Confused by the title? Don’t be.
All of the threads on this forum all are looking for halo 4 to be like other Halos. Its always being stacked up against its past incarnations and I find the amount of people calling for Halo 2.5, 3.5, and reach 2.0 disheartening. Am I the only one that just wants halo 4 to be halo 4?
i don’t want to retread and go back to the old formula. i want the series to grow and improve on its predecessors as the trilogy did for one another.
That does not mean expand Reach. But it doesn’t mean copy Halo 2 either. Here are the core principals of halo, that if followed, will make Halo 4 succesful.
Unparalleled controls: I choose Halo for its tight controls and unmatched gunplay. Everything from jumping,shooting,throwing nades,and overall movement all have a very distinct and unique feeling from other games. The trilogy maintained this formula and it was awesome. Reach slowed the player down and limited them in aspects.
Shooting: Don’t add Iron Sights. Don’t do anything differently from the trilogy. the reason people hate bloom is because it changed the shooting. it changed a core aspect of halo. The weapons need to be reliable, and a missed shot means the player got outplayed, not because a bloom system messed them up.
Even playing field: in the halo trilogy. Players started on an even playing field. Everyone had the same gear until Reach ( which added armor abilities.) In halo 4, at least in competitive play, players need to all start with the same thing. This puts a lot of emphasis on map control, and people have to fight for there equipment, meaning that equipment becomes more valuable because you can no longer just die and respawn with it.
A Utility Weapon: A weapon that is useful in all situations, but overpowered in none. The BR was a worthy weapon whether you were shooting at short-mid-long range. But it would lose out to a weapon more equipped for the situation.
A competitive ranking system: Making a casual ranking system is a mistake. By doing so you are making your game cater to a group of people who are going to leave as soon as the new cod comes up. A casual player doesn’t even care about a ranking system other than…oh new armor ya! A ranking system exists because of the hardcore. The players that want to spend time getting stronger and seeing there game improve. And as they get better, there rank grows higher. Who cares about winning when you are gonna get just as much xp if you lose. The fun in Halo 3 was the tension you got in a ranked match with the game 46-46. The satisfaction of winning those battles are immense. In reach? Who cares…
Follow these core principals, and you can do anything to Halo and it will still be fun. Flawless gunplay, even playing field, and a competitive environment must be present in Halo 4. Then you can add as many new weapons, gamemodes, equipment, and customization options as you want.
One more thing that is important for Halo 4. The maps need to be incredible. reach maps were terrible.
Things that shouldn’t be in halo 4 at all
-Bloom ( reach)
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Loadouts ( reach)
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Casual ranking system ( Reach)
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Button combos/ BXR etc. ( halo 2)
( not putting armor abilities equipment here because removing them would erase years of progress. Fix them, remove some, add some, make them pick ups, but don’t scrap the idea)
Things to add:
More gamemodes ( campaign/ multiplayer/ firefight/forge/ etc.)
More gametypes ( slayer/ CTF/ Assault/etc.)
More weapons
More assassination animations
A competitive, rewarding ranking system
Return of dualwielding
a powerful sidearm
( I made a thread about this earlier. I want halo 4 to have 2 pistols. 1 is a powerful scoped magnum with a decent ROF, 10 round mag, and good accuracy. the other is a dualwieldable automag, high ROF, less powerful, less accurate, still good for pulling out and popping off a headshot. Like the Halo 2 pistol. ODST pistol comes to mind.)
New vehicles
New equipment items
return of spike nades, add new nade types
Multiple Forge pallets
Diverse maps ( small-med-large)
More customization options ( armor, clan tags, emblems, etc.)
A clan system
a custom games search ( one of the most asked for features on these forums.)