Can Halo 4 Really Put Halo Back On Top?

Admit it, in '06 all that was on your mind was Halo 3 ever since seeing the ‘Starry Night’ Ad. Since that point, the hype for Halo 3 was off the charts and easily the most anticipated console game ever made.

Then came Call of Duty 4. It changed this industry forever. At this point, players began to realize that Halo was becoming slightly stale. Just a bit though.

I think it’s fair to say that Halo has lost some of its effect on fans over the last six years. It’s always had one of the largest and most passionate communities, but with the arrival of modern shooters and a new age for gaming, it certainly wasn’t the number one thing on every shooter fan’s mind anymore.

When Halo Wars launched, fans of the series smoothly transitioned to an RTS-mindset for quite some time until Halo 3: ODST’s launch later that year(2009). ODST had arguably one of the freshest and nicest campaigns in the series along with a stellar new co-op mode. But narrative-driven gameplay wasn’t on gamers’ minds at the time(Even up to this day). Since the dawn of modern shooters, their arcade-like, pick up and play, and fast paced multiplayer became the standard, and ODST certainly did not deliver that. And that was never its goal. It focused on telling stories and introducing a whole new way to play Halo with friends. While that sounded and ended up great for Halo fans, everyone else was turned off by the package. This is evident in ODST’s sales: Approximately six million units. I know what you’re saying. “What the hell is wrong with this guy? Six million is a ton of copies!” You thought that was a lot? Try twelve million. That is the current number of Halo 3 copies that have been sold since 9/25/07. ODST sold half of that and due to this, it made one thing clear: Multiplayer is what really sells games. No matter the immense quality of the story, you can’t deny it, multiplayer in modern shooters is what people have been looking for.

On to 2010. Reach, Reach, Reach… That was the word surging through your brain every day since its VGAs 2009 trailer. The reveal of a new engine, new characters, and the overall visual leap from Halo 3 to Reach was just attractive, plain and simple. Then came the beta and the incredible live-action ad campaign which consisted of ‘Birth of a Spartan’ and ‘Deliver Hope’. Players were willing to sell their loved ones for just another taste of this game at this point. 9/14/10. Showtime. It is a fact that players loved this game at its launch, no doubt about that. But if you compared Reach’s current statistics to Halo 3’s, there is clearly something going on. Players just don’t stick with Halo like they once did. Reach currently averages 100-150K players a day two years after launch while Halo 3 had a good 300+K two years after its own launch. Reach’s multiplayer had some flawed aspects that might have done the game more good if they just stayed out of the game entirely, and that is just my own opinion, I do not expect everyone to agree with that statement. Reach needed to evolve Halo gameplay and it attempted to, but for some(Including myself), it didn’t meet expectations.

Halo 4 is on track to sell well. And come on… It’s a Halo game! They will always sell, right?

For the time being, yes. But what will happen in three years? What if it received feedback that wasn’t even at the levels of Reach? More people would stop purchasing Halo games. Rinse and repeat all the way to the end of the Reclaimer Trilogy, and Halo would be in ruins.

This thread isn’t meant for just analyzing the decline of Halo’s popularity over the years to its competitors. It is also meant to make one more thing clear:

Halo’s gotta change. A lot.**
Many of you may argue that Halo 4’s changes are extreme and will ruin the franchise. You are absolutely wrong. If Halo were to learn a thing or two from its competitors that are selling 25 units copies each year with ease, interest would be sparked in Halo again. And it’s done just that. It has taken what makes its competitors great and has expanded on that for the better.
If we want Halo to continue being the enormous franchise and universe that it is, we must accept the fact that it’s evolving, and we must hold Halo’s hand every step of the way if it’s to succeed. It’s all for the better people, give 343 Industries a chance to put Halo back on top. It certainly isn’t impossible, and this game with its huge contributions to the Halo formula can make that possibility a reality.

This is a very good discussion considering the fact it took so long for Halo 4 to come out.

You make good points, and I agree! If halo is going to survive the next few years, it needs to change. I don’t really have anything against the changes… I actually kinda like them.

> This is a very good discussion considering the fact it took so long for HAlo 4 to come out.

It’s incredible how things can change so much in just five years.

You do realise Halo is still the second best selling Console game of all time right? What in the world makes you think that all of a sudden Halo is some underground unpopular crap?

I wonder how halo 6 will sell… should be interesting

Old fans + new fans = lots of fans

> You do realise Halo is still the second best selling Console game of all time right? What in the world makes you think that all of a sudden Halo is some underground unpopular crap?

I never said it was “underground unpopular crap”. The whole point is for it NOT to become underground unpopular crap.

> > You do realise Halo is still the second best selling Console game of all time right? What in the world makes you think that all of a sudden Halo is some underground unpopular crap?
>
> I never said it was “underground unpopular crap”. The whole point is for it NOT to become underground unpopular crap.

Do you know who microsoft are?

