Can we acknowledge that 343i flat out lied?

So, when “smart scope” was introduced, it was mentioned that it was just reskinning the old zoom animation and adding zoom to weapons that previously lacked it.

Once the beta hits, we all see that there’s more to it. The precision weapons behave as they always did - zooming in leaves the reticule the same size, but bullet spread is effectively tightened because all bullets will land within the reticule. The reticule of automatic weapons, however, actually shrinks upon zooming in. Not only do they get the “normal” advantage zooming in gives to accuracy, but they get an extra boost by shrinking the reticule!

Also, just a new skin? Not only is that “skin” distracting, but it introduces a huge delay in going in/out of scope.

Finally, the triumphant return of descope is a sham 343i is attempting to use to appeal to fans of the “classic” titles. Descope works roughly the same as it previously did on “toggle” control schemes such as Bumper Jumper, but the schemes where you zoom by holding LT have a ridiculous advantage - they don’t really get descoped. This puts anyone who doesn’t use one of the LT-zoom layouts at a horrible disadvantage for ranged encounters.

“So, when “smart scope” was introduced, it was mentioned that it was just reskinning the old zoom animation”

343 literally never said that.

And about the descope complaint, that is exactly the kind of thing that can and likely will be tweaked because this is a BETA, as well as smart scope accuracy increase.

No I agree. Smart scope is awful and ruins the way halo both plays and feels. It needs to go. It’s too flawed to keep In and the original scoping worked better in almost every way.

343i said “if you have to use it, we’ve done it wrong” and painted it as something other than ADS. It is 100% ADS.

Also, I have no belief that 343i will take this or any other complaint into account. They’ve proven themselves time and time again to be incompetent and dishonest. They’ll just do some hand-waving and say something about “immersion.”

> 2533274845095818;2:
> “So, when “smart scope” was introduced, it was mentioned that it was just reskinning the old zoom animation”
>
> 343 literally never said that.
>
> And about the descope complaint, that is exactly the kind of thing that can and likely will be tweaked because this is a BETA, as well as smart scope accuracy increase.

So 343 never said this:

> Sal1ent343i wrote:
> Hey – this is Josh Holmes posting.
> I want to clarify the function of the smart-link system. There is no penalty to hip fire while using smart-link. It’s really important to us that you maintain freedom of movement, your shots remain accurate, etc. so that we aren’t disrupting the natural movement and flow of Halo. In the case of automatic weapons (eg: AR, SMG) there is a slight improvement to shot spread while zoomed in via smart-link. However, the obvious trade-off is that getting shot while using smart-link will de-scope you, disrupting any benefit. As I said in the vidoc that we released earlier, we don’t want people to feel like they need to use smart-link to be successful at the game. If you watch our pro team play (and dominate) you’ll see them switching back and forth between hip fire and smart-link, depending on the situation and range to target.
> A reminder that H5:G is still very much in development and this beta is about getting the game in the hands of fans so that we can use your feedback to improve our multiplayer experience for the game’s launch next fall. I appreciate all of the impressions that people have shared so far and look forward to receiving even more feedback once we launch the beta on Dec 29th.
> Thank you!
> /Josh

because I’m pretty sure they did…

Link to Thread

It’s worse. Autos now get headshot bonuses too.

> 2605654070139505;6:
> It’s worse. Autos now get headshot bonuses too.

CE had it too, at least on the plasma rifle.

Auto’s should have headshot multipliers to put more skill in them.

Lied about alo 4 returning Halo to its roots?
Or lied about Halo 2 playing just as it did 10 years ago in the MCC?
Or lied about Smart scope?
Or lied about the map packs in Halo 4 containing many small maps?
Or lied about bringing back the 1-50 in Halo 4 only to make it viewable only on waypoint?
Or lied about “Testing” the Halo MCC?

Which lie are we talking about lol? They seem to fib quite a bit

> 2533274964189700;7:
> > 2605654070139505;6:
> > It’s worse. Autos now get headshot bonuses too.
>
>
> CE had it too, at least on the plasma rifle.
>
> Auto’s should have headshot multipliers to put more skill in them.

More skill on a random bullet sprayer? Like what?

Plz bring back the old scope. Halo has always been a game that never had ads, and I liked the uniqueness of it. But now 343 has to imitate other games rather than inovate.

Funny thing is that when the first Halo 5 trailer was released, everyone laughed at the idea that Halo would be getting ADS.

Make no mistake - it is definitively ADS.

> 2533274888709110;3:
> No I agree. Smart scope is awful and ruins the way halo both plays and feels. It needs to go. It’s too flawed to keep In and the original scoping worked better in almost every way.

The original sucked and looked stoopid. This is way cooler. Think about how disorientating the old smart scope would actually be (in life). Camera on the end of gun that takes over your entire field of view… you’d be running into walls and off of cliffs :slight_smile:

> 2533274800315955;11:
> Funny thing is that when the first Halo 5 trailer was released, everyone laughed at the idea that Halo would be getting ADS.
>
> Make no mistake - it is definitively ADS.

