In Reach, you were not really a spartan. Sure you call yoursef one, but the way you act is like an odst. You are week, you cant jump, you are slow.
I’m sure you will get it right, because its master chief, and he is the best.
In Reach, you were not really a spartan. Sure you call yoursef one, but the way you act is like an odst. You are week, you cant jump, you are slow.
I’m sure you will get it right, because its master chief, and he is the best.
i wish we could do things like Red team did in that one Halo wars cutscene
and also RT does an AWESOME job with their CGmations
honestly, those guys are like 10 times better then the Spartans in-game
I want to be a real spartan again.
In all honesty, in Reach, I felt the biggest problem with the way you “feel” was the DMR. Reason for that being that 5 BULLETS KILL YOU! WAHT IS THAT! It makes me feel very week in the grand scheme of things. Also jump height and things like that.
Its Halo 4. A direct sequel to Halo 3.
You are a SPARTAN II. You are John-117.
What do you think?
I’m 99% sure that Reach and the original Halo: Combat Evolved had the same movement speed and similar jump heights. We’re a Spartan in Reach and CE; we’re a heavy refrigerator with a superpowered pogo stick duct-taped to it in Halo 3.
> I’m 99% sure that Reach and the original Halo: Combat Evolved had the same movement speed and similar jump heights. We’re a Spartan in Reach and CE; we’re a heavy refrigerator with a superpowered pogo stick duct-taped to it in Halo 3.
^ This.
OP, go play Halo CE then talk about moving slow.
You mean like crush a mongoose when we board it with our 2 ton+ armor?
> In Reach, you were not really a spartan. Sure you call yoursef one, but the way you act is like an odst. You are week, you cant jump, you are slow.
>
> I’m sure you will get it right, because its master chief, and he is the best.
I stopped playing H3 for the longest time, came back to it and the first thing that went through my mind?
This is ludicrous. I can jump so high that I can invalidate terrain obstacles with a single button press.
Also: Note that the FoV has changed in pretty much every Halo game, how high the camera is compared to the ground alters your perception of the game. We really need a standard unit of measurement between all of the game to make a true comparison.
> You mean like crush a mongoose when we board it with our 2 ton+ armor?
Its the future so that military mongoose is probably strong as hell. Spartans are only close to a half tone.
honestly i think Halo 3 had the best gameplay
Halo 2 was really good 2
> We really need a standard unit of measurement between all of the game to make a true comparison.
AFAIK Spartans are always 0.7 world units (7 feet) tall.
> > We really need a standard unit of measurement between all of the game to make a true comparison.
>
> AFAIK Spartans are always 0.7 world units (7 feet) tall.
Now all we need is a stop watch and a row of dead bodies.
> You mean like crush a mongoose when we board it with our 2 ton+ armor?
Dude really? It’s half of ONE ton not two.
.
> > > We really need a standard unit of measurement between all of the game to make a true comparison.
> >
> > AFAIK Spartans are always 0.7 world units (7 feet) tall.
>
> Now all we need is a stop watch and a row of dead bodies.
Or we can:
Measure Halo 3 speed using Sandbox’s grid. I believe each tile is scaled to a double box, which in turn seem to be 20wu high.
Measure Halo Custom Edition speed by just nabbing one of the editing utilities and ripping the raw values right out of the Spartan data.
Measure Halo: Reach speed using Forge World’s Edit Coordinates to place markers.
> I’m 99% sure that Reach and the original Halo: Combat Evolved had the same movement speed and similar jump heights. We’re a Spartan in Reach and CE; we’re a heavy refrigerator with a superpowered pogo stick duct-taped to it in Halo 3.
No. We were a lot slower in Reach than CE.