Can everybody please pause, breath, and listen for a moment...

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> For instance, Instant spawns will speed up gameplay in already fast paced modes like Slayer…

I’m going to stop you right there. There are many negative effects that go with insta spawn. First off, if I get into a DMR fight vs you and lose, and press x and instantly finish you off, would you honestly consider that to be fair? Or what if a warthog takes out the entire opposing team that just insta-spawns and finishes off the 1 shot gunner?

It is okay for people to like the changes, but people who don’t are not being irrational. I have 18 years of gaming experience (started with OG FPS, Duck Hunt) and have played Halo for 10 1/2 years so I generally know what I like in a game. I also have 1 1/2 of experience with using Loadouts and AAs in Halo Reach and know that I do not like them.

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I’m merely going to quote my post in another thread in agreeance with you, as I feel I’d be repeating myself either way.

> I wish the Halo community was able to handle new information in a more mature way. Not only has Frankie said that much of the article was taken out of context by community members and that further clarification is coming from the people who are actually MAKING the game, but there is still the question of the large whited-out paragraphs of text in the scans.
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> The scans are real, we know that much, but why white out large portions of text? The only reason I can see is that they would detract from the hyperbole/litotes the person was trying to invoke with the images.
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> How about FOR ONCE, in the long history of Halo community uproars, we sit back, be patient and wait for all the facts before we begin rioting in the streets?

> > First off, if I get into a DMR fight vs you and lose, and press x and instantly finish you off, would you honestly consider that to be fair? Or what if a warthog takes out the entire opposing team that just insta-spawns and finishes off the 1 shot gunner?
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> Do you honestly think that 343i would let things like that be possible online, in the final release?
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> Take a look at the things that 343i is doing for this game, and for the community. Watch the “First look” video again, watch them go out and take real clips of actual weapons as sounds to use in the game, listen to the things that they’re saying, and remind yourself of how much they care about the universe… And then tell me again that you honestly think that they would put that little care into the online spawns (arguably one of the most important parts of an online shooter), to let something that unfair occur.

Except that can easily happen with the sight lines in Halo. Also, Passion =/= quality and caring about the universe =/= good gameplay.

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> > Except that can easily happen with the sight lines in Halo. Also, Passion =/= quality and caring about the universe =/= good gameplay.
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> And now you are referencing assumptions that the “Sight lines” (I’m not sure what you even mean by that but I’ll roll with it) will not be adjusted to make sure that events like those will not occur. That is absolutely something you have to wait for further information to reveal - Again, an example of jumping to conclusions without thinking logically about the design process.
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> And, about your passion comment - What? You say that as if a developer that isn’t passionate about Halo gameplay can create a fun game at all. I think you’d understand that if you actually sat back and thought for a moment about all the measures that 343i is reaching towards to make sure this game will play great on release.

Sight lines are like they sound, the view you have across the map. Having these lines of sight have always been a key part of the Halo gameplay.

And my comment on passion =/= quality, what I am saying is that just because you are passionate about something doesn’t necessarily mean that you are good at it. It just means that you are wanting and willing to put in effort. I have never questioned 343i or Bungie’s effort in making their games, I just don’t like the directions they have taking the game.

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> > Sight lines are like they sound, the view you have across the map. Having these lines of sight have always been a key part of the Halo gameplay.
> >
> > And my comment on passion =/= quality, what I am saying is that just because you are passionate about something doesn’t necessarily mean that you are good at it. It just means that you are wanting and willing to put in effort. I have never questioned 343i or Bungie’s effort in making their games, I just don’t like the directions they have taking the game.
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> Yes, a key part of Halo gameplay. They will also be a key part in the Halo 4 gameplay, but they WILL be altered to prevent spawnrape that was mentioned earlier.
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> And with regards to where they are taking the game - They are making logical evolutions on the Halo Reach formula that Bungie established. I guess whether or not you’ll like Halo 4 depends on whether or not you liked Reach gameplay…
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> My point is that it is NOT 343’s fault that you might not like Halo 4.

With all these terrible new changes the future is not looking very bright for Halo.

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We need more posts like this. Thx

I agree with you. Welcome to Waypoint :slight_smile:

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I respect your opinion, OP, but passion and caring about Halo doesn’t mean that they won’t make the game itself terrible. There’s no doubt the story will be carried out flawlessly but the multiplayer, gameplay, and this other news we’re hearing makes it seem like the universe of Halo is taking a turn for the worse. I respect 343i and what they believe they’re doing, and their hearts are in the right places but they seem like they aren’t even listening to our cries about what shouldn’t belong in Halo, and only listening to the ones saying, “THIS DUN SOND AWSUM! I CANT W8 4 AL TIS IN HALO 4!”

343i, please listen to EVERY piece of feedback you receive, I still believe in you all but I don’t want you all to ruin the franchise for people.

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> For instance, Instant spawns will speed up gameplay in already fast paced modes like Slayer.

While 343 is at it they should drop player health and shields to almost nothing. The faster the better, right?

> > For instance, Instant spawns will speed up gameplay in already fast paced modes like Slayer…
>
> I’m going to stop you right there. There are many negative effects that go with insta spawn. First off, if I get into a DMR fight vs you and lose, and press x and instantly finish you off, would you honestly consider that to be fair? Or what if a warthog takes out the entire opposing team that just insta-spawns and finishes off the 1 shot gunner?

People like you make me want to pull out a gun and shot myself you say you are a original halo fan but by your post I can tell you are A. an Idiot or B. Never played a halo before in yourr life. Your complaining that if they put instant respawns, when you “1v1” someone in a br battle, you will kill them, they will respawn and kill you right back. Anwser one question for me have you ever played ANY Halo where you have been killed by someone and you either spawned by the person that killed you or spawned away but you have a clear sight at them? Me I’ve never palyed a Halo where that has happened as long as 343i puts time into making the respawns like bungie did, you should have nothing to worry about with instant respawns…

> > For instance, Instant spawns will speed up gameplay in already fast paced modes like Slayer…
>
> I’m going to stop you right there. There are many negative effects that go with insta spawn. First off, if I get into a DMR fight vs you and lose, and press x and instantly finish you off, would you honestly consider that to be fair? Or what if a warthog takes out the entire opposing team that just insta-spawns and finishes off the 1 shot gunner?

Having played games with instant respawns, the idea of a competitive FPS coming into play is an exciting feature because I’ve dealt with it before and my response is: Halo players for years have thought they were invincible because they had shield technology. Games that were like Counter Strike and a few others forced people not to be so wasteful with rushing and learned that if you want to perform well, you take a look at a map, see where the possibilities for attack are, and ultimately? That you locked down the 50, 60, or 45% of the map that you needed to hold and stay in those areas. Doing so promoted non-spawn camping because you need time to shift and get back to full status (i.e. full shields and health) before you tried anything.

With regard to random power weapon drop pods, all I can say is: I cannot wait till it drops on a poor fools head in an outdoor map. lol…