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

The name of this trilogy accurately portrays what is going to happen after h4 comes out: It will reclaim it’s rightful place at the top.

> Admit it, in ‘06 all that was on your mind was Halo 3 ever since seeing the ‘Starry Night’ Ad. Since that point, the hype for Halo 3 was off the charts and easily the most anticipated console game ever made.
>
> Then came Call of Duty 4. It changed this industry forever. At this point, players began to realize that Halo was becoming slightly stale. Just a bit though.
>
> I think it’s fair to say that Halo has lost some of its effect on fans over the last six years. It’s always had one of the largest and most passionate communities, but with the arrival of modern shooters and a new age for gaming, it certainly wasn’t the number one thing on every shooter fan’s mind anymore.
>
> When Halo Wars launched, fans of the series smoothly transitioned to an RTS-mindset for quite some time until Halo 3: ODST’s launch later that year(2009). ODST had arguably one of the freshest and nicest campaigns in the series along with a stellar new co-op mode. But narrative-driven gameplay wasn’t on gamers’ minds at the time(Even up to this day). Since the dawn of modern shooters, their arcade-like, pick up and play, and fast paced multiplayer became the standard, and ODST certainly did not deliver that. And that was never its goal. It focused on telling stories and introducing a whole new way to play Halo with friends. While that sounded and ended up great for Halo fans, everyone else was turned off by the package. This is evident in ODST’s sales: Approximately six million units. I know what you’re saying. “What the hell is wrong with this guy? Six million is a ton of copies!” You thought that was a lot? Try twelve million. That is the current number of Halo 3 copies that have been sold since 9/25/07. ODST sold half of that and due to this, it made one thing clear: Multiplayer is what really sells games. No matter the immense quality of the story, you can’t deny it, multiplayer in modern shooters is what people have been looking for.
>
> On to 2010. Reach, Reach, Reach… That was the word surging through your brain every day since its VGAs 2009 trailer. The reveal of a new engine, new characters, and the overall visual leap from Halo 3 to Reach was just attractive, plain and simple. Then came the beta and the incredible live-action ad campaign which consisted of ‘Birth of a Spartan’ and ‘Deliver Hope’. Players were willing to sell their loved ones for just another taste of this game at this point. 9/14/10. Showtime. It is a fact that players loved this game at its launch, no doubt about that. But if you compared Reach’s current statistics to Halo 3’s, there is clearly something going on. Players just don’t stick with Halo like they once did. Reach currently averages 100-150K players a day two years after launch while Halo 3 had a good 300+K two years after its own launch. Reach’s multiplayer had some flawed aspects that might have done the game more good if they just stayed out of the game entirely, and that is just my own opinion, I do not expect everyone to agree with that statement. Reach could needed to evolve Halo gameplay, but for some(Including myself), it didn’t meet expectations.
>
> Halo 4 is on track to sell well. And come on… It’s a Halo game! They will always sell, right?
>
> For the time being, yes. But what will happen in three years? What if it received feedback that wasn’t even at the levels of Reach? More people would stop purchasing Halo games. Rinse and repeat all the way to the end of the Reclaimer Trilogy, and Halo would be in ruins.
>
> This thread isn’t meant for just analyzing the decline of Halo’s popularity over the years to its competitors. It is also meant to make one more thing clear:
>
> Halo’s gotta change. A lot.**
> Many of you may argue that Halo 4’s changes are extreme and will ruin the franchise. You are absolutely wrong. If Halo were to learn a thing or two from its competitors that are selling 25 units copies each year with ease, interest would be sparked in Halo again. And it’s done just that. It has taken what makes its competitors great and has expanded on that for the better.
> If we want Halo to continue being the enormous franchise and universe that it is, we must accept the fact that it’s evolving, and we must hold Halo’s hand every step of the way if it’s to succeed. It’s all for the better people, give 343 Industries a chance to put Halo back on top. It certainly isn’t impossible, and this game with its huge contributions to the Halo formula can make that possibility a reality.
[/quote]
100% agree.

> > > You do realise Halo is still the second best selling Console game of all time right? What in the world makes you think that all of a sudden Halo is some underground unpopular crap?
> >
> > I never said it was “underground unpopular crap”. The whole point is for it NOT to become underground unpopular crap.
>
> Do you know who microsoft are?

The people who pay tens of millions for Halo development and ad campaigns? Yes, I think I’ve heard of them. But even the support of such a large company isn’t enough to save a franchise from declining in popularity amongst players.

If nobody thinks the game is fun anymore, who would buy it? Microsoft can’t just get down on their knees and beg players to buy all of their Halo games.

