Can I get a legit answer?

Why has halo changed so much from H2? Since H3 i feel like im playing in slow motion. I can’t swap weapons throw a grenade and one shot a guy like in H2. Does anyone else feel like your brain wants to do much more but the game won’t let you? I find myself pusing buttons to attack or juke but the game has gotten so slow that nothing happens. I can understand taking out bxr and bxb but slowing down the game to snail pace just bothers me. Also why are the level designs so huge? what happened to the arena style of the MP maps? Gears of War stuck to basically the same way it always played and that trilogy did just fine. I am not griping or complaining, I am just wondering why? In my opinion, if every halo game would have been modled after H2 things would have been fine.

I miss Halo 2 too.

At this moment in time, I think a better question would be, why haven’t the people who have been placed into the backup hoppers not back with the rest of the matchmaking yet? You think you get frustrated with the game playing at a slower pace, try playing it when nothing is available to you.

As a reply to your original message after my little rant, I agree 100%. The Halo franchise has taken a nose dive since Halo 2.

I loved Halo 2, but I have enjoyed 3 and Reach as well as 4 so far. Be happy you aren’t a SOCOM fan :frowning:

Halo 2 was terribly noobified. Halo 1 was and still is the best Halo multiplayer when it comes to skill. When it comes to fun, I might throw that one to Halo 4.

> Halo 2 was terribly noobified. Halo 1 was and still is the best Halo multiplayer when it comes to skill. When it comes to fun, I might throw that one to Halo 4.

H2 was noobified? LMAO. H1 never had online multiplayer so there is no valid argument there.

> > Halo 2 was terribly noobified. Halo 1 was and still is the best Halo multiplayer when it comes to skill. When it comes to fun, I might throw that one to Halo 4.
>
> H2 was noobified? LMAO. H1 never had online multiplayer so there is no valid argument there.

Not 100% true. Halo 1 had an online MP when the PC version was released. It’s still thriving to this day. Wish I could say the same for Halo 2 Vista. But that’s another topic for another day.

Change is good. Nostalgia is fine, but to benefit the namesake of the title, changes are good. Let’s just glance at COD. That’s all I have to say.

> > Halo 2 was terribly noobified. Halo 1 was and still is the best Halo multiplayer when it comes to skill. When it comes to fun, I might throw that one to Halo 4.
>
> H2 was noobified? LMAO. H1 never had online multiplayer so there is no valid argument there.

Neither are these valid arguments once you encountered a player who knew the Animation Glitches in both games.

> H1 never had online multiplayer so there is no valid argument there.

XBC

> > Halo 2 was terribly noobified. Halo 1 was and still is the best Halo multiplayer when it comes to skill. When it comes to fun, I might throw that one to Halo 4.
>
> H2 was noobified? LMAO. H1 never had online multiplayer so there is no valid argument there.

H2 was very noobified due to swipe sniping and hitscan. But one can argue it was so it would work on 2004 internet.

CE did have online and I played it on xbox connect and gamespy back in the day. The game played just fine when you got a match with good ping.

As for why the series is changing I think it comes down to the fact that the developers do not understand what halo did right in the first place. When the head of 343 calls the CE magnum OP you know he cant know much about the series.

> Why has halo changed so much from H2? Since H3 i feel like im playing in slow motion. I can’t swap weapons throw a grenade and one shot a guy like in H2. Does anyone else feel like your brain wants to do much more but the game won’t let you? I find myself pusing buttons to attack or juke but the game has gotten so slow that nothing happens. I can understand taking out bxr and bxb but slowing down the game to snail pace just bothers me. Also why are the level designs so huge? what happened to the arena style of the MP maps? Gears of War stuck to basically the same way it always played and that trilogy did just fine. I am not griping or complaining, I am just wondering why? In my opinion, if every halo game would have been modled after H2 things would have been fine.

because this is the 21st century and modern video games have come a LONG way since 2004?

> > H1 never had online multiplayer so there is no valid argument there.
>
> XBC

^^^^^^^, yes it did.

Sometime a game needs change to stop it from going stale, a good example of a game which hasn’t followed this is the Call of duty series, same gameplay, same graphics nothing has changed, but with halo it changes gives a new fresh taste which I enjoy and want more of

Yeah I miss all the cheating/moding/glitching/deranking/ghosting/standby etc

Oh getting outside of maps with the flag/bomb/ball

Bxr
Reloading without completing the animation.
Flying across the map using the sword and sniper rifle
Super bouncing
No fall damage
Tracking rockets
Host advantage.

Yeah I miss halo 2
But to be honest it’s the past and if a modern game had all these problems that 2 had. How long do you think that game would last? Not very. Why did halo 2 last? Well sure it was fun but… There was no game out there that played like it. Sure we had cod but it played so differently than halo that it was not compareable and was no real competition.

> Yeah I miss all the cheating/moding/glitching/deranking/ghosting/standby etc
>
> Oh getting outside of maps with the flag/bomb/ball
>
> Bxr
> Reloading without completing the animation.
> Flying across the map using the sword and sniper rifle
> Super bouncing
> No fall damage
> Tracking rockets
> Host advantage.
>
> Yeah I miss halo 2
> But to be honest it’s the past and if a modern game had all these problems that 2 had. How long do you think that game would last? Not very. Why did halo 2 last? Well sure it was fun but… There was no game out there that played like it. Sure we had cod but it played so differently than halo that it was not compareable and was no real competition.

