I can’t tell you where I got this (the “no discussing leaks” thing really bugs me) but I don’t think the pistol has bloom. It was said to have bloom in an earlier build, but I didn’t see anything resembling bloom. I’ve got hopes that the DMR doesn’t have it either.
Bloom, yes.
Fall Damage, depends, if the fall damage isn’t as harsh as it is in Reach, and it’s more of you fall 8 or 10 feet, you lose a quarter of your shields, any greater you run the chance of dying, then I wouldn’t care if there was an option to turn it on or off.
> I can’t tell you where I got this (the “no discussing leaks” thing really bugs me) but I don’t think the pistol has bloom. It was said to have bloom in an earlier build, but I didn’t see anything resembling bloom. I’ve got hopes that the DMR doesn’t have it either.
> I can’t tell you where I got this (the “no discussing leaks” thing really bugs me) but I don’t think the pistol has bloom. It was said to have bloom in an earlier build, but I didn’t see anything resembling bloom. I’ve got hopes that the DMR doesn’t have it either.
Actually, it’s been confirmed that both the DMR and the pistol will have Bloom. We’ve actually known this for a while now. Source
Why does everyone hate fall damage so much? Without it, people could just drop from 100 feet up and be just fine. I could see how turning off fall damage would be useful for Customs, but it’s kind of necessary in MM.
> > I can’t tell you where I got this (the “no discussing leaks” thing really bugs me) but I don’t think the pistol has bloom. It was said to have bloom in an earlier build, but I didn’t see anything resembling bloom. I’ve got hopes that the DMR doesn’t have it either.
>
> Actually, it’s been confirmed that both the DMR and the pistol will have Bloom. We’ve actually known this for a while now. Source
>
> Why does everyone hate fall damage so much? Without it, people could just drop from 100 feet up and be just fine. I could see how turning off fall damage would be useful for Customs, but it’s kind of necessary in MM.
Because I don’t want to get killed with one shot when my feet touch the ground
> > > I can’t tell you where I got this (the “no discussing leaks” thing really bugs me) but I don’t think the pistol has bloom. It was said to have bloom in an earlier build, but I didn’t see anything resembling bloom. I’ve got hopes that the DMR doesn’t have it either.
> >
> > Actually, it’s been confirmed that both the DMR and the pistol will have Bloom. We’ve actually known this for a while now. Source
> >
> > Why does everyone hate fall damage so much? Without it, people could just drop from 100 feet up and be just fine. I could see how turning off fall damage would be useful for Customs, but it’s kind of necessary in MM.
>
> Because I don’t want to get killed with one shot when my feet touch the ground
> > > > I can’t tell you where I got this (the “no discussing leaks” thing really bugs me) but I don’t think the pistol has bloom. It was said to have bloom in an earlier build, but I didn’t see anything resembling bloom. I’ve got hopes that the DMR doesn’t have it either.
> > >
> > > Actually, it’s been confirmed that both the DMR and the pistol will have Bloom. We’ve actually known this for a while now. Source
> > >
> > > Why does everyone hate fall damage so much? Without it, people could just drop from 100 feet up and be just fine. I could see how turning off fall damage would be useful for Customs, but it’s kind of necessary in MM.
> >
> > Because I don’t want to get killed with one shot when my feet touch the ground
>
> Then plan better.
What if it was a last minute opportunity and it would take a while to plan something else??!
> > I can’t tell you where I got this (the “no discussing leaks” thing really bugs me) but I don’t think the pistol has bloom. It was said to have bloom in an earlier build, but I didn’t see anything resembling bloom. I’ve got hopes that the DMR doesn’t have it either.
>
> alhamdillah
>
>
>
> man if that was true it would make my day
It is, at least for the pistol. Did you not see the video? In fact, I can find a non-leaked video that shows the pistol firing, no bloom.
> Actually, it’s been confirmed that both the DMR and the pistol will have Bloom. We’ve actually known this for a while now. Source
That was an early build.
> Why does everyone hate fall damage so much? Without it, people could just drop from 100 feet up and be just fine. I could see how turning off fall damage would be useful for Customs, but it’s kind of necessary in MM.
In campaign, fall damage is very inconsistent.
In Reach, you see Grunts and Jackals being dropped off from big heights and they can immediately start walking when they land. In CE, you see them do a landing animation before they can start moving. Same thing with Elites. Sure Noble Team also have fall damage but they’re bs Spartans. They don’t count. They have shields that recharge when they’re taking damage and can have 2 armor abilities.
Also, in Reach, crouching only reduces the damage (negating it completely is hard unlike in CE). You have to be really creative to avoid the stun and that’s bs because I want to focus my creativity on kills, which is more artistic.
One thing I like about Super Smash Bros. is that you can cancel your landing lag completely instead of just reducing it. If fall damage returns, then I should be able to negate it completely with good timing instead of just reducing it’s effect. Reach and Smash Bros. Brawl are pretty similar. They both have fail AI, bs difficulty, took out all the things that take skill (that Project M is dedicated to restoring and H4 will be correcting), added bs (tripping, bloom), etc.