Can Halo Combat Evolved Anniversary Get 2v2 Please?

I love Anniversary, its the best Halo DLC/Game (If you want to call it that) since actual Halo 1. But the addition of a 2v2 playlist and maybe even 1v1 would be awesome in my opinion. For all the times my friend and I played this game, almost every game we join we have to carry our teammates. I am talking to the point were he has 22 kills I have 20 kills and the rest is either handled by one other person or split between the two.

All I am asking is for a 2v2 playlist on Halo:CEA and maybe the addition of a 1v1 playlist as well.

Thoughts?

January playlist update will do this to Double Team

• 2v2 variants of Solitary and Battle Canyon added to Double Team.
We adjusted the Matchmaking algorithm to match players who…. never mind. Enjoy the varied terrain. :slight_smile:
• Team Arena, Big Team Battle and Double Team updated to TU settings.
TU game types are our standard Reach Matchmaking settings with the Title Update changes. Those changes are: damage bleed enabled, modified reticle bloom, sword block removed, Armor Lock modified, and Active Camo modified.

Dont know if this will be any help when so few actualy has any typ of DLC.

> January playlist update will do this to Double Team
>
> • 2v2 variants of Solitary and Battle Canyon added to Double Team.
> We adjusted the Matchmaking algorithm to match players who…. never mind. Enjoy the varied terrain. :slight_smile:
> • Team Arena, Big Team Battle and Double Team updated to TU settings.
> TU game types are our standard Reach Matchmaking settings with the Title Update changes. Those changes are: damage bleed enabled, modified reticle bloom, sword block removed, Armor Lock modified, and Active Camo modified.
>
>
> Dont know if this will be any help when so few actualy has any typ of DLC.

That doesn’t say a single thing about them adding 2v2 to Anniversary though. I am talking about 2v2 CLASSIC Halo Anniversary. None of that terrible DMR stuff. 2v2 pistols main weapons start. But thank you for trying to help :slight_smile: