Can Forge Be Restored to its Glory?

I’m pretty sure that the customs community has pretty much made the point clear:
Forge in Halo 4 was a bust :frowning:

So what would everyone here want in Forge?

Mechanics and Option
There is an option for dynamic lighting to take place, and if not toggled, will not be used in custom games

The Forge mode basics should all be retained from Halo Reach:
-Fine Editing
-Degrees
-Physics
-Colour
-Zoom
-Object Lists
-Boost

and from Halo 4…
-Magnets
-Lighting

Improvements or Additions

-Less Sudden Movements causing giant jerks of the camera

-Item Grouping
Selection of different various objects and turning them into one big object.

-Custom textures
Different or custom textures for any part of the canvas on PC via cloud or the gametype anvil(see Terrain Editor/Dev Kit)

-Custom Objects
Saving any grouped items(props like in Gmod)with their budget scheme.

-Filters
Light Filters(Reach)

-Lights

-Terrain Editor/Dev Kit
Could possibly be done on PC via cloud or an in-game gametype of forge, anvil.

-Cutscene Editor
(see above post)

-AI
Placeable and programmable AIs with weapons or traits of your choosing.

-Online Custom Games
Matchmaking where you can choose which lobby hosted by ___ without invite.
Host can boot any unwanted players

-View Changer
Ability to choose between 1st and 3rd person…and eagles’ eye.

-Picture for map
Actual ability to have the map preview picture available

-Community Map/Gametype Spotlight
Self explanatory

-Custom Sounds
Ability to add custom sounds

-Custom Gametypes

-Additions of Space Battles, Race, Territories, Invasion, and Headhunter.
Technological Advancements

Due to the new power of the Xbox One the following will be available

More and placeable AI

Bigger budget

More Objects

All of the improvements listed above.


What do you want in Halo 5’s Forge

…so things like this don’t need to happen(it is very constructive if you look at it in some ways…)

Compared to Reach’s forge, only slightly inferior. Regardless, Forge needs to improve in Halo 5.

I also don’t understand why we need fine editing when Halo 4 added the ability to use exact coordinates when placing pieces.

Halo 4 customs are dead more so because of the poor options than because of forge.

while it is the game options that create poor customs, halo 4s forge additions are pretty poor. co-ordinates are not good ramirez as they are nowhere near precise, they are clunky and take much longer to create proper maps due to adjustments you need to make because co-ordinates aren’t precise.

dynamic lighting for the most part works against what many people are trying to achieve and should definitely be togglable.

light volumes may be a cool thing to work with, aswell as a zone which provides a callout name in the lower left, like reach, but changable to what you’re wanting.

> Compared to Reach’s forge, only slightly inferior. Regardless, Forge needs to improve in Halo 5.
>
> I also don’t understand why we need fine editing when Halo 4 added the ability to use exact coordinates when placing pieces.
>
> Halo 4 customs are dead more so because of the poor options than because of forge.

Fine editing was very useful to make small ajustments without using the co-ordinate system which requires you to go through the menu and the co-ordinates dont always match up with the objects since the object they’re trying to level it with may not be in line.

> while it is the game options that create poor customs, halo 4s forge additions are pretty poor. co-ordinates are not good ramirez as they are nowhere near precise, they are clunky and take much longer to create proper maps due to adjustments you need to make because co-ordinates aren’t precise.
>
> dynamic lighting for the most part works against what many people are trying to achieve and should definitely be togglable.
>
> light volumes may be a cool thing to work with, aswell as a zone which provides a callout name in the lower left, like reach, but changable to what you’re wanting.

For dynamic lighting I blame hardware not being able to run it smoothly, next gen will change that.

> Compared to Reach’s forge, only slightly inferior. Regardless, Forge needs to improve in Halo 5.
>
> I also don’t understand why we need fine editing when Halo 4 added the ability to use exact coordinates when placing pieces.
>
> Halo 4 customs are dead more so because of the poor options than because of forge.

Reach had a coordinate system too. Fine editing is supposed to be useful for when you’re not building something basic, something that can’t be achieved with the coordinates. Although I personally found it frustrating since it always seemed to move as fast as it did in regular vision, making it difficult to be precise, I still understand why others valued it.

