Can someone tell me one good reason

As to why there are any form of kill boundaries in forge maps? I’m trying to think of on reason but I simply can’t.

If I build a map and want to prevent people from exiting that set area, I use a kill boundary.

> If I build a map and want to prevent people from exiting that set area, I use a kill boundary.

I think he means built in kill boundaries that can’t be changed or removed.

It’s upsetting to say the least, but all you’re going to get in this Thread is “glitching is pointless”, “glitiching is boring” “why would you want to see low res textures?” “there’s no benefit to glitching” I am not one of these people though, because I thoroughly enjoyed spending hours Glitching on Halo 2, and Forging out of maps on Halo 3.