are quite right however, it would be a pretty drastic response to the XBone no game argument to release 2 flagship titles in a single quarter. But not unheard of this gen with the switch in 2017 having near monthly major exclusive launches albeit with the support of ports. My only real concern here is both have a strong online presence in the shooter genre. Yes, one is third and the other first person but surely there is still an overlap to consider that could stifle microtransaction revenue on either side of the fence. Not to mention with the evidence suggesting a new console cycle in 2020 we cannot rule out Infinite as a next or cross-generation launch title. I suppose E3 is the only way to know but it still seems to me if the game is to release this year, test flighting would be at the very least detailed. Furthermore, if the game was at a later stage of development then creating E3 trailer assets would be a waste of effort when in-game 4k assets would have created equal if not greater levels of hype.

Point 2 is pretty much null. You can launch two exclusives in the same year by spacing them out. Gears traditionally never launches around holiday time while Halo typically does, that problem is solved just by that. Most of a games sales happen in the first month anyways. Put gears 5 around April-june and Halo around October-november and it’d be fine. It’s funny to see you how launching the two in the same year equates to being an EA move when other publishers do it and it generally works out anyways🤷. Again, space them out and you’re fine.

As for everything else: they can still show stuff off this E3 and out the game out after, it happens. Traditionally Halo never does it but breaking tradition also happens. As for the mcc, that’s only a minority of the halo fanbase even playing it, (I play it), it’s also not a new game which is what people want. I view the mcc getting activity purely as a more by 343 to deliver on their promises to fix it and nothing more really. As for the flight testing, H5s beta wasn’t even long, so them stating the testing for infinite will be a longer jump doesn’t mean much as that can be anywhere from a few weeks to a month, it’s really nothing but extensive beta testing. People shouldn’t expect it to even last a month or longer as that’s actually ample time for critics to make assessments on it, long beta times can be a big liability if done wrong.

> 2533274923562209;7:
> Point 2 is pretty much null. You can launch two exclusives in the same year by spacing them out. Gears traditionally never launches around holiday time while Halo typically does, that problem is solved just by that. Most of a games sales happen in the first month anyways. Put gears 5 around April-june and Halo around October-november and it’d be fine. It’s funny to see you how launching the two in the same year equates to being an EA move when other publishers do it and it generally works out anyways🤷. Again, space them out and you’re fine.
>
> As for everything else: they can still show stuff off this E3 and out the game out after, it happens. Traditionally Halo never does it but breaking tradition also happens. As for the mcc, that’s only a minority of the halo fanbase even playing it, (I play it), it’s also not a new game which is what people want. I view the mcc getting activity purely as a more by 343 to deliver on their promises to fix it and nothing more really. As for the flight testing, H5s beta wasn’t even long, so them stating the testing for infinite will be a longer jump doesn’t mean much as that can be anywhere from a few weeks to a month, it’s really nothing but extensive beta testing. People shouldn’t expect it to even last a month or longer as that’s actually ample time for critics to make assessments on it, long beta times can be a big liability if done wrong.

Well by EA move I meant within a month or so, not the same year. Seeing as the release history of the franchises would suggest as much.
They most likely will show something at E3 my point is if they opted for making assets exclusively for a trailer to showcase an engine we shouldn’t assume the game is very far along.
MCC being new is not really the point being made.
As for the Beta halo 5’s launched in December 2014 went through to January 2015. the game came out in October that is quite a long time gap. The information given to us on Infinite suggests a much longer early access period that won’t be much of a liability in terms of fatigue or overexposure because the access will be limited to a select few. “The flighting program isn’t like a beta, where it’s a moment in time on Halo 5 like we had for a couple weeks. We want to have a relationship, and we want to build that over time. We can have people coming giving us feedback and playing the experiences, and we can update it as we go.” So while I can see your point of view I really don’t think the argument is very strong. I’d be happy to be wrong if the game really is ready in 2019 but that seems very unlikely.

> 2533274923562209;7:
> Point 2 is pretty much null. You can launch two exclusives in the same year by spacing them out. Gears traditionally never launches around holiday time while Halo typically does,

Thats wrong though…both Gears and Halo release most of their games between September and November.

> 2533274923562209;7:
> Put gears 5 around April-june and Halo around October-november and it’d be fine.