> Compared to Reach’s forge, only slightly inferior. Regardless, Forge needs to improve in Halo 5.
>
> <mark>I also don’t understand why we need fine editing when Halo 4 added the ability to use exact coordinates when placing pieces.</mark>
>
> Halo 4 customs are dead more so because of the poor options than because of forge.

Well I never said that it was the MAIN reason, but it is one of those bigger detractors, many cool tricks were taken away, no human air vehicle…

You probably haven’t played with the Reach Forge as much as I have(no offense) but fine editing makes it easier to freehand, makes it so you don’t HAVE to use coordinates, and was more precise. Really what most people don’t understand is why they removed it in the first place.

IMO Halo Customs died because of no Race, Invasion, Headhunter, INFECTION(not Flood), change of mechanics and change of gravity properties(last two are unavoidable)

Halo 4 added magnets, grav volumes and many more great things however!

> I’m pretty sure that the customs community has pretty much made the point clear:
> Forge in Halo 4 was a bust :frowning:

H4’s Forge was a disappointment mainly because we were dished out the same system that we got in Reach and 343 managed to make it worse.

The jump between H3’s Forge and Reach’s is massive, which made the progression between Reach and H4 look pretty abysmal to say the least.

If you took H4’s map editor and spliced it into another game that never had a map editor it would be seen as a pretty okay instalment. The reason why H4’s is disappointing is because we have two other iterations to compare it to.

> > I’m pretty sure that the customs community has pretty much made the point clear:
> > Forge in Halo 4 was a bust :frowning:
>
> H4’s Forge was a disappointment mainly because we were dished out the same system that we got in Reach and 343 managed to make it worse.
>
> The jump between H3’s Forge and Reach’s is massive, which made the progression between Reach and H4 look pretty abysmal to say the least.
>
> If you took H4’s map editor and spliced it into another game that never had a map editor it would be seen as a pretty okay instalment. The reason why H4’s is disappointing is because we have two other iterations to compare it to.

Problem here is how they took a step back in many ways instead of stay in the same place or improve even more.
It is a fine editor but the fact that its past iteration is better promotes less use(and is harder)

Really they must first fix all that was undone or broken, then focus on adding such better ideas like magnets or gravity volumes.

> Well I never said that it was the MAIN reason, but it is one of those bigger detractors, many cool tricks were taken away, no human air vehicle…

It’s the reason I see most brought up.

And it annoys me when people say Halo 4’s forge is terrible because of one feature, while still ignoring the new features added.

Basic point, Halo 4’s Forge may be ever so slightly inferior to Reach’s, that doesn’t mean that “Forge has lost it’s glory”.

As for “no human air vehicle”, that’s a sandbox issue, not a forge one. I can agree that Halo 4’s sandbox has many flaws.

But yes, Halo 5’s forge should bring back fine editing, along with expanding upon current options.

> It’s the reason I see most brought up.
>
> And it annoys me when people say Halo 4’s forge is terrible because of one feature, while still ignoring the new features added.
>
> Basic point, Halo 4’s Forge may be ever so slightly inferior to Reach’s, that doesn’t mean that “Forge has lost it’s glory”.
>
> As for “no human air vehicle”, that’s a sandbox issue, not a forge one. I can agree that Halo 4’s sandbox has many flaws.
>
> But yes, Halo 5’s forge should bring back fine editing, along with expanding upon current options.

Even if the differences seem small it can be enough to deter Forgers.

You don’t need fine editing, but it makes it much easier and is smoother than having to go through the coordinate system.

Getting the exact same Forge palette was a huge disappointment for me. The textures for a lot of the pieces were also really ugly and en masse, structures made up of multiple pieces looked like white blobs. A real downgrade from Reach’s palette, even if it was bland it was much easier to look at and appreciate.

The continual lack of movable objects was also a killer for me as it locked out a multitude of gametypes I cherished in Halo 3.

The overlords that are “Out of Bounds” areas really put a cap on how you can Forge. I was really disappointed when we got Perdition with its verticality of the city, yet we were severely limited to how high we could Forge.

No human air vehicle is a Forge issue as well as a sandbox one. You need pieces to manipulate as much as you do a system that can manipulate.

