Can The Quitting Problem Be Solved?

Quitting has always been an issue in Halo. We know that. However, neither Bungie nor 343i have found proper ways of combatting this issue. So what can they do? Well they could go full-on Draconian and permaban quitters. However, there will always be people who have to quit either because of things like having to go out or because of internet connectivity issues. So what do you think should be done? Just remember this: quitters aren’t competitive. Quitters care less about things like their ranks. As such, things like 343is’ current attempts are futile. So outside of telling quitters to go play Halo 4, can quitting in the more competitive games be solved? Let’s start a non-heated discussion below.

They came up with a way to prevent people quitting in halo 5. They ban players from multiplayer for longer periods of time the more they do it.

By making a surrender option available for players.

There is only two ways to prevent quitting… #1 just make a separate playlist for every game and game type… or just make a multiplayer menu option so you can select titles and game types that the player wants. The #1 reason for quitting is “I didn’t get the game I wanted so why should I play it”…,there for separating or making a menu option would really help. If I worked at 343 and had the power I would make a menu option. It would have selections for each Halo, whether you want slayer or objective, and player traits(competitve, talkative etc…) then there would be the following playlist, Rumble Pit, 1v1, 2v2, 4v4, and 8v8… then going by your selections you would be dropped into a game with only one map that players could veto if they don’t want it then two more maps would come up to vote for… this would never happen but would solve the quitting for the most part as players would always get the game they want.

> 2533274816788253;4:
> There is only two ways to prevent quitting… #1 just make a separate playlist for every game and game type… or just make a multiplayer menu option so you can select titles and game types that the player wants. The #1 reason for quitting is “I didn’t get the game I wanted so why should I play it”…,there for separating or making a menu option would really help. If I worked at 343 and had the power I would make a menu option. It would have selections for each Halo, whether you want slayer or objective, and player traits(competitve, talkative etc…) then there would be the following playlist, Rumble Pit, 1v1, 2v2, 4v4, and 8v8… then going by your selections you would be dropped into a game with only one map that players could veto if they don’t want it then two more maps would come up to vote for… this would never happen but would solve the quitting for the most part as players would always get the game they want.

And those who quit because their opponents are too good?

> 2533274934443240;5:
> > 2533274816788253;4:
> > There is only two ways to prevent quitting… #1 just make a separate playlist for every game and game type… or just make a multiplayer menu option so you can select titles and game types that the player wants. The #1 reason for quitting is “I didn’t get the game I wanted so why should I play it”…,there for separating or making a menu option would really help. If I worked at 343 and had the power I would make a menu option. It would have selections for each Halo, whether you want slayer or objective, and player traits(competitve, talkative etc…) then there would be the following playlist, Rumble Pit, 1v1, 2v2, 4v4, and 8v8… then going by your selections you would be dropped into a game with only one map that players could veto if they don’t want it then two more maps would come up to vote for… this would never happen but would solve the quitting for the most part as players would always get the game they want.
>
>
> And those who quit because their opponents are too good?

Forgot to say that there would be a choice between ranked and unranked game play and it would be the H3 ranking system exactly how it was… oh and I would have it as there would be no penalty for quitting once half a team quits.

> 2533274934443240;5:
> > 2533274816788253;4:
> > There is only two ways to prevent quitting… #1 just make a separate playlist for every game and game type… or just make a multiplayer menu option so you can select titles and game types that the player wants. The #1 reason for quitting is “I didn’t get the game I wanted so why should I play it”…,there for separating or making a menu option would really help. If I worked at 343 and had the power I would make a menu option. It would have selections for each Halo, whether you want slayer or objective, and player traits(competitve, talkative etc…) then there would be the following playlist, Rumble Pit, 1v1, 2v2, 4v4, and 8v8… then going by your selections you would be dropped into a game with only one map that players could veto if they don’t want it then two more maps would come up to vote for… this would never happen but would solve the quitting for the most part as players would always get the game they want.
>
>
> And those who quit because their opponents are too good?

A solid argument can be made that if a match occurs where there is such a stark disparity between the abilities of opposing players… that this represents a pitiful failure of skill-based matchmaking. So once again you have a scenario where you decide that the appropriate response to a failure of the game is to punish the players. I understand that this particular example is a sticky wicket. How much of an ability disparity is too much? Who decides? What is the appropriate action to be taken? I can’t really supply you with answers here. I can only tell you that punishing players for behaviors which are driven exclusively by bad playlist design and dysfunctional SBMM is no way to treat your population.

