Can Social be Social again? Please?

No. Don’t put words in my mouth.

It is boring to have only one of these two options available in the game. If every game ends 50-49, it’s every bit as predictable and uninteresting as if every game starts with one team up 20-0.

Ranked exists to provide a game experience where nobody is consistently outmatched.

If Reach didn’t exist, perhaps your argument here might appear to have merit. But the problem for you with this argument is that Halo Reach existed and was wildly popular. You know what Reach didn’t have anywhere in the game? Skill based matchmaking. Reach was 100% social outside of its single short-lived competitive Arena list. And you know what? Lots of players across all skill levels have great memories of Reach.

The only people who disliked Reach were people who wanted competitive play, because Reach didn’t offer it.

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Wrong again.

This is why it isn’t worth responding to you because for some reason this is all you want to hear.

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I’m just telling you what the consequence is what you’re asking for, if you realize it or not.

And what do you think the lesser players (because almost everybody is more skilled then them) and the best players (because almost everybody is less skilled then them) will almost always get then?

Ranked is not supposed to be that. Ranked is supposed to be a playlist where you have to fight yourself to the top. That means that you definitely also will have one-sided matches too. This is because even the better players have to start at the lower ranks when they start and work their way up. That means that, especially in the lower and middle ranks, there will be one-sided matches, since there will also be very skilled players who are working their way up in between the players who belong in those ranks or occasionaly a player who by luck got a lil higher rank then his skill is (and ofcourse will derank quickly after that). Ranked is (if done correctly) NOT matchmaking based on skill, except for the higher ranks.

Again you have been unable to provide a single argument. And you can put yourself in that victim mentality that “it isn’t worth responding”, because you are the one never providing any arguments and only say “wong” and that’s it. At least Primus is providing argument and then we can agree or disagree. You are just trolling by only saying “wong” and consistenly providing no single argument

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Okay but again, you are still wrong.
Just because you have these ideas about what ranked and non-ranked should be, that just isn’t what is happening.

Your idea of what ranked is “supposed to be” in this game just isn’t how ranked works in Halo Infinite. And your hypothetical arguments about what might happen if they actually put social playlists into Halo Infinite are similarly misguided.

The most popular Halo games ever all had social playlists. So if you didn’t like them, you were in the minority.

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No, you are not listening to my basic argument, because you believe it is inappropriate for good players to ever stomp bad players for some reason.

If there is a mixed of ranked and social playlists, then everyone can have competitive matches as often as they want, and they can then have something different in social. Obviously players in bronze/silver would have a different experience than players in diamond/onyx in an unranked list, but that isn’t a bad thing if it’s an alternative to close matches available in ranked.

None of this is true. Ranked is absolutely designed to provide competitive matches to players of all skill levels. And no, better players don’t start at lower ranks and work up, unless you count “Diamond 1” as a low rank from which to rank up.

There’s a reason Bungie and then 343 have been progressively working away from the pure “everyone starts at zero and has to grind to the top over hundreds of games” ranking methodology of Halo 2 - it’s because the purpose of ranked play has always been to determine a player’s skill and then create fair competitive matches.

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Finaly you come with arguments now, so we can discus :slight_smile:

These two basicly comes down to the same thing: i know it doesn’t work that way now. Just like not having SBMM in socials (what you seem to want) is also not how it works now and what is not gonna happen.

But a discussion always is about 1 side or both sides wanting to change something, otherwise you wouldn’t even have a discussion. So the “that’s not how it works now” is not realy an argument against why it shouldn’t change, that has to follow with arguments why it shoudl stay as is.

But i think you perhaps misunderstood me and though i was claiming about how it is now, while i was arguing what i think it should be. And people may have different opinions, that doesn’t make it ‘wrong’. :wink:

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Well, I did think you were arguing from a position claiming that is how it works and that it should stay that way.

I still think you’re wrong :rofl:

This whole thread and argument is going to last forever. (Who is better MJ or Lebron)

I come from the Halo 2 days. Spent hours on customizable games playing with friends “casually”. Super bouncing , getting out the map , and just having fun. I played matchmaking to win whether it was snipers , slayer , obj , it didn’t matter. For people to be upset because you are going into matchmaking and your not able to causally do stupid stuff is starting to just sound dumb to me. Go play customs , bots etc. Forge is coming soon (sooner rather than later I hope) so you can causally mess around their too.

To get upset because you are dying easily because better players are in the game can be justified I agree. Having onyx playing with golds and silvers makes no sense but it happens. How often though? I have played over 200 games and I am not the best (somehow got silver in ranked after winning all 10 games and playing pretty well) got up to plat and grinding to diamond but have enjoyed the matches I have been in so far. Do I get rocked sometimes of course…people are just better sometimes got to give them credit.

The whole argument that the game needs more causal modes makes no sense when I have played plenty of unranked games and it felt pretty causal to me. That’s why this argument will continue to go on forever since people have different perspectives of the game and that will never change. Honestly this thread should be locked since it will go on forever lol.

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Then i think you misunderstand me. I’m not saying that. I am saying that that is already the case and even more than i think should happen. My quick play matches (since untill yesterday that was the only 4v4 social playlist) had already a very high percentage of matches that ended in a steaktaculair. That is just to much in my opinion, thats why i think it should be a bit tighter. I think most matches should be about equal, not just a small percentage. This is also part of why there are so many quitters in socials, because to many matches are way to one-sided already.