> > Well I never said that it was the MAIN reason, but it is one of those bigger detractors, many cool tricks were taken away, no human air vehicle…
>
> It’s the reason I see most brought up.
>
> And it annoys me when people say Halo 4’s forge is terrible because of one feature, while still ignoring the new features added.
>
> Basic point, Halo 4’s Forge may be ever so slightly inferior to Reach’s, that doesn’t mean that “Forge has lost it’s glory”.
>
> As for “no human air vehicle”, that’s a sandbox issue, not a forge one. I can agree that Halo 4’s sandbox has many flaws.
>
> But yes, Halo 5’s forge should bring back fine editing, along with expanding upon current options.

Halo 4’s Forge ain’t terrible, its just some people’s opinions which are heavily bias. It works pretty darn well for just the 360. If anyone is very affected they should just realize that these are games, not something life threatening! Reach’s tricks weren’t major losses but they made it harder, but they didn’t ruin it!

It never really lost glory but it gained more negatives this time around and wasn’t as a massive change like in Halo 3-Reach which was great.

> Even if the differences seem small it can be enough to deter Forgers.

Well not all of them, but does make it more difficult.

The video at the end of the OP shows examples of people being pissed at this.
Forge needs to be addressed is a very known fact by all, it was one of the things which made Halo ‘fun’, and I’m not going to let it go unnoticed.

> Well not all of them, but does make it more difficult.
>
> The video at the end of the OP shows examples of people being pissed at this.
> Forge needs to be addressed is a very known fact by all, it was one of the things which made Halo ‘fun’, and I’m not going to let it go unnoticed.[/color]

Oh yes that video was quite the message. Even if CA is to blame for Halo 4’s Forge, 343 were spearheading the franchise and I hope this video got their attention.

> > Well not all of them, but does make it more difficult.
> >
> > The video at the end of the OP shows examples of people being pissed at this.
> > Forge needs to be addressed is a very known fact by all, it was one of the things which made Halo ‘fun’, and I’m not going to let it go unnoticed.[/color]
>
> Oh yes that video was quite the message. Even if CA is to blame for Halo 4’s Forge, 343 were spearheading the franchise and I hope this video got their attention.

I find it wrong that I considered that vid funny :/. Anyhow they aren’t doing a bad job but in all fairness like everyday life, all things can be improved. Improving Forge would be a huge step.
(what’s CA?)

> (what’s CA?)

CA is Certain Affinity, which has been behind a few of Halo’s maps and worked with 343 on Halo 4 and CEA.

Not sure, but I think CA developed most of if not all of the Anniversary Map Pack.

> > (what’s CA?)
>
> CA is Certain Affinity, which has been behind a few of Halo’s maps and worked with 343 on Halo 4 and CEA.
>
> Not sure, but I think CA developed most of if not all of the Anniversary Map Pack.

Wasn’t really the best idea for them to ask for Certain Affinity, the makers of Cod’s terrible maps to create Halo 4’s Forge Mode and other map(Haven, Longbow, and some other maps were made by 343, the rest I believe was made by them). Its not that they aren’t good but their consistency with great maps isn’t the best.

I want the H3 forge element of gravity to still exist in Reach and 4 if a object was on normal and you played a destructible object under it you had a hazard in reach and 4 if that object was destroyed the object would change to a fixed depending on what object it was

I think another drawback to Halo 4’s Forge was the ridiculously loud and annoying Monitor sound that literately makes your ears bleed.

When I’m Forging, hearing “zzzhooooshzzzhoooshzzzhoosh” really doesn’t help my concentration. In fact, it makes me tend to mute my volume and/or cease the Forge session.

> I think another drawback to Halo 4’s Forge was the ridiculously loud and annoying Monitor sound that literately makes your ears bleed.
>
> When I’m Forging, hearing “zzzhooooshzzzhoooshzzzhoosh” really doesn’t help my concentration. In fact, it makes me tend to mute my volume and/or cease the Forge session.

Wasn’t that sound in Reach?
But I wouldn’t really know because I usually mute the volume.

> I want the H3 forge element of gravity to still exist in Reach and 4 if a object was on normal and you played a destructible object under it you had a hazard in reach and 4 if that object was destroyed the object would change to a fixed depending on what object it was

Yeah, that was a shame…so many possibilities!
That is another must have for sure!