/thread

These are my exact thoughts on this subject. The game at it’s core was broken and every Halo since CE has made some major changes, some good others bad. None the less, today we are no doubt playing a better Halo.
Halo CE,2,3,Reach diehards/elitists will disagree until the end of time.

> > Yeah I miss all the cheating/moding/glitching/deranking/ghosting/standby etc
> >
> > Oh getting outside of maps with the flag/bomb/ball
> >
> > Bxr
> > Reloading without completing the animation.
> > Flying across the map using the sword and sniper rifle
> > Super bouncing
> > No fall damage
> > Tracking rockets
> > Host advantage.
> >
> > Yeah I miss halo 2
> > But to be honest it’s the past and if a modern game had all these problems that 2 had. How long do you think that game would last? Not very. Why did halo 2 last? Well sure it was fun but… There was no game out there that played like it. Sure we had cod but it played so differently than halo that it was not compareable and was no real competition.
>
> /thread
>
> These are my exact thoughts on this subject. The game at it’s core was broken and every Halo since CE has made some major changes, some good others bad. None the less, <mark>today we are no doubt playing a better Halo.</mark>
> Halo CE,2,3,Reach diehards/elitists will disagree until the end of time.

LOL

> > Yeah I miss all the cheating/moding/glitching/deranking/ghosting/standby etc
> >
> > Oh getting outside of maps with the flag/bomb/ball
> >
> > Bxr
> > Reloading without completing the animation.
> > Flying across the map using the sword and sniper rifle
> > Super bouncing
> > No fall damage
> > Tracking rockets
> > Host advantage.
> >
> > Yeah I miss halo 2
> > But to be honest it’s the past and if a modern game had all these problems that 2 had. How long do you think that game would last? Not very. Why did halo 2 last? Well sure it was fun but… There was no game out there that played like it. Sure we had cod but it played so differently than halo that it was not compareable and was no real competition.
>
> /thread
>
> These are my exact thoughts on this subject. The game at it’s core was broken and every Halo since CE has made some major changes, some good others bad. None the less, today we are no doubt playing a better Halo.
> Halo CE,2,3,Reach diehards/elitists will disagree until the end of time.

If we had a real ranking system with individual and team ranks, no JIP or atleast one that didnt count JIP against you if you lose, and a clan system like H2, and a UI like H3+Reach

then I would agree with you.

I’m afraid i don’t have a legit answer for you however:

I JUIC3 I,

I share most of your frustrations. Halo 2 was my favorite halo, hands down.

All the Glitchy things listed by Wolfstanus were fun to mess around with. I loved the super bouncing, sword cancel glitches, etc. But i think that I JUIC3 I, is not referring to these glitches on their own. (I may be wrong in this assumption, correct me please if so) Just the fundamental mechanics, carrying capacity, and damage distribution change dramatically each time another Halo game is released. Even if the super bouncing, sword canceling, reload animation, and other glitches are resolved, these other fundamental aspects could have still remained consistent within each halo game.

I always had the “If it’s not broke, don’t fix it” frame of mind. I never thought halo 2 was broke. (as far as the fundamental aspects like damage distribution, carrying capacity, jumping height, player speed etc.) But clearly, the game designers felt something was broke and needed fixing.

When this happens multiple times between different games of the same series it’s frustrating for some people who have been there from the beginning because these details of the game mechanics makes it what it is. Or for us it creates the nature of playing a “halo” game. Then these things are changed, not just once, but each time another game is released under the same name of “halo.” This leaves gamers like myself and I JUIC3 I, wondering what happened the fun and simple mechanics of the halo that I started with?

And indeed you can see the inconsistency in game success from one halo game to the next which is not seen in other games that maintain a cohesive structure of mechanics within their series, COD, Gears of war, etc.

I feel like in trying to appease everybody each time a new halo game is released they end up pushing more gamers away in the long run. Chances are, gamers bought the newest game because they liked what came before it. So why change what motivated their purchase?

All that being said, i feel they did a fairly good job with Halo 4. It definitely plays very smoothly, but yes, nothing can replace your roots. If you started with halo 1 and 2 then you know what i mean. It’s not the same halo today.

Several reasons:

One: Bungie believed that Halo needed to change in order to remain popular

Two: Gamers still bought the Halos which deviated from Halo 2’s formula (Reach and Halo 4) leading developers and stiffnecks (the people who fund the game) to believe that what they were doing was right.

Three: Halos peers (some of which were successful) have ‘modern shooter aspects’ which slow down Halos game mechanics

So what can you do to prevent Halo continuing in this way?:

-Make your opinion heard on forums

-Don’t buy any of the Halos you don’t like and don’t feel obliged to do so from fanboyism/hype - stiffnecks will only change when they can no longer have the funds to refill their champaign fountains in the main lobby of their office buildings.

hope they remake halo 2 WITH the multiplayer side as well, it realy wouldnt be that hard just re paint it almost or coat it what ever you please and get a couple of servers for it but i reckon 343 are too scared to do that because more people will play it than halo 4 haha but would love it