> > > > I’ve fanatically played and loved every Halo up until Halo 4. The core was gone completely there. Once the core is gone it doesn’t get any worse.
> > >
> > > I loved Halo 4 and I’ve played every Halo except Halo 2. It still feels like Halo to me. The core aspects of the game are still there, there are just a couple of additions. The only things I don’t like are the loadouts, Perks, Camo, Promethean vision, and flinch. Maybe that’s just because I’m incredibly optimistic to the point of enjoying most things though.
> >
> > When I play Halo 4, I am bombarded by elements that were added to the core that simply shatter it like sprint, ordnance, personal loadouts, perks, crippled vehicular combat, and trashy AA’s (granted AL sucked almost as bad).
>
> I wouldn’t say that Sprint and Personal Loadouts shatter the Core Gameplay as a concept, but they sure as hell do in their current form. It is, in fact, possible to adjust BOTH of these features to allow them to be considered “arena”, but it’s all based on execution.
>
> Obviously, Halo 4 did a very bad job at executing each an every one of these features. Loadouts can work provided that you limit them to items that don’t result in unpredictable gameplay, and regulate them to a small choice of balanced weapons. Features that break the current form of Personal Loadouts are Armor Abilities, Armor Mods, the ability to choose grenades and spawn with an EMP and 1sk weapon, and the ability to spawn with mini-snipers that restrict map-movement. If you remove all of these features, and have all remaining options available from the start, there’d be balance. The final step is ensuring that Loadouts don’t effect the sandbox itself, which is also easy.
>
> The final end result of a perfectly balanced PL system is the following “Pick any Two” system:
>
>
>
> Pick any Two:
> - Assault Rifle- Storm Rifle- SMG (ODST)- Spiker Rifle- Battle Rifle- Covenant Carbine- Magnum (ODST)- Needle Pistol
>
>
> As for Sprint, I think it’s main issues are the “Get outta jail free card” and its effect on map design. Both of these issues can be fixed easily.
> - The “Get outta Jail for free card” effect is silenced by a de-sprint mechanic that works identically to de-scope. Essentially, you are forced out of sprint when taking enemy fire (the sprint meter resets as well). Not only will you not have to worry about chasing people down when the cower away, but sprint now be only effective in allowing you to reach your teammates faster, which is a good thing.
> - The swollen map size issues is more complex, but still completely fixable. There are two possible ways to fix it. You can either use Classic sized maps and adjust the player speeds for “Sprint-supporting” gametypes to work seamlessly. Or, you can stick with the larger map sizes, and increase the base player speed for Classic Gameplay - which would allow strafing to be more effective. Regardless of how it’s done, everyone wins.
>
>
>
> > Not to mention it’s not just what was added but what was taken away, like 1/2 of all custom games options and the loss of some 5-6 or so gametypes. Plus Forge environments were disappointing, and the weapons were not balanced, and I could go on…
>
> Custom Games is something I can agree with there - they’ve been butchered.
>
> However, at least with issues such as Forge and the Weapon Balance we got adequate fixes for them. We got a massive Forge Map (for free and two weeks early), and 343i went out of their way to release a massive update that effectively balances almost every weapon and restores most of them to their Classic Function.
>
> I wish Bungie showed the same level of dedication for us during times like these (cough Halo Reach cough)
I’m inclined to agree with a few of your points, however I will not play another Halo game without sprint either taking a backseat or gone. I will not.
Secondly, I can deal with a simplified loadout system, but I’d prefer presets or equal starts. In my opinion you have a good start for PL’s, but I think it’d be better if we had this instead:
Loadout choices:
Loadout 1
-Battle Rifle
-M6K Magnum (4sk, reduced ROF, 6-round magazine)
-1 Frag
Loadout 2
-Covenant Carbine (Needle Rifle if it returns.)
-Storm Rifle (If NR returns use needle pistol mentioned by GHOST of MA1NE instead)
-1 Frag
And lastly, I recognize 343’s ability to balance their game 7 months after it was released. They did a good job, I just want that job done at launch not half a year later.
P.S. I noticed you neglected to mention ordnance, did you have anything to share on that or are you of the mindset that it needs to burn in it’s own drop pod?