What exactly do you think I need to provide evidence for?
I have made three basic arguments in this thread. Or, viewed another way, I am making one argument with two pieces of evidence that support it:
- It is better to provide players with more options for how to play. Having ranked use skill based matchmaking and social use connection based matchmaking (or very loosely use SBMM) provides two different experiences to the game.
- The most successful Halo games (Halo 2 and 3) offered both these experiences stated above, and nobody complained about it or thought it was a problem.
- It’s obvious that SBMM is not required for a game to be fun or received well by the community across all skill levels, because Halo Reach did not use SBMM anywhere and was generally well received - it certainly did better than any game 343 has yet made.
If you want to argue that SBMM benefits the most players, where is the evidence for that? Nobody has yet presented any evidence for it, and it’s because I don’t think such evidence exists, because I think this is a made up argument that is in fact false.
This is absolutely false. Look at the Steam charts for Apex Legends. Successful F2P games grow over time.
I agree with you that I was either incorrect in my initial argument that SBMM is implemented strictly, or otherwise they changed something in the past two weeks. I’ve noticed a lot more variety in my games.
SBMM is still being used, though. If I log on to any of my kids accounts, who are bronze, and play a game, they are playing very different players than I am. If I play with my friends who are lower skill than me, they complain that playing with me makes the game way too sweaty and difficult for them. I have heard this complaint even more in BTB than in the 4v4 modes.
Fundamentally, as per my argument above, I just disagree with the entire notion of SBMM in social. I disagree that it benefits anyone, and think all it does is take away an experience that was previously available and successful in Halo 2, 3, and Reach. I do not agree that removing options/choices from players for how to play is good.
I have not yet heard a single argument in favor of SBMM that suggests it needs to be anywhere other than the ranked modes.