Can Enemy FPS Drop Be Fixed?

While I generally love the gameplay of the campaign one thing that has bothered me from the get go is the jarring drop in the enemy frame rate when they are a certain distance away from you. Seeing their blocky and unnatural movements really destroys the immersion you usually feel in this game, especially if you are used to the fantastically rendered Master Chief Collection.

I understand that they only have so much computing power to work with but is there a good solution for fixing this problem or do we just have to suck it up?

Most likely we have to suck it up, it’s very common in games nowadays …

I’d have to say that I personally havent noticed this yet

Probably not if you don’t want that solid 60fps to dip. And certainly not on this console. It’s not the developer’s fault. It’s the hardware.

I imagine if distant enemies were all rendered in 60fps we’d be putting up with some very low resolutions.

it’s the price we pay for having 60 fps .
In all honesty i will gladly take the graphics hit to have full 60 fps all the time.

> 2533274883669557;4:
> Probably not if you don’t want that solid 60fps to dip. And certainly not on this console. It’s not the developer’s fault. It’s the hardware.

It’s kind of upsetting that we’re already at the hardware’s absolute limits that things are being sacrificed to keep up with consumer demands for graphics. Right before the Xbone came out the 360 graphics seemed to endlessly expand. Look at Halo 3 vs. Halo 4. In some aspects, the detail is better in 4 than 5. Personally I agree with the 60fps priority. But I now understand why PC gamers are always throwing shade at consoles. We plateau…

> 2533274816921313;7:
> > 2533274883669557;4:
> > Probably not if you don’t want that solid 60fps to dip. And certainly not on this console. It’s not the developer’s fault. It’s the hardware.
>
>
> It’s kind of upsetting that we’re already at the hardware’s absolute limits that things are being sacrificed to keep up with consumer demands for graphics. Right before the Xbone came out the 360 graphics seemed to endlessly expand. Look at Halo 3 vs. Halo 4. In some aspects, the detail is better in 4 than 5. Personally I agree with the 60fps priority. But I now understand why PC gamers are always throwing shade at consoles. We plateau…

“Join the dark side, we have 4K.”

Xbox One has yet to receive Directx12, so there may still be hope.

> 2533274816921313;7:
> > 2533274883669557;4:
> > Probably not if you don’t want that solid 60fps to dip. And certainly not on this console. It’s not the developer’s fault. It’s the hardware.
>
>
> It’s kind of upsetting that we’re already at the hardware’s absolute limits that things are being sacrificed to keep up with consumer demands for graphics. Right before the Xbone came out the 360 graphics seemed to endlessly expand. Look at Halo 3 vs. Halo 4. In some aspects, the detail is better in 4 than 5. Personally I agree with the 60fps priority. But I now understand why PC gamers are always throwing shade at consoles. We plateau…

I get it too, but I’ve been gaming since 1989 on the Atari 2600, so in all honesty, I just have to remind myself what games used to look like. If I saw Halo 5 when I was a kid, my head would have exploded 50 times. Graphics aren’t everything.

I do really like 60fps, but I play Farcry 4 a lot, and it’s 30fps, and I think I’d rather have 30fps and enemies that moved smoothly than 60fps and enemies that moved like cheap stop-motion. But to be honest, I don’t really care all that much. I’ll still enjoy the game just the same.

> 2533274803837435;3:
> I’d have to say that I personally havent noticed this yet

Me neither. Then again, I don’t look for every glitch and bug I can find so I can rant about it online. I just play the game to enjoy it.

> 2535429089645794;10:
> > 2533274803837435;3:
> > I’d have to say that I personally havent noticed this yet
>
>
> Me neither. Then again, I don’t look for every glitch and bug I can find so I can rant about it online. I just play the game to enjoy it.

I find it strange that you haven’t seen this. Maybe it’s because I tend to snipe pretty often. The enemies at that distance move like Mr. Game & Watch. Or maybe your system just runs better than mine for some crazy reason.

This happened a lot to me too. It was never a little spike, it was like a huge drop to 10 fps for a few seconds. The weird thing is whenever I used a vehicle in the game it all of a sudden got super smooth 60fps, but then fighting just a few enemies had huge jarring fps…weird.