I remember that, at that time I was still hoping for a good multiplayer.

Halo zoom, not smart scope, needs to be used for Halo 5. 343 definitely will not get that b/c it’s further from COD.

> 2765156556932973;12:
> > 2533274888709110;3:
> > No I agree. Smart scope is awful and ruins the way halo both plays and feels. It needs to go. It’s too flawed to keep In and the original scoping worked better in almost every way.
>
>
> The original sucked and looked stoopid. This is way cooler. Think about how disorientating the old smart scope would actually be (in life). Camera on the end of gun that takes over your entire field of view… you’d be running into walls and off of cliffs :slight_smile:

nobody how cares how it would work in the real world
you’re a super soldier in a universe of rings that can specifically kill life in the entire galaxy
your super soldier’s body can somehow float on water when dead despite being obscenely more dense than water

Camera doesn’t take over field of view, by the way. It just paints a reticule on your HUD to let you know where you’re aiming.

I am guessing the majority of this is because it is a BETA after all. So things are likely to change and make different.

Second I want the facts(code or a good source) on how the zoom in increases accuracy. The only way How it increases it is because people are burst firing with the Assault rifle and other weapons like that. So it seems like they added accuracy to it. I know I do that often

I think that 343 did get the Lightrifle zoom right. I think that’s the sort of Zoom players want, with full screen takeup.

> 2533274800315955;15:
> > 2765156556932973;12:
> > > 2533274888709110;3:
> > > No I agree. Smart scope is awful and ruins the way halo both plays and feels. It needs to go. It’s too flawed to keep In and the original scoping worked better in almost every way.
> >
> >
> >
> >
> > The original sucked and looked stoopid. This is way cooler. Think about how disorientating the old smart scope would actually be (in life). Camera on the end of gun that takes over your entire field of view… you’d be running into walls and off of cliffs :slight_smile:
>
>
>
> nobody how cares how it would work in the real world
> you’re a super soldier in a universe of rings that can specifically kill life in the entire galaxy
> your super soldier’s body can somehow float on water when dead despite being obscenely more dense than water
>
> Camera doesn’t take over field of view, by the way. It just paints a reticule on your HUD to let you know where you’re aiming.

The whole original concept was just silly and stoopid though. The ADS in Halo 5 makes waaaaay more sense. And yes, it’s only a game but, any amount of realism tends to help the overall experience.

Cameras on the end of guns wouldn’t work unless you were standing still. The barrel of the gun will move independently from your head.

Zoom increases accuracy and always has. The purpose of the reticule is to indicate the area in which your bullets can potentially land.

Zooming in traditionally increased accuracy on precision weapons by keeping the reticule at a constant size while magnifying what was being looked at. This effectively made the area in which bullets could land smaller. Smart scope on automatic weapons does this as well as shrinking the reticule, which indicates an added accuracy bonus.

There are a number of videos around that show how zoom/smartscope affect accuracy.

> 2533274840212973;5:
> > 2533274845095818;2:
> > “So, when “smart scope” was introduced, it was mentioned that it was just reskinning the old zoom animation”
> >
> > 343 literally never said that.
> >
> > And about the descope complaint, that is exactly the kind of thing that can and likely will be tweaked because this is a BETA, as well as smart scope accuracy increase.
>
>
>
>
> So 343 never said this:
>
>
> > Sal1ent343i wrote:
> > Hey – this is Josh Holmes posting.
> > I want to clarify the function of the smart-link system. There is no penalty to hip fire while using smart-link. It’s really important to us that you maintain freedom of movement, your shots remain accurate, etc. so that we aren’t disrupting the natural movement and flow of Halo. In the case of automatic weapons (eg: AR, SMG) there is a slight improvement to shot spread while zoomed in via smart-link. However, the obvious trade-off is that getting shot while using smart-link will de-scope you, disrupting any benefit. As I said in the vidoc that we released earlier, we don’t want people to feel like they need to use smart-link to be successful at the game. If you watch our pro team play (and dominate) you’ll see them switching back and forth between hip fire and smart-link, depending on the situation and range to target.
> > A reminder that H5:G is still very much in development and this beta is about getting the game in the hands of fans so that we can use your feedback to improve our multiplayer experience for the game’s launch next fall. I appreciate all of the impressions that people have shared so far and look forward to receiving even more feedback once we launch the beta on Dec 29th.
> > Thank you!
> > /Josh
>
>
>
> because I’m pretty sure they did…
>
> Link to Thread

Could you kindly highlight the text in that thread that says or even implies, “smart scope is a reskinning of the old zoom animation.”
Because i dont see it.

Everything he describes is exactly as it is in the beta with the exception that he left out that the BR gets a precision increase. Which cam be easily adjusted if we, the community,could even fathom the possibility of constructive feedback.