> 2533274816788253;4:
> There is only two ways to prevent quitting… #1 just make a separate playlist for every game and game type… or just make a multiplayer menu option so you can select titles and game types that the player wants. The #1 reason for quitting is “I didn’t get the game I wanted so why should I play it”…,there for separating or making a menu option would really help. If I worked at 343 and had the power I would make a menu option. It would have selections for each Halo, whether you want slayer or objective, and player traits(competitve, talkative etc…) then there would be the following playlist, Rumble Pit, 1v1, 2v2, 4v4, and 8v8… then going by your selections you would be dropped into a game with only one map that players could veto if they don’t want it then two more maps would come up to vote for… this would never happen but would solve the quitting for the most part as players would always get the game they want.

This.

> 2533274803200403;2:
> They came up with a way to prevent people quitting in halo 5. They ban players from multiplayer for longer periods of time the more they do it.

This does not work.

> 2533274873954403;8:
> > 2533274816788253;4:
> > There is only two ways to prevent quitting… #1 just make a separate playlist for every game and game type… or just make a multiplayer menu option so you can select titles and game types that the player wants. The #1 reason for quitting is “I didn’t get the game I wanted so why should I play it”…,there for separating or making a menu option would really help. If I worked at 343 and had the power I would make a menu option. It would have selections for each Halo, whether you want slayer or objective, and player traits(competitve, talkative etc…) then there would be the following playlist, Rumble Pit, 1v1, 2v2, 4v4, and 8v8… then going by your selections you would be dropped into a game with only one map that players could veto if they don’t want it then two more maps would come up to vote for… this would never happen but would solve the quitting for the most part as players would always get the game they want.
>
>
> This.
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> > 2533274803200403;2:
> > They came up with a way to prevent people quitting in halo 5. They ban players from multiplayer for longer periods of time the more they do it.
>
>
> This does not work.

People will not quit per say but hey will throw the game to end it faster keep running and dieing

wanna know a smart way around this :slight_smile: run 4s :wink:

Sadly, people who quit are going to quit no matter what the consequence. Not sure there really is a fix for this issue.

> 2535419340400671;11:
> Sadly, people who quit are going to quit no matter what the consequence. Not sure there really is a fix for this issue.

This. Halo 2, 3, Reach, 4, MCC, 5. There is going to be quiters no matter what. No matter what you do.

But the ban hammer helps out. I been seeing less games with quiters. Friends who stopped playing because quiters ruining games are back playing. The population is actually rising. There has been improvements.

But yeah, for ranked matches. A surrender option would be an amazing tool. It does well in all the games that has it in. So that way no one quits and the losing team concedes without wasting time.

It will never be solved but the system 343 has put in halo Mcc/ 5 should help out a ton

> 2533274803200403;2:
> They came up with a way to prevent people quitting in halo 5. They ban players from multiplayer for longer periods of time the more they do it.

Is this really a thing?

I don’t think there will be as many quitters in H5 because it’s one particular game. People playing want to play H5. MCC has cross game playlist and Halo differs so much between games players all have their preference.

> 2533274816788253;15:
> I don’t think there will be as many quitters in H5 because it’s one particular game. People playing want to play H5. MCC has cross game playlist and Halo differs so much between games players all have their preference.

Doesn’t matter. I almost strictly play the Halo 2 Classic playlist and I’m frequently having to deal with only one other teammate.

> 2533274934443240;16:
> > 2533274816788253;15:
> > I don’t think there will be as many quitters in H5 because it’s one particular game. People playing want to play H5. MCC has cross game playlist and Halo differs so much between games players all have their preference.
>
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> Doesn’t matter. I almost strictly play the Halo 2 Classic playlist and I’m frequently having to deal with only one other teammate.

Even if they want to play only H2C, they might not want to play a certain game type (flag or oddball or whatever).
This is why each game needs their own playlists.

> 2533274934443240;16:
> > 2533274816788253;15:
> > I don’t think there will be as many quitters in H5 because it’s one particular game. People playing want to play H5. MCC has cross game playlist and Halo differs so much between games players all have their preference.
>
>
> Doesn’t matter. I almost strictly play the Halo 2 Classic playlist and I’m frequently having to deal with only one other teammate.

Well if BTB is any indicator on H2C there isn’t many who like it, I happen to love it and think.it plays better than H3, but in BTB it rarely wins the vote and if it does a lot of people quit out. I think there just isn’t that many players playing who know H2 . So some one new to H2 will be getting killed a lot and then they just quit.

Constant quitters need to be penalized

> 2535465228425875;3:
> By making a surrender option available for players.

I like this, but maybe add rank or score reduction that increases the more you quit?