That alternative is not the same. In socials it doesn’t realy matter that much if you win or lose, but in ranked it does, since it affects your rank. That’s why a lot of players don’t like to play ranked: it makes people stressfull because of that, but also makes some people realy toxic if the match doesn’t go as they had in mind. People tend to not like that kind of play. So they want playable matches in socials too.

Yes and no. In Infinite you don’t start at bronze-1, like in MCC where everybody started at rank 1. Yet: even if you start in diamond-1, the skill difference between those players is still great, so its still not realy balanced. And then you even have the problem with people being put in ranks they don’t belong. In those first matches i have done way better then a friend of mine. I have won more matches then him, had i higher k/d then him and i had a higher accuracy. Yet i was placed in silver2 for some reason and he in gold-5… So apparently that system doesn’t work correctly.

You can also see that in the matches i played since then. I played 15 matches and every single time i stayed positive, most of the time with a k/d of more then 2.0. Yet i am still only a silver-3 because ranking up is depending on your teammates and even with more then half of my matches being a win, it barely had an effect on my rank, so i am still fighting players that are weaker then me.

And even when that system would work: in the lower ranks you still get paired with unranked players (i haven’t seen a single match where there was not at least 2 unranked players), which also include very skilled players ofcourse, so they will still have to face players that clearly outskill them.

Isn’t the problem the seasonal progression system rather than SBMM vs CBMM? Regardless of monetary cost of purchase, it’s basically a race-to-the-end approach to the game as a whole, hence a “sweaty” approach to overall play, even if it were free. Since Reach, Halo has been plagued with this race-to-the-end incentive. This incentive has only increased in intensity with each proceeding release. I think that may be why social in Halo 2 and 3 seems to be so much more casual. If that is the case, the social experience we miss is dead, never to respawn. People who don’t care about the aesthetic unlocks, therefore completing challenges, are likely a minority in modern gaming. This then bleeds into the topic of the societal trend of increasing demand for instant gratification. Whether considered good or bad, this is a consequence.

That’s part of the turn-off for me with Destiny. There’s an incentive to invest time into the game beyond just enjoying the game for the gameplay and fantasy narrative it offers. Due to investing monetarily toward that incentive, I then find myself, in a sense, enslaved by it. I shouldn’t let that purchase go to waste. The faster I complete that incentive, the sooner I can be freed from the sweat it causes on my brow, only to repeat the cycle the next season. It seems that is the general model gaming is heading toward anyway.

I’m tired of the ‘social is too sweaty’ crowd.
What is it you want, exactly? To win all the time, for the enemy team to be as bad as you are?
Just because you might not be very good at the game doesn’t mean someone who is can’t play.

If you want to play ‘casual’, then all you have to do is not care if you keep dying or losing to someone better than you. Or, you’ll just have to have enough friends to play custom games a lot.

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If that were the case then Bot Matches would be an easy pick. Those are always easy and laid back to play. But something tells me they don’t want it to just be bot matches.

Yea seems like they want everyone to just run around and hold each others -Yoink!- which isn’t going to happen. The game is based around killing each other or completing the obj while killing each other lol.

I think people need to remember that in 2021 online gaming is a different beast from 2004-2010 when people were still finding their feet.

Games pretty damn social.

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I’m not sure why this is difficult to understand: we want social games to have variety in how the games feel, in contrast to ranked where everything feels largely the same.

It is soooooooooo boring to have all your games come down to the wire and be hypercompetitive. I hear some of you on here saying that’s not the case, and maybe for less skilled players that’s happening, but I can tell you that if you are diamond or onyx, 99% of social games are every bit as sweaty as ranked. It’s just so dull and uninteresting.

You could legitimately goof off in H2 and H3 social or in Reach. You can goof off in MCC social right now. You can’t do that in Infinite. And anyone who wants to argue “everyone should always be trying as hard as possible to win no matter what”… what do YOU think the difference should be between ranked and social play?

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The difference IMO is the expectation going in. If I jump into a Ranked match, I think it is reasonable to expect teammates to have some knowledge of the maps and how they flow, where weapons are, spawn locations, and a true strive for a flawless game. There will absolutely be varying degrees of what players know and are capable of depending on time spent in the game and other factors, but in short, they are taking the match seriously.

Social games I expect teammates to play the objective and that’s about it. By doing that, you are trying to win. It’s as simple as that. Sure mistakes are made but that’s OK… It’s Social. You can also be drunk out of your mind, doing the best you can, and that is also technically trying to win.

What I don’t understand is that the thought of jumping into a Social match to not play the game, but be “social” is OK? If you want to mess around with friends and not get shot at, play custom games, but matchmaking is full of players that want nothing more than to make you respawn.

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I think what I’m trying to point out is that for higher skill players, there is NO difference in expectations for how any of my games will go between social and ranked, because of how tightly tuned the SBMM is in social. That makes social just feel boring.

My social games play almost identically to my ranked games, except that the game settings are different. I get to expect 7 other players of high skill level sweating it out as if it were their last game on diamond 6 to get Onyx.

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All this and not to mention that I cannot play any ranked or social game with my friend because my friend gets absolutely decimated because of the SBMM that gets attached to me wherever I go. Lol

He’s does pretty good in his games. Soon as I join…I have to sweat and he gets obliterated. He’s lucky if he can count the kills he gets on one hand.

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“Casual” is litterally just ranked with different settings and no ranked given :confused:

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They should just make every list ranked if they are going to be using SBMM everywhere

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