> > > > You do realise Halo is still the second best selling Console game of all time right? What in the world makes you think that all of a sudden Halo is some underground unpopular crap?
> > >
> > > I never said it was “underground unpopular crap”. The whole point is for it NOT to become underground unpopular crap.
> >
> > Do you know who microsoft are?
>
> The people who pay tens of millions for Halo development and ad campaigns? Yes, I think I’ve heard of them. But even the support of such a large company isn’t enough to save a franchise from declining in popularity amongst players.
>
> If nobody thinks the game is fun anymore, who would buy it? Microsoft can’t just get down on their knees and beg players to buy all of their Halo games.

Wow you make me laugh, dude there is atleast a million people out there that will buy Halo for the title alone, Halo will never be unpopular as long as microsoft’s publishing it, it’s the same as Mario

I agree with everything you said elite slaya, and i think Halo 4 is very capable to surpass halo 3. I myself am a die hard Gears fan; now of course i do play COD and Halo. But my “calling” was Gears of War. I have never been so damn hyped to get my hands on a Halo game such as this one, granted i have gotten each one on release since Halo 2. Halo 4 is the “IT” game and it has everything to be that. Think of it as a business, every business has a starting point, and if they do well they sell well, as did the Halo franchise; now by Halo 3, Halo reached its peak, or so many people seem to think so, from then on there was nowhere to go but down, especially since the Halo Franchise did not re-invent itself, yes yes i know they added this or that, but not a “holy s***” factor that changed Halo for the better and kept it original; thats the difficult part, but thats what we the fans want. Halo Reach though good, was not enough for players, i myself played the game for a month or two straight, and then dropped it. Now, Halo 4 under 343 industries is looking extremely promising. They got a new look for master chief, for the weapons, more customization (which i think is needed in EVERY video game, biased i know), a semi-new story line not straying too far from the original, just to name a few. Spartan Ops, now that, that really sold it for me; I mean come on weekly missions, W.E.E.K.L.Y- meaning something fresh and new to achieve every week! agh what more can i say…

> > > > > You do realise Halo is still the second best selling Console game of all time right? What in the world makes you think that all of a sudden Halo is some underground unpopular crap?
> > > >
> > > > I never said it was “underground unpopular crap”. The whole point is for it NOT to become underground unpopular crap.
> > >
> > > Do you know who microsoft are?
> >
> > The people who pay tens of millions for Halo development and ad campaigns? Yes, I think I’ve heard of them. But even the support of such a large company isn’t enough to save a franchise from declining in popularity amongst players.
> >
> > If nobody thinks the game is fun anymore, who would buy it? Microsoft can’t just get down on their knees and beg players to buy all of their Halo games.
>
> Wow you make me laugh, dude there is atleast a million people out there that will buy Halo for the titles alone, Halo will never be unpopular as long as microsoft’s publishing it, it’s the same as Mario

If you ask me, I wouldn’t exactly care too much if Microsoft was publishing it or not. Microsoft certainly is not as large as Nintendo for their games that they publish and develop in-house to automatically make records. And a million people in comparison to 11 million is quite small.

Sorry, Halo 4 will not bring Halo back to the top of the FPS charts. Black Ops II shows no sign of being a numerical disappointment.

The next generation of consoles, however, allows for Halo 5 and 6 to come out of the gate strong.

Still, we must take our victories where they are. Us Halo fans are playing a decade-old franchise and it’s still in the top 3. That is impressive. We may not be number one in numbers right now but that in no way means we are losing right now.

Ricky Bobby is wrong on this one.

> > > > > > You do realise Halo is still the second best selling Console game of all time right? What in the world makes you think that all of a sudden Halo is some underground unpopular crap?
> > > > >
> > > > > I never said it was “underground unpopular crap”. The whole point is for it NOT to become underground unpopular crap.
> > > >
> > > > Do you know who microsoft are?
> > >
> > > The people who pay tens of millions for Halo development and ad campaigns? Yes, I think I’ve heard of them. But even the support of such a large company isn’t enough to save a franchise from declining in popularity amongst players.
> > >
> > > If nobody thinks the game is fun anymore, who would buy it? Microsoft can’t just get down on their knees and beg players to buy all of their Halo games.
> >
> > Wow you make me laugh, dude there is atleast a million people out there that will buy Halo for the titles alone, Halo will never be unpopular as long as microsoft’s publishing it, it’s the same as Mario
>
> If you ask me, I wouldn’t exactly care too much if Microsoft was publishing it or not. Microsoft certainly is not as large as Nintendo for their games that they publish and develop in-house to automatically make records. And a million people in comparison to 11 million is quite small.

The day Halo gets less than 200k pre-orders come back to me and i’ll buy you a drink, microsoft may not be as large for their games, but that doesn’t mean their games are unpopular, mario has been going since the early 80’s Halo has been going for a mere 10 years, the popularity that Halo got so fast matches any nintendo game.

> You make good points, and I agree! If halo is going to survive the next few years, it needs to change. I don’t really have anything against the changes… I actually kinda like them.

Me too =)

> The name of this trilogy accurately portrays what is going to happen after h4 comes out: It will reclaim it’s rightful place at the top.

Nicely put :wink: