Can the Chromatic Aberration be disabled?

Post slowpokes, because I just read the community update from a week ago which discussed HUD. I was dismayed to know that 343 decided to utilize chromatic aberration, and I’m sure I’m not alone in the thought that CA is second only to excessive motion blur in the list of irritating, ugly, unnecessary post processing effects. Can this be toggled on and off? If not, why not?

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> Post slowpokes, because I just read the community update from a week ago which discussed HUD. I was dismayed to know that 343 decided to utilize chromatic aberration, and I’m sure I’m not alone in the thought that CA is second only to excessive motion blur in the list of irritating, ugly, unnecessary post processing effects. Can this be toggled on and off? If not, why not?

I like it. I don’t think you can turn it off.

I think there was a thread on this already and I don’t think it can be turned off. Also I think it’s fine or else you wouldn’t be able to see the weapons on the map.

I don’t think it’s too bad in H5; It’s only on a few side elements of the HUD. I think they added it to simulate the effect that the display is being projected onto the visor. (which is basically a super heavy lens, like what actually causes the effect irl) I’m doubtful that it will have a toggle option.
They did say that they didn’t put it on anything that could cause problems with clarity, like the reticle and the motion tracker. It’s just on the framing of HUD elements, I believe.

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> I don’t think it’s too bad in H5; It’s only on a few side elements of the HUD. I think they added it to simulate the effect that the display is being projected onto the visor. (which is basically a super heavy lens, like what actually causes the effect irl) I’m doubtful that it will have a toggle option.
> They did say that they didn’t put it on anything that could cause problems with clarity, like the reticle and the motion tracker. It’s just on the framing of HUD elements, I believe.

Firstly, it is only low quality lenses which cause CA in film, a problem that has been all but eliminated nowadays let alone in the year 2552 with the most advanced technology humans have available. Secondly, I view the fact that 343 had the foresight to limit CA to areas which aren’t the center of attention to be an admission that CA is harmful at best unless kept out of the way at which point it’s a waste of resources. I look at this decision and I wonder what if anything could have been accomplished if the GPU didn’t have to render this. And just on a personal note: I hate CA for what it is. Keep it out of the way all you want, but it’s still there. It’s like smearing a turd on my walls, but only in the corners I don’t usually look at anyway.

I see it as a function of this: Ground Zeroes on ps3 had the option to disable the shaky camera effect. If that nearly decade old hardware was able to swing that, then nothing short of engine limitations is an adequate excuse for not including a toggle option. If engine limitations are in fact the reason for not including a toggle then I’ll come to terms with it, though that should probably be a wink wink nudge nudge hint hint to 343 to get to work on a new one for Halo 6.

Wow, I didn’t even realize this was a thing before now… 0_o

I noticed this in The Witcher 3, in which it was very present, and I just naturally assumed that it was some sort of graphical bug. It never occurred to me the a dev would intentionally distort the graphics of their game to diminish their viewing quality. That’s completely absurd. Frankly, I find it to be obnoxious and a strain on the eyes.

This is rather disappointing, though I didn’t notice it in the beta so I really hope it will be unnoticeable in the final game as well.

About 7 Fish

> Firstly, it is only low quality lenses which cause CA in film, a problem that has been all but eliminated nowadays let alone in the year 2552 with the most advanced technology humans have available. Secondly, I view the fact that 343 had the foresight to limit CA to areas which aren’t the center of attention to be an admission that CA is harmful at best unless kept out of the way at which point it’s a waste of resources.

I mean, it’s been a long time since I studied physics, but from what I remember, there’s always diffraction/diffusion of the image when the surface you are reflecting off is curved; and the lasers/whatever drawing the HUD are on the wrong side of the visor/lens, so a case can be made that such diffusion would occur, as the visor is meant to gather and focus light from the outside.

In any case, I was merely clarifying that they weren’t using the effect throughout the game (like PayDay did) and were instead using it for a singular effect that they felt added something. You of course, disagree with their view on the effect in that regard, and I am inclined to agree with you on the effect in most cases. That’s why I said ‘I don’t think it’s too bad’ rather than ‘I like it’

Personally, having the effect on a few elements of my HUD doesn’t bother me. I get the complaint against it, but I found it pretty minor from what I’ve seen.

Anyway, that’s all I had to say.

It’s just at the perimeter of the hud and very minor. If it helps to make me feel like I’m looking through a Spartan’s visor then I am all for it since it is in no way obtrusive to me.
And I don’t think this is a concern for enough people to motivate 343 to provide a toggle option.

You won’t be able to turn it off. Muh immersion is too important.

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> It’s just at the perimeter of the hud and very minor. If it helps to make me feel like I’m looking through a Spartan’s visor then I am all for it since it is in no way obtrusive to me.
> And I don’t think this is a concern for enough people to motivate 343 to provide a toggle option.

I’m shocked it even has a name. It seems cool to me, I like it. When OP abbreviated to CA I immediately assumed it was Certain Affinity, and had to reread that sentence.

Even after having it pointed out, it doesn’t bother me in the slightest. I’d rather not see effort poured into a mechanic that would only benefit about 7 fish, give or take…

(see what I did there?)

Normally I would be inclined to agree, but it looks controlled. And as long as it doesn’t prohibit me from performing, then I’m ok with it.

It gives the HUD the impression of actually being something the spartan sees inside his or her helmet, as opposed to most games where the HUD is seen by the player but exists as a layer that’s outside of the character’s reality. They are going for more of a Crysis or Dead Space HUD where it’s very clear that the HUD is seen by the character himself. In previous Halo games, even though we all know spartans see the HUD in their helmets, it was very obviously just a 2d layer thrown in front of everything else. And it looked like it.

With holograms projected onto a curved visor, some sort of visual artifacts are gonna be there no matter what. Getting upset about this is just splitting hairs, reading too deep & looking for things to complain about.

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> Getting upset about this is just splitting hairs, reading too deep & looking for things to complain about.

I resent that. What part of you thinks that I’m complaining just to see the words next to my name and avatar? I’m asking for a toggle because CA is outright offensive to my aesthetics and, though I can learn to live with it if I absolutely have to, I’d like to be able to turn it off. I’m not asking for a slider for all visual effects here like I get on my PC, I’m asking for a simple on-off switch.

Not everyone likes the same things you do. You’ll notice that I’m asking for an option so that those who like it can keep it, whereas you’re telling me that my opinion is wrong for not having the same tastes as you. Somehow that makes me the -Yoink!- here?

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> Firstly, it is only low quality lenses which cause CA in film, a problem that has been all but eliminated nowadays

This so wrong, you can never get rid of CA, even the most expensive lenses have, it is just not as noticable.

On-Topic: I like it but only because it only affects the HUD.

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> > 2533274866682248;13:
> > Getting upset about this is just splitting hairs, reading too deep & looking for things to complain about.
>
>
> I resent that. What part of you thinks that I’m complaining just to see the words next to my name and avatar? I’m asking for a toggle because CA is outright offensive to my aesthetics and, though I can learn to live with it if I absolutely have to, I’d like to be able to turn it off. I’m not asking for a slider for all visual effects here like I get on my PC, I’m asking for a simple on-off switch.
>
> Not everyone likes the same things you do. You’ll notice that I’m asking for an option so that those who like it can keep it, whereas you’re telling me that my opinion is wrong for not having the same tastes as you. Somehow that makes me the -Yoink!- here?

After watching some videos to check again for myself…yeah, pretty much

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> > 2533274866682248;13:
> > Getting upset about this is just splitting hairs, reading too deep & looking for things to complain about.
>
>
> I resent that. What part of you thinks that I’m complaining just to see the words next to my name and avatar? I’m asking for a toggle because CA is outright offensive to my aesthetics and, though I can learn to live with it if I absolutely have to, I’d like to be able to turn it off. I’m not asking for a slider for all visual effects here like I get on my PC, I’m asking for a simple on-off switch.
>
> Not everyone likes the same things you do. You’ll notice that I’m asking for an option so that those who like it can keep it, whereas you’re telling me that my opinion is wrong for not having the same tastes as you. Somehow that makes me the -Yoink!- here?

There actually is a way to turn it off called the power button. Jokes aside, calling it ‘offensive to your aesthetic’ will not make them build a second HUD for each campaign character. Your perfect aesthetic is your own, and if they were to make an option to change every part of the game for even one other person’s opinion that’d double the file size of halo 5. And a simple photoshop filter is going to be the last thing they add an option to if they were even to change anything in the game. I dont care for it either, but its not the games priority to build a second set of aesthetics for when people dislike how they maje it.

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> > 2533274823519895;14:
> > > 2533274866682248;13:
> > > Getting upset about this is just splitting hairs, reading too deep & looking for things to complain about.
> >
> >
> > I resent that. What part of you thinks that I’m complaining just to see the words next to my name and avatar? I’m asking for a toggle because CA is outright offensive to my aesthetics and, though I can learn to live with it if I absolutely have to, I’d like to be able to turn it off. I’m not asking for a slider for all visual effects here like I get on my PC, I’m asking for a simple on-off switch.
> >
> > Not everyone likes the same things you do. You’ll notice that I’m asking for an option so that those who like it can keep it, whereas you’re telling me that my opinion is wrong for not having the same tastes as you. Somehow that makes me the -Yoink!- here?
>
>
> There actually is a way to turn it off called the power button. Jokes aside, calling it ‘offensive to your aesthetic’ will not make them build a second HUD for each campaign character. Your perfect aesthetic is your own, and if they were to make an option to change every part of the game for even one other person’s opinion that’d double the file size of halo 5. And a simple photoshop filter is going to be the last thing they add an option to if they were even to change anything in the game. I dont care for it either, but its not the games priority to build a second set of aesthetics for when people dislike how they maje it.

How much effort would something like this entail? I was under the impression that the HUD was rendered like anything else and could be disabled with a simple graphical option rather than creating an entirely new display. Why would this not be the case?