If GoW5 were scheduled to release early/mid 2019 we would know by now and we would have seen much more gamepaly/marketing by now. (same for H:i, if they wanted to release this year…)
I don’t think MS wants to pull a Solo with one of their franchises…

Don’t set yourseld up for a disappointment

> 2535411919953126;8:
> > 2533274923562209;7:
> > Point 2 is pretty much null. You can launch two exclusives in the same year by spacing them out. Gears traditionally never launches around holiday time while Halo typically does, that problem is solved just by that. Most of a games sales happen in the first month anyways. Put gears 5 around April-june and Halo around October-november and it’d be fine. It’s funny to see you how launching the two in the same year equates to being an EA move when other publishers do it and it generally works out anyways🤷. Again, space them out and you’re fine.
> >
> > As for everything else: they can still show stuff off this E3 and out the game out after, it happens. Traditionally Halo never does it but breaking tradition also happens. As for the mcc, that’s only a minority of the halo fanbase even playing it, (I play it), it’s also not a new game which is what people want. I view the mcc getting activity purely as a more by 343 to deliver on their promises to fix it and nothing more really. As for the flight testing, H5s beta wasn’t even long, so them stating the testing for infinite will be a longer jump doesn’t mean much as that can be anywhere from a few weeks to a month, it’s really nothing but extensive beta testing. People shouldn’t expect it to even last a month or longer as that’s actually ample time for critics to make assessments on it, long beta times can be a big liability if done wrong.
>
> Well by EA move I meant within a month or so, not the same year. Seeing as the release history of the franchises would suggest as much.
> They most likely will show something at E3 my point is if they opted for making assets exclusively for a trailer to showcase an engine we shouldn’t assume the game is very far along.
> MCC being new is not really the point being made.
> As for the Beta halo 5’s launched in December 2014 went through to January 2015. the game came out in October that is quite a long time gap. The information given to us on Infinite suggests a much longer early access period that won’t be much of a liability in terms of fatigue or overexposure because the access will be limited to a select few. “The flighting program isn’t like a beta, where it’s a moment in time on Halo 5 like we had for a couple weeks. We want to have a relationship, and we want to build that over time. We can have people coming giving us feedback and playing the experiences, and we can update it as we go.” So while I can see your point of view I really don’t think the argument is very strong. I’d be happy to be wrong if the game really is ready in 2019 but that seems very unlikely.

I’d elaborate on the EA thing next time then, even then they typically don’t launch their own titles so close to one another.

As for the engine: it’s been in the making for years, and engines really don’t take long to make, I’ve already argued this with someone else and I showed off various engines done in a year or two time, and during that time you can still have the concept team at work prepping the development phase. A 2019 launch is very feasible even with a new engine as the engine work could very well be done. It varies, it can take 1 year to make an engine or it could be 7, that comes to what the devs want to do but again, generally they’re short work to make.

I also never said the mcc is new so I’m not sure where you’re getting that from. What I said is even with mcc getting more attention, infinite can still be getting the bulk of the work, you only need a skeleton crew to update a game, furthermore people want a new game, infinite in this case over replaying something they’ve played many times over. Meaning priority one should be infinite regardless if the mcc is getting work done to it.

What exactly isn’t a strong argument on my take on the flight program?

Let’s take a look at the previous public betas.

  • Halo 3 Beta May - June 2007. Halo 3 released 5 months later in September 2007. - Halo: Reach Beta May 2010. Halo: Reach released 6 months later in September 2010. - Halo 5: Guardians Beta December 2014 - January 2015. Halo 5: Guardians released 10 months later in October 2015. I expect the Flighting Programs to begin this year (2019) and lead to a 2020 release, but I don’t necessarily think it will be a Fall release. That said I’d love to know some people’s thoughts on why it would have to be a Fall release, as is tradition.

> 2533274801973487;9:
> > 2533274923562209;7:
> > Point 2 is pretty much null. You can launch two exclusives in the same year by spacing them out. Gears traditionally never launches around holiday time while Halo typically does,
>
> Thats wrong though…both Gears and Halo release most of their games between September and November.
>
>
>
>
> > 2533274923562209;7:
> > Put gears 5 around April-june and Halo around October-november and it’d be fine.
>
> If GoW5 were scheduled to release early/mid 2019 we would know by now and we would have seen much more gamepaly/marketing by now.
> I don’t think MS wants to pull a Solo with one of their franchises…
>
> Don’t set yourseld up for a disappointment

Why would we see more marketing with gears if it were coming early to mid year? Haven’t you noticed some big AAA companies have started doing marketing much closer to launch? Can’t that be a possibility for gears 5? Cause to me it can go either way, especially with games as of recently getting more criticism the longer they market, shorter marking period limits exposure.

