This is what ranked is for, and has always been a part of Halo. It’s why people used stand-by cheats to rank up in Halo 2. It’s why people boosted to 50 and bought/sold accounts in Halo 3.
None of this is an relevant to the present topic. The inclusion of social gameplay doesn’t do anything except add new possible experiences to the game. Nothing is taken away from anyone.
Topic got off topic a bit. It’s not a “how to play”, play to win. It’s a background matching service attempting to get everyone to 50%. Let me face the last MLG team on earth, I’ll learn from it. The next match may be someone’s drunk uncle playing with his feet though. It’s all chance and is the definition of social.
have you NEVER once in your entire halo carrier encountered a friendly?
it’s kinda a unspoken rule. if you crouch rappidly in a game to an attacker, and they do the same. both agree to end the combat and go on their merry way killing the other players. or heck, just chill together.
again, it’s a unspoken rule. i’ve done it, and i’ve encountered many others who do the same. some do and some don’t, like tf2. its been a thing since like Reach, maybe even 3. players still do it do this day even. i’ve seen a lot of players do it and accept it in infinite and mcc. but unlike tf2, no one gets butt hurt. it’s all in good fun afterall. ya know… what social is meant to be -v-
what? i never said that. what part of ‘go on their merry way killing other players’ did you miss?
again, it’s a unspoken encounter to end that combat. could kill one another again later on. nothing about wanting to walk around.
but even then, the whole point of social/qp is to NOT TRY HARD. to mess around, have a good time, and not try. well try, but in whatever way. silly ways even. or even make a friend. enjoy what the map offers in a live match. CASUALY. sure, customs… but it’s more fun to do so in a live match rather than alone or with only a couple others. also what forge?
ranked is there for a reason ya know. start a que if you want to simply tryhard
know the difference between the two
Imo, you should ALWAYS be trying to win a match regardless if it’s Social or Ranked. I’d be pissed if I saw team mates purposefully letting an enemy go by for no reason. You should always be trying to win. Now with that said, if people are playing the game as it was meant to be played and we lose, no big deal. That includes goofy mistakes like I meant to stick you with a grenade and instead grappled you and you meleed me to death. That’s all good, and often those hiccups are hilarious, but to just be screwing around and not playing the game, that’s no Bueno.
but… screwing around is the whole purpose of casual/qp/social or whatever you want to call it. yes the main purpose is to win, but that comes with any game. like say TF2. however unlike tf2, halo isn’t as friendly. which is why you rarely see such friendlyness happen. often i see it in griffball or rarely slayer.
i see your point to always at least try to win, most do. even the friendlies, again it’s just to end that specific combat situation. and go back to killing, even killing said friendly. not a matter of being a pacifist. all in good fun, ja?
so it’s not really being ‘friendly’… it’s more ‘we’l settle this later’ or for some, a opportunity to bamboozle the other into a kill. also what does it matter?
but i see your view, and i understand what you mean. perhaps we’l have to agree to dissagree?
I kind of like the idea of having a procedural matchmaking system. It seems like it just grabs the first few players it finds in a set of criteria.
Maybe having it so it balances a team of random strangers across all ranks would be better.
That way if an Onyx #500 happens to match up with someone in Silver, the system will procedurally take their MMR and start trying to match the Onyx with someone lower and the Silver with someone higher. Take that new matched MMR, run the procedure again until all slots are filled. This is skill based matchmaking, but in a better way.
And if this is their current system, they need to tweak the algorithm to allow a more balanced game. Something like this instead of limiting Onyx to match with a majority of diamond and above and then a bronze just happens to get in the mix and get stomped.
I’m familiar with SBMM and MMR but I havent delved deep into the known systems that exist so this may already be happening.
TLDR; Open all ranks to be matched with all ranks and procedurally pick players to balance MMR.
I’m so glad there are people like you on the internet to tell me how to play a video game. I wouldn’t know what to do without you. It’s definitely good for players to have fewer options in how to play. Nobody likes options.
One thing that we will have soon that did not exist when this thread was created, is a Fiesta Slayer playlist coming out tomorrow. If you’d like to vibe and chat with your friends while playing Halo Infinite in a low-pressure setting, then that’s your best option.
People in Social games are gonna play to win for the most part, whether or not it’s skill-based or connection-based. I’m not sure what else to tell you.
You realize they apply strict SBMM to Fiesta too, right? Just like they did in halo 5. Fiesta, one of the least competitive possible game modes, is turned into a tryhard sweat fest by the brilliant minds at 343.
I’m really just confused by what y’all want out of social modes. Isn’t a mode with random weapons where one team might be playing the game as prescribed, trying to kill your team, but your team is just chilling and messing around with all the random weapons and the points don’t really matter, isn’t that one of the optimal things y’all want? The other team isn’t going to spontaneously choose to ignore the game if they see y’all doing other random stuff.
What it sounds like is y’all want the vibe that folks in other games that aren’t strictly arena shooters can have when they hop onto party chat and play together, games like CoD: WarZone or Fortnite, or when people play games like Left 4 Dead or Back 4 Blood or Sea of Thieves together. Or the 24/7 2Fort servers in Team Fortress 2 where it was just a lot of chaos for chaos’ sake and people only took the game seriously half the time.
What does it mean for people to be playing the game like it’s a “Tryhard sweat fest”, in your opinion?
I really need social playlists. Specifically me because my skill level varies a ton just based on how I’m particularly feeling at that time of day. Like DRASTICALLY. So if I’m playing all these matches doing well over a long time, I am just stuck with these sweaty matches where everyone is main staging it. I feel sick my stomach that my profile is just attached this MMR. I just wanna chill, please.
Ok, let’s run with that. If winning isn’t your fun, then who cares who you are matched against or what rank they are? You just do you and have your fun and whether it’s SBMM or CBMM, you should be good to go!
I find that the more try hard I play the more tryhards I get matched with so when you play social stop caring about deaths and just try to have fun. And eventually you’ll get better matches.