I also looked up the release dates on gears and you’re right, I’m wrong. Seems gears 1-3 are all November releases while judgement was March and 4 was early September. So yeah, if both gears and Halo were to launch together, they’d need separated by half a year to limit leeching off each other.

I also won’t be disappointed as I really don’t care when the games drop, I’m just chiming in on what the possibilities could be.

> 2533274923562209;12:
> Why would we see more marketing with gears if it were coming early to mid year? Haven’t you noticed some big AAA companies have started doing marketing much closer to launch? Can’t that be a possibility for gears 5? Cause to me it can go either way, especially with games as of recently getting more criticism the longer they market, shorter marking period limits exposure.

I’d say it’s rather unlikely.
I’m not a marketing expert, but the way I understand it, the benefit of a short waiting period is that people are suprised and excited to see a new game and get even more excited when finding out it will be out in a couple of months and all those positive feelings are stil “there” when the game is out, but that’s not the case with Gears. It has been announced last June, that’s not a shorter marking period, it’s simply a “regular” marking period that is within a “down-time” that many games have before starting the actual marketing phase (with regular new inforamtion, vid, screenshots, etc.).
If they wanted to release in early/mid '19 they would have used either that games award thingy or their own xbox event to start reminding people that Gears 5 is coming.

Then again, we have Solo, a movie of the world biggest franchise, run by one of the biggest entertainment companies out there that butchered it’s marketing so terribly that the movie crashed and bunred at box office despite being quite good actually, so who knows how stupid MS can be…
I still firmly believe Gears 5 will come out late19 & H:I late '20

Yes I don’t want it in 2019. I want them to take their time to really make the game grand to reach our expectations.

> 2533274923562209;10:
> > 2535411919953126;8:
> > > 2533274923562209;7:
> > > Point 2 is pretty much null. You can launch two exclusives in the same year by spacing them out. Gears traditionally never launches around holiday time while Halo typically does, that problem is solved just by that. Most of a games sales happen in the first month anyways. Put gears 5 around April-june and Halo around October-november and it’d be fine. It’s funny to see you how launching the two in the same year equates to being an EA move when other publishers do it and it generally works out anyways🤷. Again, space them out and you’re fine.
> > >
> > > As for everything else: they can still show stuff off this E3 and out the game out after, it happens. Traditionally Halo never does it but breaking tradition also happens. As for the mcc, that’s only a minority of the halo fanbase even playing it, (I play it), it’s also not a new game which is what people want. I view the mcc getting activity purely as a more by 343 to deliver on their promises to fix it and nothing more really. As for the flight testing, H5s beta wasn’t even long, so them stating the testing for infinite will be a longer jump doesn’t mean much as that can be anywhere from a few weeks to a month, it’s really nothing but extensive beta testing. People shouldn’t expect it to even last a month or longer as that’s actually ample time for critics to make assessments on it, long beta times can be a big liability if done wrong.
> >
> > Well by EA move I meant within a month or so, not the same year. Seeing as the release history of the franchises would suggest as much.
> > They most likely will show something at E3 my point is if they opted for making assets exclusively for a trailer to showcase an engine we shouldn’t assume the game is very far along.
> > MCC being new is not really the point being made.
> > As for the Beta halo 5’s launched in December 2014 went through to January 2015. the game came out in October that is quite a long time gap. The information given to us on Infinite suggests a much longer early access period that won’t be much of a liability in terms of fatigue or overexposure because the access will be limited to a select few. “The flighting program isn’t like a beta, where it’s a moment in time on Halo 5 like we had for a couple weeks. We want to have a relationship, and we want to build that over time. We can have people coming giving us feedback and playing the experiences, and we can update it as we go.” So while I can see your point of view I really don’t think the argument is very strong. I’d be happy to be wrong if the game really is ready in 2019 but that seems very unlikely.
>
> I’d elaborate on the EA thing next time then, even then they typically don’t launch their own titles so close to one another.
>
> As for the engine: it’s been in the making for years, and engines really don’t take long to make, I’ve already argued this with someone else and I showed off various engines done in a year or two time, and during that time you can still have the concept team at work prepping the development phase. A 2019 launch is very feasible even with a new engine as the engine work could very well be done. It varies, it can take 1 year to make an engine or it could be 7, that comes to what the devs want to do but again, generally they’re short work to make.
>
> I also never said the mcc is new so I’m not sure where you’re getting that from. What I said is even with mcc getting more attention, infinite can still be getting the bulk of the work, you only need a skeleton crew to update a game, furthermore people want a new game, infinite in this case over replaying something they’ve played many times over. Meaning priority one should be infinite regardless if the mcc is getting work done to it.
>
> What exactly isn’t a strong argument on my take on the flight program?

I could have been clearer bout the EA thing just so used to people understanding that I’m referencing Titanfall 2s unfair release when I call something an EA in the context of releasing 2 shooters close together like that.

I was just referencing you pointing out MCC wasn’t a new game because I didn’t see it as a factor that needed pointing out. I see why you did so now although still just pointing out the obvious. Clearly the MCC team is small, this has nothing to do with any arguments made.

You do not seem to be following my argument if you are discussing the time it takes to build an engine. That is neither here nor there as regardless of how long it took to build the engine is complete. It’s likely built off of halo5s and started soon after that game went gold. So we can assume preproduction on halo Infinite started then also however 343i likely took a lot of feedback from the launch and post launch of H5G before getting specific on the concept for infinite. The need to reveal it as slipspace suggests it was a major redesign that took time and revealing it was a way to reignite hype in the franchise at a time where there is little else to share. My point has been the simple fact that none of the assets built for the reveal trailer are in the game, as has been stated. telling us that they were not far along in development and unable to utilize in-game assets for the trailer. This means that the turnaround needed for a game to be playable with all the launch content promised is astronomical. We know they only just cracked a working 4 player split screen build. This is further evidence the game is a long while out. If you look at halo cgi trailers those built from scratch are like the believe trailer. Different in nature to the game itself. Others utilize what is at the very least believed to be representative assets of those in game, with small changes such as the bubble shields swap to a kick stand. We know that the infinite trailer is a concept trailer and the assets will not be used in game. Wasting time effort and money like that wouldn’t happen if they had something concrete to show.

The information available to us effectively shows the weakness in your flight program argument. Self explanatory. You are likely setting yourself up for disappointment.

> 2533274801973487;13:
> > 2533274923562209;12:
> > Why would we see more marketing with gears if it were coming early to mid year? Haven’t you noticed some big AAA companies have started doing marketing much closer to launch? Can’t that be a possibility for gears 5? Cause to me it can go either way, especially with games as of recently getting more criticism the longer they market, shorter marking period limits exposure.
>
> I’d say it’s rather unlikely.
> I’m not a marketing expert, but the way I understand it, the benefit of a short waiting period is that people are suprised and excited to see a new game and get even more excited when finding out it will be out in a couple of months and all those positive feelings are stil “there” when the game is out, but that’s not the case with Gears. It has been announced last June, that’s not a shorter marking period, it’s simply a “regular” marking period that is within a “down-time” that many games have before starting the actual marketing phase (with regular new inforamtion, vid, screenshots, etc.).
> If they wanted to release in early/mid '19 they would have used either that games award thingy or their own xbox event to start reminding people that Gears 5 is coming.
>
> Then again, we have Solo, a movie of the world biggest franchise, run by one of the biggest entertainment companies out there that butchered it’s marketing so terribly that the movie crashed and bunred at box office despite being quite good actually, so who knows how stupid MS can be…
> I still firmly believe Gears 5 will come out late19 & H:I late '20

Totally agree, well aside from the quality of solo :joy:

> 2533274815711361;11:
> Let’s take a look at the previous public betas.
> - Halo 3 Beta May - June 2007. Halo 3 released 5 months later in September 2007. - Halo: Reach Beta May 2010. Halo: Reach released 6 months later in September 2010. - Halo 5: Guardians Beta December 2014 - January 2015. Halo 5: Guardians released 10 months later in October 2015.I expect the Flighting Programs to begin this year (2019) and lead to a 2020 release, but I don’t necessarily think it will be a Fall release. That said I’d love to know some people’s thoughts on why it would have to be a Fall release, as is tradition.

My only argument for a fall release is that they will market the game as the final exclusive for the one generation and a cross release to the next gen as a launch exclusive. With Phill essentially saying buy the game now and if you can’t get a next gen box till later you will get to experience this game in a whole new way with all your progress in tact and some big next generation only element of the game coming early 2021. But that’s just an idea no evidence.

I personally think Halo Infinite will be a launch title for the next Xbox system, which will probably be released 2020+ …so…yeah. I can agree with that!

I hope it releases 2020. If they want to do flights and actually apply feedback and considering those flights haven’t even started yet they wouldn’t have enough time if the game released this year. I need this one to be amazing, I don’t care how long that takes.

I think halo infinite will launch late 2020 is a given, knowing 343i they would probably launch it are the same time as the tv show like with halo 4 and halo 5 (yes night fall is a tv movie.)